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  1. #76
    Master674's Avatar Elite User
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    Originally Posted by Ehnoah View Post
    Still need one with LUA knowledge for an Addon to dump some stuff that we can use in an possible exploit
    I could take a look if you got a beta account for me

    Wildstar Beta - File Explorer
  2. #77
    Cromon's Avatar Legendary


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    Heres a class that can convert .tex to .png (you can easily change it to store it as jpg or whatever):
    [C#] using System; using System.Collections.Generic; using System.Linq; using Syst - Pastebin.com

  3. #78
    Cerath's Avatar Banned
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    here is a new upgraded skilllist from me
    https://docs.google.com/spreadsheet/...BazhZLVE#gid=4

    spellslinger done, charmer and elementalist(sounds rly cool) added will do the other classes till tomorrow


    edit: Esper Done
    edit2: Medic, Stalker Done
    Last edited by Cerath; 06-12-2013 at 01:38 PM.

  4. #79
    Cromon's Avatar Legendary


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    After ive got a PM i realized that i never released the source/information for the .index/.pack files, so here we go:
    PackArchive.h (encapsulates an index file (ClientData.index))
    [C++] Wildstar PACK Index File - Pastebin.com

    PackArchive.cpp
    [C++] Wildstar PACK Index File - Pastebin.com

    PackDataArchive.h (encapsulates the matching .archive file)
    [C++] Wildstar PACK Archive File - Pastebin.com

    PackDataArchive.cpp
    [C++] Wildstar PACK Archive File - Pastebin.com

    BinFile.h (WinAPI based binary stream reader):
    [C++] #pragma once class BinFile { HANDLE mFile; LPVOID mFileView; HANDLE mM - Pastebin.com

    BinFile.cpp
    [C++] #include "StdAFx.h" #include "BinFile.h" BinFile::BinFile(const std::wstring - Pastebin.com

    zlib is just zlib

    Aaaand because im nice heres everything in VS12 C++-Project (with relative paths):
    File-Upload.net - WildstarPack.rar

  5. #80
    derkunde's Avatar Active Member
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    Originally Posted by Cromon View Post
    After ive got a PM i realized that i never released the source/information for the .index/.pack files, so here we go:
    PackArchive.h (encapsulates an index file (ClientData.index))
    [C++] Wildstar PACK Index File - Pastebin.com

    PackArchive.cpp
    [C++] Wildstar PACK Index File - Pastebin.com

    PackDataArchive.h (encapsulates the matching .archive file)
    [C++] Wildstar PACK Archive File - Pastebin.com

    PackDataArchive.cpp
    [C++] Wildstar PACK Archive File - Pastebin.com

    BinFile.h (WinAPI based binary stream reader):
    [C++] #pragma once class BinFile { HANDLE mFile; LPVOID mFileView; HANDLE mM - Pastebin.com

    BinFile.cpp
    [C++] #include "StdAFx.h" #include "BinFile.h" BinFile::BinFile(const std::wstring - Pastebin.com

    zlib is just zlib

    Aaaand because im nice heres everything in VS12 C++-Project (with relative paths):
    File-Upload.net - WildstarPack.rar
    yes you are

  6. #81
    mdexm's Avatar Member
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    Originally Posted by Cromon View Post
    Heres a class that can convert .tex to .png (you can easily change it to store it as jpg or whatever):
    [C#] using System; using System.Collections.Generic; using System.Linq; using Syst - Pastebin.com
    Thanks for this & the source you just posted. In the tex2png you should free the GCHandle after use or the program will quickly run out of memory if you use the class to recursively parse a large number of the game's tex files into png.

  7. #82
    Seldain's Avatar Private
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    Awesome, thank you for posting the source. Trying my ass off to learn C lately for some other stuff and this will be something fun to look at.

  8. #83
    Kuro86's Avatar Member
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    Wow, I am new around here but I have to say I am damn impressed!

    Keep up the good work guys!

  9. #84
    Sanasol's Avatar Private
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    for the lazy and those whose hands are not of the right places
    mass conversion tex to png

    Compiled: Release.zip ? Yandex.Disk Launch through run.bat
    Src: https://gist.github.com/S-anasol/5792191


  10. #85
    TaylorMouse's Avatar Member
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    @Cromon:

    I exported all the textures from the wildstar package and also did a mass conversion of all the textures in all of the exported folders and sub-folders, I converted them all into 1 folder so I could take a look at them easily without going through and opening each folder separately.

    Thanx
    T.

  11. #86
    derkunde's Avatar Active Member
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    For those not wanting to export all for themselves you can find the current png here as well

  12. #87
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by derkunde View Post
    For those not wanting to export all for themselves you can find the current png here as well


    lol

  13. #88
    derkunde's Avatar Active Member
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    for interested people... theres a new "typeRelated" value inside the columndescriptions block... type "20".... its UINT64
    Last edited by derkunde; 06-28-2013 at 08:02 AM. Reason: type found

  14. #89
    TaylorMouse's Avatar Member
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    So... anyone anything on the 3D Models?

    T.

  15. #90
    Greyn's Avatar Member
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    Could anyone tell me how to open the *.tbl ?

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