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Originally Posted by
hacker143
btw, why not make it ranomdomize name like GH? this will greatly help
really want to use it but the limited user trick is way too tedious
limited user trick is still required....name-changer will not help in that...
If I did not reply to you, it mean the question you are asking is stupid.
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★ Elder ★
* Updated for 3.21.2
* A bunch of plugin updates
Dependency list:
.NET SDK 6.0 x64 (download page and direct link to current version (will change in the future))
How to fix your .NET SDK installation
Common issues and other information
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable option 1, option 2
Download PoeHelper https://github.com/TehCheat/PoEHelpe...ses/tag/3.21.2
Last edited by cheatingeagle; 07-26-2023 at 04:07 AM.
Reason: Updated sdk link
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Post Thanks / Like - 9 Thanks
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Member
ty for the update!
getting this error message!
error.jpg
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Member
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Member
Ty so much for the update!
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Member
thanks for the update
Is there a way to display the names of the beasts on the map in a different language?
Last edited by 3691232; 07-27-2023 at 06:37 PM.
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★ Elder ★
Originally Posted by
3691232
thanks for the update
Is there a way to display the names of the beasts on the map in a different language?
These are entered manually in PoeHelper/config/preload_alerts.txt
You can edit them to whatever you want, just make sure that your imgui glyph range and font support whatever characters you're using. Also, beast preloads don't really work anymore, so you likely shouldn't bother.
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Member
Originally Posted by
cheatingeagle
These are entered manually in PoeHelper/config/preload_alerts.txt
You can edit them to whatever you want, just make sure that your imgui glyph range and font support whatever characters you're using. Also, beast preloads don't really work anymore, so you likely shouldn't bother.
Thanks for the reply.
my main content is beast
If you display the name of the rare monster, the name of the beast is also displayed, which is helpful, but
In my environment where all the names of rare monsters are not familiar with English
It seems to take time to recognize the name in order to quickly turn the map
Especially if there are overlapping rare monsters.
Is there a way for me to only display the names of expensive beasts like Craicic Chimeral or Fenumal Plagued Arachnid?
if the monster is nearby, but not visible on my screen and is a little far away, it would be helpful to distinguish the rare monsters displayed on the map by their names.
Last edited by 3691232; 07-28-2023 at 12:05 AM.
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Banned
Originally Posted by
3691232
Is there a way for me to only display the names of expensive beasts like Craicic Chimeral or Fenumal Plagued Arachnid?.
[Snipped by moderator]
For example, Touched monsters are still very well found and their markings are very useful
Code:
if (_omp.ModNams.Any(m => m.EndsWith("Touched"))) {
]
through the preloader immediately after entering the map you can't determine their position for a long time (2 leagues+) and for such identification to work it is necessary to be in the action bubble of the given monster - definitely 2 screens - maybe ~180 grid ponts - but it's not exact - find out the exact value from local coryphets (which are actually Pharisees).
Last edited by Sychotix; 07-28-2023 at 11:46 AM.
Reason: Do not promote banned software
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Member
so im getting the error codes just like sylax and biersn..is there a fix for this?
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Member
Originally Posted by
qqcakesqq
so im getting the error codes just like sylax and biersn..is there a fix for this?
I'm also getting those errors. Seems to be something the devs need to look at
But most of the stuff works which is nice
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Member
everything is good thank you
Last edited by 3691232; 07-28-2023 at 12:52 AM.
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Member
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Member
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Member
check your flask setup in program