Heres a class that can convert .tex to .png (you can easily change it to store it as jpg or whatever):
[C#] using System; using System.Collections.Generic; using System.Linq; using Syst - Pastebin.com
here is a new upgraded skilllist from me
https://docs.google.com/spreadsheet/...BazhZLVE#gid=4
spellslinger done, charmer and elementalist(sounds rly cool) added will do the other classes till tomorrow
edit: Esper Done
edit2: Medic, Stalker Done
Last edited by Cerath; 06-12-2013 at 01:38 PM.
After ive got a PM i realized that i never released the source/information for the .index/.pack files, so here we go:
PackArchive.h (encapsulates an index file (ClientData.index))
[C++] Wildstar PACK Index File - Pastebin.com
PackArchive.cpp
[C++] Wildstar PACK Index File - Pastebin.com
PackDataArchive.h (encapsulates the matching .archive file)
[C++] Wildstar PACK Archive File - Pastebin.com
PackDataArchive.cpp
[C++] Wildstar PACK Archive File - Pastebin.com
BinFile.h (WinAPI based binary stream reader):
[C++] #pragma once class BinFile { HANDLE mFile; LPVOID mFileView; HANDLE mM - Pastebin.com
BinFile.cpp
[C++] #include "StdAFx.h" #include "BinFile.h" BinFile::BinFile(const std::wstring - Pastebin.com
zlib is just zlib
Aaaand because im nice heres everything in VS12 C++-Project (with relative paths):
File-Upload.net - WildstarPack.rar
Awesome, thank you for posting the source. Trying my ass off to learn C lately for some other stuff and this will be something fun to look at.
Wow, I am new around here but I have to say I am damn impressed!
Keep up the good work guys!
for the lazy and those whose hands are not of the right places
mass conversion tex to png
Compiled: Release.zip ? Yandex.Disk Launch through run.bat
Src: https://gist.github.com/S-anasol/5792191
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@Cromon:
I exported all the textures from the wildstar package and also did a mass conversion of all the textures in all of the exported folders and sub-folders, I converted them all into 1 folder so I could take a look at them easily without going through and opening each folder separately.
Thanx
T.
For those not wanting to export all for themselves you can find the current png here as well![]()
for interested people... theres a new "typeRelated" value inside the columndescriptions block... type "20".... its UINT64
Last edited by derkunde; 06-28-2013 at 08:02 AM. Reason: type found
So... anyone anything on the 3D Models?
T.
Could anyone tell me how to open the *.tbl ?