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  1. #1111
    fearsome67's Avatar Contributor
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    AncestorQoL Config

    Here is my config for AncestorQoL based on this Reddit post and according table
    To apply this config replace the contents of *HUD Folder*\config\global\AncestorQol_settings.json with following code:
    Code:
    {
      "UnitTiers": {
        "SpiritCaster": 5,
        "NavaliShieldAxe": 5,
        "Tuatara": 5,
        "Druid": 5,
        "SpearRope": 5,
        "FishingWhipMace": 5,
        "FishingTaiaha": 5,
        "ColdTurtle": 5,
        "ForestTuatara": 4,
        "KuniKuni": 4,
        "BuffHorn": 4,
        "ForestKuniKuni": 4,
        "KaruiHorn": 4,
        "KaruiDrunk": 4,
        "DeathProphet": 3,
        "KaruiShieldAxe": 3,
        "Deathcaster": 3,
        "JadeCaster": 3,
        "NgamahuDrunk": 3,
        "IceArcher": 3,
        "JadeCutter": 3,
        "KaruiSpear": 2,
        "MoltenDestroyer": 2,
        "Thunderbird": 2,
        "ColdPoi": 2,
        "SpearAgile": 2,
        "Stunner": 2,
        "LightningCaster": 2,
        "MoltenHulk": 2,
        "KaruiMooncaster": 2,
        "ShieldWaller": 2,
        "JadeHulk": 2,
        "Turtle": 1,
        "Icecaster": 1
      },
      "UnitNotes": {
        "SpiritCaster": "Crap",
        "NavaliShieldAxe": "Crap",
        "Tuatara": "Crap",
        "Druid": "Crap",
        "SpearRope": "Crap",
        "FishingWhipMace": "Crap",
        "FishingTaiaha": "Crap",
        "ColdTurtle": "Crap",
        "ForestTuatara": "Flanker-C",
        "KuniKuni": "Defender-C",
        "BuffHorn": "Escort-C",
        "ForestKuniKuni": "Flanker-C, Defender-C",
        "KaruiHorn": "Flanker-C, Defender-C",
        "KaruiDrunk": "Escort-C, Attacker-C",
        "DeathProphet": "Defender-B",
        "KaruiShieldAxe": "Escort-B",
        "Deathcaster": "Defender-B, Escort-C",
        "JadeCaster": "Defender-B, Attacker-C",
        "NgamahuDrunk": "Defender-B, Attacker-C",
        "IceArcher": "Flanker-B, Defender-C, Escort-C",
        "JadeCutter": "Defender-B, Escort-B, Attacker-C",
        "KaruiSpear": "Flanker-C, Defender-C, Attacker-A",
        "MoltenDestroyer": "Flanker-B, Defender-A, Attacker-C",
        "Thunderbird": "Flanker-A, Defender-A",
        "ColdPoi": "Defender-B, Escort-C, Attacker-A",
        "SpearAgile": "Flanker-A, Defender-A",
        "Stunner": "Defender-C, Escort-B, Attacker-A",
        "LightningCaster": "Defender-B, Escort-A, Attacker-B",
        "MoltenHulk": "Defender-A, Escort-B, Attacker-A",
        "KaruiMooncaster": "Flanker-B, Defender-A, Escort-B, Attacker-C",
        "ShieldWaller": "Flanker-A, Defender-B, Attacker-A",
        "JadeHulk": "Flanker-A, Defender-B, Escort-B, Attacker-B",
        "Turtle": "Flanker-S, Defender-B",
        "Icecaster": "Flanker-S, Escort-A"
      },
      "FavorNotes": {},
      "TribeShopTiers": {
        "Rongokurai Tribe": 1,
        "Ramako Tribe": 1,
        "Tasalio Tribe": 5,
        "Tawhoa Tribe": 1,
        "Kitava Tribe": 5,
        "Hinekora Tribe": 5,
        "Arohongui Tribe": 2,
        "Ngamahu Tribe": 2
      },
      "TribeRewardTiers": {
        "Ngamahu Tribe": 3,
        "Tawhoa Tribe": 5,
        "Ramako Tribe": 1,
        "Arohongui Tribe": 2,
        "Tasalio Tribe": 4,
        "Valako Tribe": 5,
        "Hinekora Tribe": 3,
        "Kitava Tribe": 5,
        "Tukohama Tribe": 5,
        "Rongokurai Tribe": 5
      },
      "Enable": true,
      "FrameThickness": {
        "Value": 4
      },
      "Tier1Color": "f53ff5ff",
      "Tier2Color": "008000ff",
      "Tier3Color": "ffffffff",
      "Tier4Color": "ffff00ff",
      "Tier5Color": "ff0000ff",
      "DrawTribeRewardFrameOverTheWholeElement": false
    }
    AncestorQoL.jpg
    Last edited by fearsome67; 09-22-2023 at 06:22 AM. Reason: Fixed Reward tiers according to current poe.ninja tattoo prices

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
  2. #1112
    cout00's Avatar Active Member
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    hello, are you fixed a memory leak with ComponentArrayStructure, i send 1 week ago a dotmemory report to TehCheat? its safe now?

