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  1. #1141
    ellisd88's Avatar Member
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    I just wanted to post to say the author of this tool is fucking amazing.

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
  2. #1142
    Forumuser1000's Avatar Active Member
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    Amazing work cheatingeagle, thanks so much.

  3. #1143
    whyanimal's Avatar Member
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    Originally Posted by camapxam View Post
    gosh, so good, the kiwi that we need, the kiwi that we deserve
    Thanks always. I just had issue of copilot which worked fine previously so just wonder how to 'recompile'. Can I have your advices? Thanks!

  4. #1144
    whyanimal's Avatar Member
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    Originally Posted by cheatingeagle View Post
    * Updated for 3.22.2
    * Added a lot of new APIs
    * You might need to recompile your plugins. If you get any MissingMethodExceptions, that's the cue to do so.

    Dependency list:
    .NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
    Common issues and other information
    DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
    VC 2015 Redistributable option 1, option 2

    Download PoeHelper https://github.com/TehCheat/PoEHelpe...ses/tag/3.22.2. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.

    If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
    --------------------------

    Thanks always. I just had issue of copilot which worked fine previously so just wonder how to 'recompile'. Can I have your advices? Thanks!

  5. #1145
    xerance's Avatar Active Member CoreCoins Purchaser
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    What's the easiest way to automate Divination Distillate? couldn't get buildyourownrotuine to work. is there any other plugin that can do this easier?

  6. #1146
    camapxam's Avatar Active Member
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    Originally Posted by xerance View Post
    What's the easiest way to automate Divination Distillate? couldn't get buildyourownrotuine to work. is there any other plugin that can do this easier?
    cheatingeagle have that ReAgent plugin... you can set condition in there.

  7. Thanks xerance (1 members gave Thanks to camapxam for this useful post)
  8. #1147
    Whatever18's Avatar Member
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    Thanks for amazing work!
    I am just curious - what is the correct way to update and keep your config?
    Is extracting and then just rewriting config folder from your old version enough?

  9. #1148
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Whatever18 View Post
    Thanks for amazing work!
    I am just curious - what is the correct way to update and keep your config?
    Is extracting and then just rewriting config folder from your old version enough?
    Some plugins store configurations in their folder (grr) so you have to look out for that. Other than that yeah config is the main one you need to keep.

  10. #1149
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by whyanimal View Post
    --------------------------

    Thanks always. I just had issue of copilot which worked fine previously so just wonder how to 'recompile'. Can I have your advices? Thanks!
    Compiling plugins . exApiTools/exApiWiki Wiki . GitHub

  11. #1150
    spdkllz's Avatar Member
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    Not sure if it breaks anything but while going through GameUI elements, realized UnusedPassivePointsButton and BanditDialog have the same address:

    https://i.imgur.com/TYCebse.png

  12. #1151
    Ixh's Avatar Active Member
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    I have had some problems for a while now (so not tied to last update). For some reason my maphack overlay lags A LOT, its literally unplayable, then sometimes magically it starts working for a while here and there. Anyone have any idea what it might be? Just to clarify, its not small stutters, its completely out of sync.

  13. #1152
    berloga03rus's Avatar Member
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    maphack or radar (for monsters)? try refresh it by downloading latest changes from PluginBrowser

  14. #1153
    indetensai's Avatar Member
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    Hello there, thanks for your work. I have a problem with poehelper, the problem is that tick processing taking too much time for me, i have written test plugin to measure time tick taking to process:
    public override Job Tick()
    {
    tickDuration.Stop();
    currentState = "";
    var state = (string s) => { currentState += s + "\n"; };
    state($"tick took {tickDuration.Elapsed.TotalMilliseconds} miliseconds");
    tickDuration.Reset();
    tickDuration.Start();
    return null;
    }

    public override void Render()
    {
    Graphics.DrawText($"Plugin {GetType().Name} is working.", new Vector2(100, 100), Color.Red);
    RenderDuration.Stop();
    Graphics.DrawText($"render took {RenderDuration.Elapsed.TotalMilliseconds} miliseconds", new Vector2(100,400),Color.White);
    Graphics.DrawText(currentState, new Vector2(100, 500), Color.White);
    RenderDuration.Reset();
    RenderDuration.Start();
    }
    (duration variables are just stopwatches)
    and tested(deleted all other plugins) it in simulacrum. i saw that on every wave there are ticks that took more than a second. Is it my problem on my side or this is problem with latest version of PoeHelper? Was working correctly before last patch as far as i know
    Last edited by indetensai; 10-29-2023 at 09:12 AM.

  15. #1154
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by indetensai View Post
    Hello there, thanks for your work. I have a problem with poehelper, the problem is that tick processing taking too much time for me, i have written test plugin to measure time tick taking to process:
    public override Job Tick()
    {
    tickDuration.Stop();
    currentState = "";
    var state = (string s) => { currentState += s + "\n"; };
    state($"tick took {tickDuration.Elapsed.TotalMilliseconds} miliseconds");
    tickDuration.Reset();
    tickDuration.Start();
    return null;
    }

    public override void Render()
    {
    Graphics.DrawText($"Plugin {GetType().Name} is working.", new Vector2(100, 100), Color.Red);
    RenderDuration.Stop();
    Graphics.DrawText($"render took {RenderDuration.Elapsed.TotalMilliseconds} miliseconds", new Vector2(100,400),Color.White);
    Graphics.DrawText(currentState, new Vector2(100, 500), Color.White);
    RenderDuration.Reset();
    RenderDuration.Start();
    }
    (duration variables are just stopwatches)
    and tested(deleted all other plugins) it in simulacrum. i saw that on every wave there are ticks that took more than a second. Is it my problem on my side or this is problem with latest version of PoeHelper? Was working correctly before last patch as far as i know
    Nothing changed except the offsets for us.
    Check that your graphics settings ingame are as expected, I know people that had graphics api (dx11/dx12/vk) reset for some reason. Overlays (including HUD) are sensitive to that.
    You can profile the HUD in any .NET profiler as well if you want to help pinpoint the issue.
    Just in case, there's a debug window (look in core settings) which shows frame times and a lot of other information

  16. #1155
    jiarui's Avatar Member
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    Originally Posted by Ixh View Post
    I have had some problems for a while now (so not tied to last update). For some reason my maphack overlay lags A LOT, its literally unplayable, then sometimes magically it starts working for a while here and there. Anyone have any idea what it might be? Just to clarify, its not small stutters, its completely out of sync.
    YES!!!!!!!! while running blight, the process stopped working and all the icons stopped working

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