-
Member
Can anyone help with a quick question.. is FullRareSetManager still broken, or is it just me ??
-
Member
Question is there way to run hud on 2 different PoE's on the same PC. I'm running 2 accounts.
-
Member
Originally Posted by
lyacn12
Ive tried to fixed " BasicFlaskRoutine: Error: Mod JunMaster (called 'of the Order' ingame) not found. You can add it to config/flaskinfo.json " by Editing flask info but my editing got no respond. I dont know what to do can someone help thanks. The Jun mod is reduced Mana Cost of Skills during Effect on Topaz Flask.
i have the same issue
-
Member
is there any plugin that can highlight rares with specific stats (for example +60life and +90 res). I remember that there was a plugin like this YEARS ago but was wondering if there is anything similar now.
-
Member
There was a plugin Inventory Item Analyzer, but i can't get it to work with current version of HUD. EZVendor (which replaced IIA) doesn't do anything, just sells every rare in my inventory
If you can make it work, post your version, please.
-
Member
Hi. Can anyone help with the ClickIt plugin? It's broken for the corrupting essences mode, says about offsets and API. The Github owner did not respond so far, does anyone have a working dll to share in here? I love you !
-
Member
Is there a plugin which identifies rare items ?
-
Member
Originally Posted by
Dotkt
How do you get BetterSanctum working?
I'm receiving Compile errors relating to
Unable to resolve 'SharpDX.mathematics (>= 4.2.0)' for 'net6.0-windows7.0'
for multiple other dependancies when i'm running Windows 11 lmao.
I have .net 6.0 installed so i'm so puzzled, did you just download .zip from github and put it in source folder?
-
Member
Pretty sure they made the compiled version already, so they have a dll file, you just download that, add it to Plugins\Compiled\BetterSanctum you can create this latest folder yourself.
Then open PoEHelper and it's there.
-
Member
I get this error when trying to compile BetterSanctum. Does anyone have the same problem as me?
CS1061: 'IngameUIElements' does not contain a definition for
'SanctumRewardWindow' and no accessible extension method 'SanctumRewardWindow'
accepting a first argument of type 'IngameUIElements' could be found (are you
missing a using directive or an assembly reference?)
-
Member
Originally Posted by
crazybear001
I get this error when trying to compile BetterSanctum. Does anyone have the same problem as me?
CS1061: 'IngameUIElements' does not contain a definition for
'SanctumRewardWindow' and no accessible extension method 'SanctumRewardWindow'
accepting a first argument of type 'IngameUIElements' could be found (are you
missing a using directive or an assembly reference?)
Yes, i'm having the same problem, and the last released version don't work either
-
Member
Any ideas why the overlay will start flashing, like it's turning on/off/on/off every few miliseconds?
Happens randomly, and I usually have to wait 60+ seconds for it to stop, or quit the app and re-start it.
-
Member
Hello, quick Question. Are we good when a POE patch comes out? Or should you wait for PoEHelper Update too?
-
★ Elder ★
* Improved and expanded information in the sockets component
* Fixed LabyrinthData (not really backward-compatible, but I haven't seen anyone use it ever)
* Added support for up to 6 stats of mods
* Fixed MonsterVariety/BestiaryRecipe dat tables
* Fixed more offsets
* Added SanctumRewardWindow and other sanctum data
* Added another overload for Graphics.InitImage
Dependency list:
.NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
Common issues and other information
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable option 1, option 2
Download PoeHelper https://github.com/TehCheat/PoEHelpe...s/tag/3.22.1.1. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.
If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
-
Post Thanks / Like - 5 Thanks
-
Active Member
Originally Posted by
cheatingeagle
* Improved and expanded information in the sockets component
* Fixed LabyrinthData (not really backward-compatible, but I haven't seen anyone use it ever)
* Added support for up to 6 stats of mods
* Fixed MonsterVariety/BestiaryRecipe dat tables
* Fixed more offsets
* Added SanctumRewardWindow and other sanctum data
* Added another overload for Graphics.InitImage
Dependency list:
.NET SDK 6.0 x64 (
download page and direct link to
current version (will change in the future))
Common issues and other information
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable
option 1,
option 2
Download PoeHelper
https://github.com/TehCheat/PoEHelpe...s/tag/3.22.1.1. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.
If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
quick question, should I make a brand-new folder for this, and copy plugin (source folder) over, or just overwrite the old poehelper folder?