  3. #1113
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by camapxam View Post
    quick question, should I make a brand-new folder for this, and copy plugin (source folder) over, or just overwrite the old poehelper folder?
    Overwriting, replacing any files should be fine (if you've changed the default supplied files in the config folder, feel free to ignore those of course)

    Originally Posted by cout00 View Post
    hello, are you fixed a memory leak with ComponentArrayStructure, i send 1 week ago a dotmemory report to TehCheat? its safe now?
    I haven't heard anything about this, and there weren't any commits from TC, so I would assume not. Feel free to PM me with the same details and I'll take a look.

  4. Thanks camapxam (1 members gave Thanks to cheatingeagle for this useful post)
  5. #1114
    camapxam's Avatar Active Member
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    Originally Posted by fearsome67 View Post
    Here is my config for AncestorQoL based on this Reddit post and according table:
    Code:
    {
      "UnitTiers": {
        "SpiritCaster": 5,
        "NavaliShieldAxe": 5,
        "Tuatara": 5,
        "Druid": 5,
        "SpearRope": 5,
        "FishingWhipMace": 5,
        "FishingTaiaha": 5,
        "ColdTurtle": 5,
        "ForestTuatara": 4,
        "KuniKuni": 4,
        "BuffHorn": 4,
        "ForestKuniKuni": 4,
        "KaruiHorn": 4,
        "KaruiDrunk": 4,
        "DeathProphet": 3,
        "KaruiShieldAxe": 3,
        "Deathcaster": 3,
        "JadeCaster": 3,
        "NgamahuDrunk": 3,
        "IceArcher": 3,
        "JadeCutter": 3,
        "KaruiSpear": 2,
        "MoltenDestroyer": 2,
        "Thunderbird": 2,
        "ColdPoi": 2,
        "SpearAgile": 2,
        "Stunner": 2,
        "LightningCaster": 2,
        "MoltenHulk": 2,
        "KaruiMooncaster": 2,
        "ShieldWaller": 2,
        "JadeHulk": 2,
        "Turtle": 1,
        "Icecaster": 1
      },
      "UnitNotes": {
        "SpiritCaster": "Crap",
        "NavaliShieldAxe": "Crap",
        "Tuatara": "Crap",
        "Druid": "Crap",
        "SpearRope": "Crap",
        "FishingWhipMace": "Crap",
        "FishingTaiaha": "Crap",
        "ColdTurtle": "Crap",
        "ForestTuatara": "Flanker-C",
        "KuniKuni": "Defender-C",
        "BuffHorn": "Escort-C",
        "ForestKuniKuni": "Flanker-C, Defender-C",
        "KaruiHorn": "Flanker-C, Defender-C",
        "KaruiDrunk": "Escort-C, Attacker-C",
        "DeathProphet": "Defender-B",
        "KaruiShieldAxe": "Escort-B",
        "Deathcaster": "Defender-B, Escort-C",
        "JadeCaster": "Defender-B, Attacker-C",
        "NgamahuDrunk": "Defender-B, Attacker-C",
        "IceArcher": "Flanker-B, Defender-C, Escort-C",
        "JadeCutter": "Defender-B, Escort-B, Attacker-C",
        "KaruiSpear": "Flanker-C, Defender-C, Attacker-A",
        "MoltenDestroyer": "Flanker-B, Defender-A, Attacker-C",
        "Thunderbird": "Flanker-A, Defender-A",
        "ColdPoi": "Defender-B, Escort-C, Attacker-A",
        "SpearAgile": "Flanker-A, Defender-A",
        "Stunner": "Defender-C, Escort-B, Attacker-A",
        "LightningCaster": "Defender-B, Escort-A, Attacker-B",
        "MoltenHulk": "Defender-A, Escort-B, Attacker-A",
        "KaruiMooncaster": "Flanker-B, Defender-A, Escort-B, Attacker-C",
        "ShieldWaller": "Flanker-A, Defender-B, Attacker-A",
        "JadeHulk": "Flanker-A, Defender-B, Escort-B, Attacker-B",
        "Turtle": "Flanker-S, Defender-B",
        "Icecaster": "Flanker-S, Escort-A"
      },
      "FavorNotes": {},
      "TribeShopTiers": {
        "Rongokurai Tribe": 1,
        "Ramako Tribe": 1,
        "Tasalio Tribe": 5,
        "Tawhoa Tribe": 1,
        "Kitava Tribe": 5,
        "Hinekora Tribe": 5,
        "Arohongui Tribe": 2,
        "Ngamahu Tribe": 2
      },
      "TribeRewardTiers": {
        "Ngamahu Tribe": 4,
        "Tawhoa Tribe": 5,
        "Ramako Tribe": 2,
        "Arohongui Tribe": 3,
        "Tasalio Tribe": 4,
        "Valako Tribe": 5,
        "Hinekora Tribe": 1,
        "Kitava Tribe": 5,
        "Tukohama Tribe": 5,
        "Rongokurai Tribe": 5
      },
      "Enable": true,
      "FrameThickness": {
        "Value": 4
      },
      "Tier1Color": "f53ff5ff",
      "Tier2Color": "008000ff",
      "Tier3Color": "ffffffff",
      "Tier4Color": "ffff00ff",
      "Tier5Color": "ff0000ff",
      "DrawTribeRewardFrameOverTheWholeElement": false
    }
    AncestorQoL.jpg
    you do know that Hinekora's Lock is not a reward from Hinekora tribe, right? I saw you put their reward tier1, which is higher than Ramako.

