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Active Member
Originally Posted by
gachihuc6
any chance to someone create plugin that show unique with multi unique bases, without having to hover over each unique on the ground to check?
It is not necessary that it be in real time for a large number of unique items, leather belt, heavy belt is enough. like after clear all map before leave, jut press button for checking missed Magebloods and Headhunters on the ground. It so much need for six man party MF. ๐๐๐๐๐
its impossible due perfomance issues. sorry. and some entities cant be correctly preloaded. their metadata or texture resource path will be RNG, until you do some actions with them
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★ Elder ★
Originally Posted by
gachihuc6
any chance to someone create plugin that show unique with multi unique bases, without having to hover over each unique on the ground to check?
It is not necessary that it be in real time for a large number of unique items, leather belt, heavy belt is enough. like after clear all map before leave, jut press button for checking missed Magebloods and Headhunters on the ground. It so much need for six man party MF. ๐๐๐๐๐
I thought NinjaPricer did this?
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★ Elder ★
Originally Posted by
cout00
its impossible due perfomance issues. sorry. and some entities cant be correctly preloaded. their metadata or texture resource path will be RNG, until you do some actions with them
False. Why are you still allowed to post here?
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Active Member
Originally Posted by
TehCheat
False. Why are you still allowed to post here?
ok did you know how to fix this?
compare texture resource as GetComponent<RenderItem>().ResourcePath or compare a metadata is not accurate. how preload a full entity data?
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Member
Originally Posted by
camapxam
could be auto tabber is set to some key that constantly pressed
This is the co-pilot plugin I believe. There is a setting to always keep the map open.
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Member
Thanks, it works, but in an area with a large accumulation of loot, it stops displaying the overlay, but if you move to a place where there is little loot, the plugin starts working again.
Is it possible to optimize this somehow? NinjaPricer thread looks dead
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★ Elder ★
Originally Posted by
gachihuc6
Thanks, it works, but in an area with a large accumulation of loot, it stops displaying the overlay, but if you move to a place where there is little loot, the plugin starts working again.
Is it possible to optimize this somehow? NinjaPricer thread looks dead
It's probably an issue with our entity cap in hud, rather than the plugin. I think the limit is 10K entities and juicing can get you far more entities than that.
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Contributor
Hey guys. So so late to the party (and POE in general).
Can anyone recommend and additional plugins that are fairly common and you'd consider ''must have''?
Many thanks!
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Member
I tried to compile with the .bat file but I have this error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.BadImageFormatException: Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. An attempt was made to load a program with an incorrect format.
File name: 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (0x8007000B)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>g__TryLoadAssembly|3(AssemblyName assemblyName)
at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>b__2(AssemblyLoadContext _, AssemblyName assemblyName)
at System.Runtime.Loader.AssemblyLoadContext.GetFirstResolvedAssemblyFromResolvingE vent(AssemblyName assemblyName)
at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingResolvingEvent(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
at ExileCore.Shared.PluginCompiler..ctor()
at ExileCore.Shared.PluginCompiler.Create()
at ExileCore.Shared.PluginCompiler.CreateOrThrow()
at ExileCore.CommandExecutor.CompilePluginsIntoDll()
at ExileCore.CommandExecutor.Execute(String cmd)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Loader.Loader.ExecuteCommand(String command)
at Loader.Loader.Load(String[] args)
Any solution for this?
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Member
not work after patch 3.22.2
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Active Member
We'll just have to be patient now until hopefully there's an update for the new patch that came out today.
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Member
For anyone wondering. . .
A new patch has been dropped for Path of Exile, which means that PoeHelper is currently unavailable.
Author is usually very quick to release a new version, so please be patient :3
Thanks again for all the work you do for this project <3
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Member
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★ Elder ★
* Updated for 3.22.2
* Added a lot of new APIs
* You might need to recompile your plugins. If you get any MissingMethodExceptions, that's the cue to do so.
Dependency list:
.NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
Common issues and other information
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable option 1, option 2
Download PoeHelper https://github.com/TehCheat/PoEHelpe...ses/tag/3.22.2. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.
If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
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Post Thanks / Like - 13 Thanks
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Active Member
Originally Posted by
cheatingeagle
* Updated for 3.22.2
* Added a lot of new APIs
* You might need to recompile your plugins. If you get any MissingMethodExceptions, that's the cue to do so.
Dependency list:
.NET SDK 6.0 x64 (
download page and direct link to
current version (will change in the future))
Common issues and other information
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable
option 1,
option 2
Download PoeHelper
https://github.com/TehCheat/PoEHelpe...ses/tag/3.22.2. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.
If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
gosh, so good, the kiwi that we need, the kiwi that we deserve