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  1. #811
    Neer's Avatar Trend Rider Authenticator enabled
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    Originally Posted by Zongfoo View Post
    Hey Neer!
    Ok, I got everything working fine, and it's doing its thing as I type this. Thank you very much, by the way!

    I just was wondering if there is a way to verify the coordinates that it's using? I mean, I changed the Settings.cs like in the instructions, but it seems like it is just catching the same Pokemon everywhere I go. So, I tried plugging in coords for London, and it still seems to be the same Pokemon.

    Is it possible that I missed a step and it's just using some coords that are in there by default? I am not a coder, but I am clever, however that will only carry me so far until I need your help

    ALSO... Am I supposed to "right click the PokemonGO.RocketAPI.Console and set as startup project" everytime I want to start a new hunt? I don't think I am, but I feel like I may be mising a step or something, even though it seems to be working.
    Everytime you change coordinates press Build > Rebuild Solution then ctrl + f5
    You don't have to set as startup everytime you "start a new hunt".
    Originally Posted by Snuppert View Post
    Thanks for the source. Nice contribution. Multiple instances work great, no crashes (just added some try catch and reconnects). Going to hook it onto my NodeJS server which publishes everything to one database to have one view of all accounts. =)

    Many thanks for this OP.

    Posts like yours make me happy. Thank you for working on it!

    C# Bot for Farming Pokestops & Catching Pokemon
  2. Thanks Subversion2, WoWSondermüll (2 members gave Thanks to Neer for this useful post)
  3. #812
    clashermanf187's Avatar Corporal
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    Originally Posted by Devolkoff View Post
    wow great topic. i have some question
    Is default delay = best setting now?
    or what value i should try?
    I would replace the delay with this:

    Random rnd = new Random();
    int delay = rnd.Next(7000, 10000);
    await Task.Delay(delay);

    this means, its not always 7 seconds, but somthing between 7 and 10 seconds.

  4. #813
    Subversion2's Avatar Contributor
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    Originally Posted by Neer View Post
    Updated to 4.1
    Hopefully this will fix the 10 min crashes..

    PTC version on github is unchanged correct?

  5. #814
    mcscruff's Avatar Member
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    After a certain amount of time this bot just stops working, it stops collecting xp etc but no errors.

    If i close it and restart its fine again, anyone else experiancing this?

    By the way, it is a great tool

  6. #815
    senseirain's Avatar Member
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    Any Video Tutorial or How it works?

  7. #816
    Neer's Avatar Trend Rider Authenticator enabled
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    Originally Posted by Subversion2 View Post
    PTC version on github is unchanged correct?
    Correct, if you want my version in PTC format, change settings.cs to UsePTC = true; and enter your PTC details in Settings.cs

  8. Thanks Subversion2, WoWSondermüll (2 members gave Thanks to Neer for this useful post)
  9. #817
    Ev0lbyte's Avatar Member
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    Originally Posted by Neer View Post
    If it stops after a while you've probably chosen a bad location, please use the locations provided or some place that you know that atleast has 300 stops in a 15km radius.
    I've edited my coord to central park (im from Belgium).
    I think i just got soft banned every pokemon got away and pokestops give 0 xp

  10. #818
    Newborn92's Avatar Member
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    where's the delay options for PTC version>

  11. #819
    lkjfds1's Avatar Master Sergeant
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    Originally Posted by Neer View Post
    Updated to 4.1
    Hopefully this will fix the 10 min crashes..

    wow dude, did you sleep well last night?

  12. #820
    Sora1994's Avatar Member
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    Originally Posted by Snuppert View Post
    Thanks for the source. Nice contribution. Multiple instances work great, no crashes (just added some try catch and reconnects). Going to hook it onto my NodeJS server which publishes everything to one database to have one view of all accounts. =)

    Many thanks for this OP.

    Could you release yours? My Bot is always broke after some min. and dont reconnect..

  13. #821
    Arashi87's Avatar Sergeant
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    So the reason bot stops is because not enough pokestops? I am in Sydney and I position myself at peg parterson park, Rhodes...and always stop after few minutes.....is it not good location?

  14. #822
    Snuppert's Avatar Master Sergeant
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    Well, because of yesterday's DDoS. It was so irritating to restart the application every time the connection failed. So I just did a simple try & catch, to reconnect.
    Just overwrite the server response/settings/profile etc with the code below. Note, this is a temp quickfix but works fine for me. Other bugs without catches may still be there.
    Code:
                try
                {
                    var serverResponse = await client.GetServer();
                    var profile = await client.GetProfile();
                    var settings = await client.GetSettings();
                    var mapObjects = await client.GetMapObjects();
                    var inventory = await client.GetInventory();
                    var pokemons = inventory.Payload[0].Bag.Items.Select(i => i.Item?.Pokemon).Where(p => p != null && p?.PokemonId != InventoryResponse.Types.PokemonProto.Types.PokemonIds.PokemonUnset);
    
                    await ExecuteFarmingPokestopsAndPokemons(client);
    
                }
                catch
                {
                    System.Console.WriteLine("Something gone wrong.. probably serverside... restarting..");
                    Execute();
                }

  15. #823
    Zongfoo's Avatar Contributor
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    Originally Posted by Neer View Post
    Everytime you change coordinates press Build > Rebuild Solution then ctrl + f5
    You don't have to set as startup everytime you "start a new hunt".
    HAHA! ...omg... So I have been collecting Pokemon in whatever coords was set?? Too funny. Got a shit ton of mechanical Pokemon though! Thanks for clearing that up!

  16. #824
    RavenPooh's Avatar Member
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    Originally Posted by Snuppert View Post
    Well, because of yesterday's DDoS. It was so irritating to restart the application every time the connection failed. So I just did a simple try & catch, to reconnect.
    Just overwrite the server response/settings/profile etc with the code below. Note, this is a temp quickfix but works fine for me. Other bugs without catches may still be there.
    Code:
                try
                {
                    var serverResponse = await client.GetServer();
                    var profile = await client.GetProfile();
                    var settings = await client.GetSettings();
                    var mapObjects = await client.GetMapObjects();
                    var inventory = await client.GetInventory();
                    var pokemons = inventory.Payload[0].Bag.Items.Select(i => i.Item?.Pokemon).Where(p => p != null && p?.PokemonId != InventoryResponse.Types.PokemonProto.Types.PokemonIds.PokemonUnset);
    
                    await ExecuteFarmingPokestopsAndPokemons(client);
    
                }
                catch
                {
                    System.Console.WriteLine("Something gone wrong.. probably serverside... restarting..");
                    Execute();
                }
    Snuppert, i see you check the inventory there.
    Is there a way you know to check what pokeballs are available and choose from it?

  17. #825
    Neer's Avatar Trend Rider Authenticator enabled
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    Originally Posted by lkjfds1 View Post
    wow dude, did you sleep well last night?
    Haven't slept yet.

  18. Thanks WoWSondermüll (1 members gave Thanks to Neer for this useful post)

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