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Active Member
Originally Posted by
cheatingeagle
* Improved element code somewhat, now position should be read correctly for elements like chat messages & divination card stash
* Added TextNoTags, this works well with elements like tooltips which contain a lot of formatting tags by default
* Made some previously hardcoded limits customizable through a separate `config/limits.json` file (doesn't exist by default), customizable keys are:
Code:
ElementChildCount
UnicodeStringLength
ReadStructsArrayCount
ReadMemoryTimeLimit
* Made font glyph range customizable. Available options are limited by what ImGui offers out of the box, default is the same as before (FontGlyphRangeType.Cyrillic). You will need a font that actually supports those glyphs, of course (default doesn't)
* Added PoeChatElement.Messages, those should bypass the Element ChildCount limit by default
Dependency list:
.NET SDK 6.0 x64 (
download page and direct link to
current version (will change in the future))
How to fix your .NET SDK installation
DirectX (when you run the download, it will extract it to a specified folder, you then need to run DXSETUP in the extracted folder)
VC 2015 Redistributable
option 1,
option 2
Download PoeHelper
https://github.com/TehCheat/PoEHelpe.../tag/3.21.1.v4
Would it be possible to get a helper function for getting the buff/skill icons (for use with drawing/graphics), they are mapped in the BuffVisuals.dat in terms of internal_id/name -> Path location for the .dds
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★ Elder ★
Originally Posted by
VioletVibes
Would it be possible to get a helper function for getting the buff/skill icons (for use with drawing/graphics), they are mapped in the BuffVisuals.dat in terms of internal_id/name -> Path location for the .dds
You can now access the path via
Code:
Buff.BuffDefinition.BuffVisual.DdsFile
. I've committed the dlls to the repo, but don't feel like going through the release procedure now, I assume you'll manage though 
Can you post a snippet of how you retrieve the .dds data and display it on screen if it's not too much trouble?
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Active Member
Originally Posted by
cheatingeagle
You can now access the path via
Code:
Buff.BuffDefinition.BuffVisual.DdsFile
. I've committed the dlls to the repo, but don't feel like going through the release procedure now, I assume you'll manage though
Can you post a snippet of how you retrieve the .dds data and display it on screen if it's not too much trouble?
Thanks! I'll post a snippet once I figure out a decent-ish way to achieve it :P.
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Active Member
is there still a working heist icon plugin?
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★ Elder ★
Originally Posted by
pwndbymeh
is there still a working heist icon plugin?
If you mean icons that show what is in the small chests, then no, that information is not sent over by GGG anymore AFAIK. If you have something else in mind, please elaborate.
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Member
I'm having problems compiling every plugin since the newest update (3.21.1.v4) - At first I thought it was Copilot that wasn't compiling correctly, so I tried others, and nothing seems to want to compile, citing errors with "net6.0-windows7.0". The pre-compiled plugins work fine, and the hud itself works fine, just nothing will compile anymore. I, of course, have net6.0 installed, or the HUD wouldn't even start and I also have 7.0 installed.. as a test, I removed 7.0. I also tried reinstalling 6.0 with noavail.
Suggestions?
[5/21/2023 7:53:51 AM, xxx\Plugins\Source\copilot-master\CoPilot.csproj(0, 0)] NU1100: Unable to resolve 'Microsoft.CSharp (>= 4.7.0)' for 'net6.0-windows7.0'.
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★ Elder ★
Originally Posted by
Raumli
I'm having problems compiling every plugin since the newest update (3.21.1.v4) - At first I thought it was Copilot that wasn't compiling correctly, so I tried others, and nothing seems to want to compile, citing errors with "net6.0-windows7.0". The pre-compiled plugins work fine, and the hud itself works fine, just nothing will compile anymore. I, of course, have net6.0 installed, or the HUD wouldn't even start and I also have 7.0 installed.. as a test, I removed 7.0. I also tried reinstalling 6.0 with noavail.
Suggestions?
[5/21/2023 7:53:51 AM, xxx\Plugins\Source\copilot-master\CoPilot.csproj(0, 0)] NU1100: Unable to resolve 'Microsoft.CSharp (>= 4.7.0)' for 'net6.0-windows7.0'.
Run
Code:
dotnet nuget list source
first. If the output is empty or is missing
Code:
https://api.nuget.org/v3/index.json
, run
Code:
dotnet nuget add source --name nuget.org https://api.nuget.org/v3/index.json
Run the list command again, verify that the source was added, and try compiling again.
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Post Thanks / Like - 1 Thanks
Raumli (1 members gave Thanks to cheatingeagle for this useful post)
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Active Member
Originally Posted by
VioletVibes
Thanks! I'll post a snippet once I figure out a decent-ish way to achieve it :P.
Haven't found a clean way of doing this, thinking about downloading the icons instead as needed from poedb and then store them for future use.
Unless there's a way for you to expand the helper and adding access to it directly for use with Graphics.DrawImage 😎
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Member
Originally Posted by
cheatingeagle
Run
Code:
dotnet nuget list source
first. If the output is empty or is missing
Code:
https://api.nuget.org/v3/index.json
, run
Code:
dotnet nuget add source --name nuget.org https://api.nuget.org/v3/index.json
Run the list command again, verify that the source was added, and try compiling again.
Beautiful, this fixed the errors. Thanks so much!
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Active Member
I settled for downloading the icons from poedb as needed (they also use the same path) and saving them locally.
Started working on a very crude "weak aura"/buff display plugin, goal is to fix (at least improve) one of the biggest issues with poe, the horrible UI.
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Member
Originally Posted by
VioletVibes
I settled for downloading the icons from poedb as needed (they also use the same path) and saving them locally.
Started working on a very crude "weak aura"/buff display plugin, goal is to fix (at least improve) one of the biggest issues with poe, the horrible UI.
Dude that would be awesome, I played wow alot a few months ago and comparing having weakauras in wow vs what poe have (or lack thereof) is just staggering. PoE UI feels 20 years old at this point.
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Active Member
Originally Posted by
standard_denk
Dude that would be awesome, I played wow alot a few months ago and comparing having weakauras in wow vs what poe have (or lack thereof) is just staggering. PoE UI feels 20 years old at this point.
https://i.imgur.com/jvQ60nk.mp4 Work in progress, very barebones atm.
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Member
Originally Posted by
VioletVibes
Looks dope!
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Member
Hello! Does anyone have any tips on how to get BlightHelper to work? It doesn't compile if put in "Source" folder and doesn't show up if put in "Compiled" folder. Other plugins such as ExpeditionIcons compile and work fine.
PickIt doesn't seem to work too. I press the hotkey and it does nothing.
Last edited by wasdesda; 05-25-2023 at 06:58 AM.
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the preloads are showing in the middle of the screen, any way to move them at the top, like they used to be?