  6. #1115
    fearsome67's Avatar Contributor
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    Originally Posted by camapxam View Post
    you do know that Hinekora's Lock is not a reward from Hinekora tribe, right? I saw you put their reward tier1, which is higher than Ramako.
    Damn, I'm stupid. I misread wiki article xD Fixed Reward tiers according to current poe.ninja tattoo prices

  7. #1116
    Pepegers's Avatar Member
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    Looks like GameStat.CharacterKillCount offset is still wrong, it should replace this "Sentinel...." stat vmconnect_NB0Lz2VYfc.png
    Also "IncubatorKills" in item mods shows some random number https://i.imgur.com/o6BizfF.png
    And since i mention incubator kills, it would be nice to add something like "IncubatorCapacity" (30030 in example above) if possible thanks!

  8. #1117
    Toldorn's Avatar Contributor
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    Thanks a lot for this all <3
    Last edited by Toldorn; 09-23-2023 at 08:33 AM.

  9. #1118
    arkapara's Avatar Member
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    Usually i play with my minimap open but with poehelper my minimap is closing/opening the whole time while im mapping. is there anything i can do?

  10. #1119
    fearsome67's Avatar Contributor
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    Originally Posted by arkapara View Post
    Usually i play with my minimap open but with poehelper my minimap is closing/opening the whole time while im mapping. is there anything i can do?
    Check the bindings in plugins. Maybe smth is pressing your minimap button.

  11. #1120
    camapxam's Avatar Active Member
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    Originally Posted by arkapara View Post
    Usually i play with my minimap open but with poehelper my minimap is closing/opening the whole time while im mapping. is there anything i can do?
    could be auto tabber is set to some key that constantly pressed

  12. #1121
    crazybear001's Avatar Member
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    Originally Posted by cheatingeagle View Post
    * Improved and expanded information in the sockets component
    * Fixed LabyrinthData (not really backward-compatible, but I haven't seen anyone use it ever)
    * Added support for up to 6 stats of mods
    * Fixed MonsterVariety/BestiaryRecipe dat tables
    * Fixed more offsets
    * Added SanctumRewardWindow and other sanctum data
    * Added another overload for Graphics.InitImage

    Dependency list:
    .NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
    Common issues and other information
    DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
    VC 2015 Redistributable option 1, option 2

    Download PoeHelper https://github.com/TehCheat/PoEHelpe...s/tag/3.22.1.1. Please use this url or download the branch archive from repository root, the link in the first post might be outdated.

    If you want to support the author of this release (well, me), you can do so via crypto. PM me for details.
    Thanks so much!!

    BetterSanctum is working, everything displays fine but I get this error every time I open Merchant Shop. Is this a common problem?
    Error - Album on Imgur

  13. #1122
    terekon's Avatar Member
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    where can I find bettersanctum? I don't see it in the settings and what in the sanctum gets better? Will there be a way to pick bad rooms and good rewards?

  14. #1123
    terekon's Avatar Member
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    error comes out when pact is used
    2023-09-26 18:20:31.228 +03:00 [ERR] BetterSanctum, PerfomanceRender -> System.NullReferenceException: Object reference not set to an instance of an object.
    at BetterSanctum.BetterSanctumPlugin.<>c__DisplayClass3_1.<PreventLastOffer>b__2(St ring y) in C:\Users\gjitk\Downloads\PoEHelper-master\Plugins\Source\BetterSanctum-master\BetterSanctumPlugin.cs:line 47
    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
    at BetterSanctum.BetterSanctumPlugin.<>c__DisplayClass3_0.<PreventLastOffer>b__0(El ement x) in C:\Users\gjitk\Downloads\PoEHelper-master\Plugins\Source\BetterSanctum-master\BetterSanctumPlugin.cs:line 47
    at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
    at BetterSanctum.BetterSanctumPlugin.PreventLastOffer() in C:\Users\gjitk\Downloads\PoEHelper-master\Plugins\Source\BetterSanctum-master\BetterSanctumPlugin.cs:line 51
    at BetterSanctum.BetterSanctumPlugin.Render() in C:\Users\gjitk\Downloads\PoEHelper-master\Plugins\Source\BetterSanctum-master\BetterSanctumPlugin.cs:line 72
    at ExileCore.Shared.PluginWrapper.PerfomanceRender()

  15. #1124
    berloga03rus's Avatar Member
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    just hide errors

  16. #1125
    gachihuc6's Avatar Member
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    any chance to someone create plugin that show unique with multi unique bases, without having to hover over each unique on the ground to check?
    It is not necessary that it be in real time for a large number of unique items, leather belt, heavy belt is enough. like after clear all map before leave, jut press button for checking missed Magebloods and Headhunters on the ground. It so much need for six man party MF. 🙏🙏🙏🙏🙏

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