PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum) menu

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  1. #1096
    BootyBlastin's Avatar Member
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    Can anyone help with a quick question.. is FullRareSetManager still broken, or is it just me ??

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
  2. #1097
    Logisticz's Avatar Member
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    Question is there way to run hud on 2 different PoE's on the same PC. I'm running 2 accounts.

  3. #1098
    Logisticz's Avatar Member
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    Originally Posted by lyacn12 View Post
    Ive tried to fixed " BasicFlaskRoutine: Error: Mod JunMaster (called 'of the Order' ingame) not found. You can add it to config/flaskinfo.json " by Editing flask info but my editing got no respond. I dont know what to do can someone help thanks. The Jun mod is reduced Mana Cost of Skills during Effect on Topaz Flask.
    i have the same issue

  4. #1099
    checshorts's Avatar Member
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    is there any plugin that can highlight rares with specific stats (for example +60life and +90 res). I remember that there was a plugin like this YEARS ago but was wondering if there is anything similar now.

  5. #1100
    Lavrenty's Avatar Member
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    There was a plugin Inventory Item Analyzer, but i can't get it to work with current version of HUD. EZVendor (which replaced IIA) doesn't do anything, just sells every rare in my inventory If you can make it work, post your version, please.

  6. #1101
    OviDay1's Avatar Member
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    Hi. Can anyone help with the ClickIt plugin? It's broken for the corrupting essences mode, says about offsets and API. The Github owner did not respond so far, does anyone have a working dll to share in here? I love you !

  7. #1102
    biersn's Avatar Member
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    Is there a plugin which identifies rare items ?

  8. #1103
    MortPoE's Avatar Member
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    Originally Posted by Dotkt View Post
    Releases . exApiTools/BetterSanctum . GitHub
    yes, I'm using it, latest version v0.2 (only 2 versions there)

    //Edited: found it
    How do you get BetterSanctum working?
    I'm receiving Compile errors relating to

    Unable to resolve 'SharpDX.mathematics (>= 4.2.0)' for 'net6.0-windows7.0'
    for multiple other dependancies when i'm running Windows 11 lmao.

    I have .net 6.0 installed so i'm so puzzled, did you just download .zip from github and put it in source folder?

  9. #1104
    redpepsi's Avatar Member
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    Pretty sure they made the compiled version already, so they have a dll file, you just download that, add it to Plugins\Compiled\BetterSanctum you can create this latest folder yourself.
    Then open PoEHelper and it's there.

  10. #1105
    crazybear001's Avatar Member
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    I get this error when trying to compile BetterSanctum. Does anyone have the same problem as me?

    CS1061: 'IngameUIElements' does not contain a definition for
    'SanctumRewardWindow' and no accessible extension method 'SanctumRewardWindow'
    accepting a first argument of type 'IngameUIElements' could be found (are you
    missing a using directive or an assembly reference?)

  11. #1106
    Maelzel's Avatar Member
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    Originally Posted by crazybear001 View Post
    I get this error when trying to compile BetterSanctum. Does anyone have the same problem as me?

    CS1061: 'IngameUIElements' does not contain a definition for
    'SanctumRewardWindow' and no accessible extension method 'SanctumRewardWindow'
    accepting a first argument of type 'IngameUIElements' could be found (are you
    missing a using directive or an assembly reference?)

    Yes, i'm having the same problem, and the last released version don't work either

  12. #1107
    bobfromuk's Avatar Member
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    Any ideas why the overlay will start flashing, like it's turning on/off/on/off every few miliseconds?
    Happens randomly, and I usually have to wait 60+ seconds for it to stop, or quit the app and re-start it.

  13. #1108
    PearcD3's Avatar Member
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    Hello, quick Question. Are we good when a POE patch comes out? Or should you wait for PoEHelper Update too?

  14. #1109
    cheatingeagle's Avatar ★ Elder ★
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    * Improved and expanded information in the sockets component
    * Fixed LabyrinthData (not really backward-compatible, but I haven't seen anyone use it ever)
    * Added support for up to 6 stats of mods
    * Fixed MonsterVariety/BestiaryRecipe dat tables
    * Fixed more offsets
    * Added SanctumRewardWindow and other sanctum data
    * Added another overload for Graphics.InitImage

    Dependency list:
    .NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
    Common issues and other information
    DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
    VC 2015 Redistributable option 1, option 2

    Download PoeHelper https://github.com/TehCheat/PoEHelpe...s/tag/3.22.1.1. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.

    If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.

  15. Thanks camapxam, Maelzel, cittris, berloga03rus, DumbBrain (5 members gave Thanks to cheatingeagle for this useful post)
  16. #1110
    camapxam's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    * Improved and expanded information in the sockets component
    * Fixed LabyrinthData (not really backward-compatible, but I haven't seen anyone use it ever)
    * Added support for up to 6 stats of mods
    * Fixed MonsterVariety/BestiaryRecipe dat tables
    * Fixed more offsets
    * Added SanctumRewardWindow and other sanctum data
    * Added another overload for Graphics.InitImage

    Dependency list:
    .NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
    Common issues and other information
    DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
    VC 2015 Redistributable option 1, option 2

    Download PoeHelper https://github.com/TehCheat/PoEHelpe...s/tag/3.22.1.1. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.

    If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
    quick question, should I make a brand-new folder for this, and copy plugin (source folder) over, or just overwrite the old poehelper folder?

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