Ok, after my thread of rendered wow art, lots of folks asked for a tutorial. This is the first part, explaining how to get a posed, textured model that is usable. My target format is LWO 6.5+, for Lightwave 3d. This part of the tutorial will still apply to you if you will be using 3ds Max, Milkshape, Blender, or whatever.
The biggest issue many people have had with the model viewer is that it does not export UV maps for formats other than Milkshape, although it does export geometry and textures.
Another thing is that any alpha mapped textures, which for most character models means the hair, will not come out correctly when exported from model viewer- the alpha channel will be inverted, and you will lose image information! While Biturn will save out textures that may be correct(depending on the model), the better way is to use MyWowStudio to jsut grab the original alpha mapped file, which gives you a better quality.
All the WoW related programs can be found either through google or by checking the stickies on the MMowned model editing forum.
Ok, first you'll use Warcraft Model Viewer. Its pretty straightforward, getting your character dressed and posed. The customization buttons are just like when you make a new character in wow. You can even import gear from the WoW armory webpage!
Now, once you have it all set up and posed, you export it as a milkshape file. This is because of a bug here the other UV enabled formats(3ds, LWO, and OBJ) do not export UVs, which are the coordinates WoW uses to figure out what part of the texture goes where.
The next step is to use the program Biturn, which is a free file converter, to convert from Milkshape into LWO(Or whatever you use). Note that if you use LWO, you need to select 6.5+ or UVs will not be exported. Also note that the model will be mirrored in pose- since the characters are essentially symmetrical this might not bother you, but if it does it is easily fixed in your destination software.
To get the correctly alpha mapped hair, you can use MyWowStudio. The file you want will be in the common.mpq file in your /data folder in wow. Export it as a PNG file. While you can use the image and alpha biturn exports, this will give better results, especially if you edit the hair afterwards.
That's it for part one. Any questions? Am I explaining it all right?