TUTORIAL: Exporting UV mapped models from WoW menu

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  1. #1
    Pinkhair's Avatar Contributor

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    TUTORIAL: Exporting UV mapped models from WoW

    Ok, after my thread of rendered wow art, lots of folks asked for a tutorial. This is the first part, explaining how to get a posed, textured model that is usable. My target format is LWO 6.5+, for Lightwave 3d. This part of the tutorial will still apply to you if you will be using 3ds Max, Milkshape, Blender, or whatever.

    The biggest issue many people have had with the model viewer is that it does not export UV maps for formats other than Milkshape, although it does export geometry and textures.

    Another thing is that any alpha mapped textures, which for most character models means the hair, will not come out correctly when exported from model viewer- the alpha channel will be inverted, and you will lose image information! While Biturn will save out textures that may be correct(depending on the model), the better way is to use MyWowStudio to jsut grab the original alpha mapped file, which gives you a better quality.

    All the WoW related programs can be found either through google or by checking the stickies on the MMowned model editing forum.



    Ok, first you'll use Warcraft Model Viewer. Its pretty straightforward, getting your character dressed and posed. The customization buttons are just like when you make a new character in wow. You can even import gear from the WoW armory webpage!



    Now, once you have it all set up and posed, you export it as a milkshape file. This is because of a bug here the other UV enabled formats(3ds, LWO, and OBJ) do not export UVs, which are the coordinates WoW uses to figure out what part of the texture goes where.



    The next step is to use the program Biturn, which is a free file converter, to convert from Milkshape into LWO(Or whatever you use). Note that if you use LWO, you need to select 6.5+ or UVs will not be exported. Also note that the model will be mirrored in pose- since the characters are essentially symmetrical this might not bother you, but if it does it is easily fixed in your destination software.




    To get the correctly alpha mapped hair, you can use MyWowStudio. The file you want will be in the common.mpq file in your /data folder in wow. Export it as a PNG file. While you can use the image and alpha biturn exports, this will give better results, especially if you edit the hair afterwards.



    That's it for part one. Any questions? Am I explaining it all right?
    Last edited by Pinkhair; 08-09-2007 at 06:21 AM.

    TUTORIAL: Exporting UV mapped models from WoW
  2. #2
    Lord-kapser's Avatar Active Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Hell nice u started the tut .
    i hope photobucket soon get up
    +rep


    EDIT: yes u explain it good ;D
    Last edited by Lord-kapser; 08-09-2007 at 07:44 AM.


  3. #3
    Pinkhair's Avatar Contributor

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    If you want more, be sure to leave comments...

  4. #4
    Lord-kapser's Avatar Active Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    iam a noob at the 3d stuff so i got a question is there a free 3d edit program like blender that is free and can use the one of the formats the biturn can convert to ?

    cus it does not support .blend files =(

    Lord-kapser


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    Phase228's Avatar Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    pinkhair is there anyway i could get a free copy of lightwave? i see that is really awesome.....due to ur work
    and idl entirely up to you could u save the files into a winrar and upload it =P i sound greedy i kno........
    but thank you

    and so far Nice tut +rep for part 1
    Hey Piggy



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    Pinkhair's Avatar Contributor

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Kasper- Blender supports OBJ files, which Biturn will export. I believe that there are importers for 3ds and lwo as well.

    Also, Milkshape(the program whose format we use) is free, I believe that it can export to blender.

    Phase- I had to pay quite a bit for lightwave, even with a discount through my school. Given that Blender is both free and capable of high level work, the main difference is the learning curve and some features that you aren't likely to need just making sigs and soforth.

    Seriously, give the free options a shot and look to lightwave if you find that blender can't manage- I think you'll be pleasantly surprised if you give it a try.

  7. #7
    Fault's Avatar Retired Super Moderator

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Originally Posted by Pinkhair View Post
    Ok, after my thread of rendered wow art, lots of folks asked for a tutorial. This is the first part, explaining how to get a posed, textured model that is usable. My target format is LWO 6.5+, for Lightwave 3d. This part of the tutorial will still apply to you if you will be using 3ds Max, Milkshape, Blender, or whatever.

    The biggest issue many people have had with the model viewer is that it does not export UV maps for formats other than Milkshape, although it does export geometry and textures.

    Another thing is that any alpha mapped textures, which for most character models means the hair, will not come out correctly when exported from model viewer- the alpha channel will be inverted, and you will lose image information! While Biturn will save out textures that may be correct(depending on the model), the better way is to use MyWowStudio to jsut grab the original alpha mapped file, which gives you a better quality.

    All the WoW related programs can be found either through google or by checking the stickies on the MMowned model editing forum.



    Ok, first you'll use Warcraft Model Viewer. Its pretty straightforward, getting your character dressed and posed. The customization buttons are just like when you make a new character in wow. You can even import gear from the WoW armory webpage!



    Now, once you have it all set up and posed, you export it as a milkshape file. This is because of a bug here the other UV enabled formats(3ds, LWO, and OBJ) do not export UVs, which are the coordinates WoW uses to figure out what part of the texture goes where.



    The next step is to use the program Biturn, which is a free file converter, to convert from Milkshape into LWO(Or whatever you use). Note that if you use LWO, you need to select 6.5+ or UVs will not be exported. Also note that the model will be mirrored in pose- since the characters are essentially symmetrical this might not bother you, but if it does it is easily fixed in your destination software.




    To get the correctly alpha mapped hair, you can use MyWowStudio. The file you want will be in the common.mpq file in your /data folder in wow. Export it as a PNG file. While you can use the image and alpha biturn exports, this will give better results, especially if you edit the hair afterwards.



    That's it for part one. Any questions? Am I explaining it all right?
    Are those mackie files yours? Cause thats my lastname too

    Created by MyFitnessPal.com - Free Calorie Counter
    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



  8. #8
    Phase228's Avatar Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Originally Posted by Pinkhair View Post
    Kasper- Blender supports OBJ files, which Biturn will export. I believe that there are importers for 3ds and lwo as well.

    Also, Milkshape(the program whose format we use) is free, I believe that it can export to blender.

    Phase- I had to pay quite a bit for lightwave, even with a discount through my school. Given that Blender is both free and capable of high level work, the main difference is the learning curve and some features that you aren't likely to need just making sigs and soforth.

    Seriously, give the free options a shot and look to lightwave if you find that blender can't manage- I think you'll be pleasantly surprised if you give it a try.
    hmm well then i guess i understand ill try blender do u gots a link?
    nd ty
    Hey Piggy



  9. #9
    Pinkhair's Avatar Contributor

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Blender.org

    And Mackie is Mac the knife, my friend's undead twink rogue. You can see him in my art thread.

  10. #10
    Pinkhair's Avatar Contributor

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Hrm, should I continue?

  11. #11
    REDACTEDSEPHI's Avatar Active Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Originally Posted by Pinkhair View Post
    Hrm, should I continue?
    Yes.


  12. #12
    Lord-kapser's Avatar Active Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Originally Posted by Pinkhair View Post
    Hrm, should I continue?
    Yes please i wanna get the epix 3d rendering Skillz u got ;D

    Lord-kapser


  13. #13
    GoddessVesta's Avatar Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Hey Pink, when will u be updating this; you had some awesome stuff here!

  14. #14
    Minimized's Avatar Active Member
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    Re: TUTORIAL: Exporting UV mapped models from WoW

    kickass tutorial!
    +rep!
    Say NO to hemo



  15. #15
    Pinkhair's Avatar Contributor

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    Re: TUTORIAL: Exporting UV mapped models from WoW

    Will update soon-ish, been away from wow for a bit.

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