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can you make a settings for network bubble, to load all rare from the map. so I can see them further? or to setup what I can see further? maybe something like NEARBY_MONSTER_COUNT from AHK but for network bubble
Last edited by XORReverseEngineering; 12-20-2024 at 02:04 PM.
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Originally Posted by
GameHelper
Read first post…
Thanks, i do appreciate the response!
I did check the first post, followed the suggestions in 5, 6, 19 and even disable triple buffering.
Also have the suggested config from the screenshot provided.
Unfortunately, it's still the same.
I'm on the latest nvidia drivers for an RTX 4090 (the ones recommended for POE2)..
POE2 runs fine, until I launch the overlay, then I enter a map, and both the FPS of POE2 and the overrlay drop from 120 down to 80 for a second, and then go back up.
This causes a stutter in the game, and everything freezes for the duration.
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Originally Posted by
bobfromuk
Thanks, i do appreciate the response!
I did check the first post, followed the suggestions in 5, 6, 19 and even disable triple buffering.
Also have the suggested config from the screenshot provided.
Unfortunately, it's still the same.
I'm on the latest nvidia drivers for an RTX 4090 (the ones recommended for POE2)..
POE2 runs fine, until I launch the overlay, then I enter a map, and both the FPS of POE2 and the overrlay drop from 120 down to 80 for a second, and then go back up.
This causes a stutter in the game, and everything freezes for the duration.
Try turning off nvidia replay/experience whatever it is called that allow you to record last few mins of gameplay.
or nvidia/discord overlay….
Limit overlay FPS to 50
Also try non-directx12 option…vulkan…
Other than that I don’t know why is it happening and how to fix it….
Last edited by GameHelper; 12-20-2024 at 02:20 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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0.174 @ 3840 x 2160 is a sweet spot for the map to be in line and be clear for me
EDIT: Also amazing work GH!
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to OriginalBoss for this useful post)
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Is there a way to compile plugins?
I'm looking to port over exileApi plugins to POE2?
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Originally Posted by
XORReverseEngineering
can you make a settings for network bubble, to load all rare from the map. so I can see them further? or to setup what I can see further? maybe something like NEARBY_MONSTER_COUNT from AHK but for network bubble
What do you mean? GH already show you all the rare, magic etc monsters from the map once you cross them…it doesn’t forget their location…
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
GameHelper
What do you mean? GH already show you all the rare, magic etc monsters from the map once you cross them…it doesn’t forget their location…
I mean to load them as soon I entered the map, not when I cross them
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Originally Posted by
XORReverseEngineering
I mean to load them as soon I entered the map, not when I cross them
Aren’t you from poe-1? When have you seen this feature in POE-1 GH???? Come on man…
Unless you know this is a possibility in poe2?? Something GGG added….
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
GameHelper
Aren’t you from poe-1? When have you seen this feature in POE-1 GH???? Come on man…
Unless you know this is a possibility in poe2?? Something GGG added….
from what I look the entities are loaded in memory with an id and the tag IsVIsible to false, after you encounter them the address is changed for the mob and the IsVisible tag is true, I did have some maps where all the mobs are loaded when I entered the map, so that why I ask...
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Originally Posted by
XORReverseEngineering
from what I look the entities are loaded in memory with an id and the tag IsVIsible to false, after you encounter them the address is changed for the mob and the IsVisible tag is true, I did have some maps where all the mobs are loaded when I entered the map, so that why I ask...
wait what??? yeah this is something new....i will look into it and see if i can display such entities...let me know if there is a pattern to reproduce such maps...like is there a map type or map mod where this is happening more...
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
GameHelper
wait what??? yeah this is something new....i will look into it and see if i can display such entities...let me know if there is a pattern to reproduce such maps...like is there a map type or map mod where this is happening more...
yes ofc, if I encounter this again I will save all the data and post
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GameHelper (1 members gave Thanks to XORReverseEngineering for this useful post)
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Originally Posted by
GameHelper
wait what??? yeah this is something new....i will look into it and see if i can display such entities...let me know if there is a pattern to reproduce such maps...like is there a map type or map mod where this is happening more...
I had the same, one map I could see the rares from the start. We have this new pity map stuff where they reveal the rares in the map after a certain point so you know where they are.
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How to use "poe 2 overlay" with game helper? the program does't see the game that is running from a limited user
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The bells on monk don't seem to appear as player stationary objects when debugged.