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  1. #721
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by ddlambert3 View Post
    Noob question, but I guess you have to compile the project when you download latest source?

    My problem is that i'm not sure how to even if I googled it.. so... can someone guide me in the good direction?
    You put the downloaded source folder (unzip it) into Plugins/Source and launch the HUD. That's it (hopefully)
    Like this
    TOTALCMD64_lwUVpfhGgt.png

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
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  3. #722
    anangrypickle's Avatar Member
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    I'm running into a separate issue with this.

    I've installed the latest .net 6 skd as the launcher asks, but the warning message still pops up and wont let me compile the plugin

  4. #723
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by anangrypickle View Post
    I'm running into a separate issue with this.

    I've installed the latest .net 6 skd as the launcher asks, but the warning message still pops up and wont let me compile the plugin
    Run dotnet --list-sdks, does it list yours? Did you install the x64 version? Should be like this
    powershell_9NwTMpYpED.png

  5. #724
    anangrypickle's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Run dotnet --list-sdks, does it list yours? Did you install the x64 version? Should be like this
    powershell_9NwTMpYpED.png
    Yep, shows up there. if i download and try to install again it tells me there is already this version installed

  6. #725
    gaucetank's Avatar Member
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    Just a friendly tip for those struggling to get it to start, you need to install the x86 architecture AND the most recent x64 version.


    Also, does anyone know how to get pathfinding to work for heist?
    Last edited by gaucetank; 04-20-2023 at 12:29 AM.

  7. #726
    Zhoraha's Avatar Member
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    Originally Posted by gaucetank View Post
    Just a friendly tip for those struggling to get it to start, you need to install the x86 architecture AND the most recent x64 version.


    Also, does anyone know how to get pathfinding to work for heist?
    x86 architecture and x64 - what this?

  8. #727
    hakanari's Avatar Member
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    Hey, thanks for the amazing HUD!
    I get an error to run the program as admin when Auto Quit should have had triggered. However, if I run the program as admin, wouldn't it increase the risk of the HUD getting detected, even though I run the game on my 2nd user with "runas"? Doesn't "admin" privileges bypass that?

    Thank you, and sorry if the question is a little weird, I am very new to the stuff and still learning!

  9. #728
    xhulic's Avatar Member
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    Originally Posted by hakanari View Post
    Hey, thanks for the amazing HUD!
    I get an error to run the program as admin when Auto Quit should have had triggered. However, if I run the program as admin, wouldn't it increase the risk of the HUD getting detected, even though I run the game on my 2nd user with "runas"? Doesn't "admin" privileges bypass that?

    Thank you, and sorry if the question is a little weird, I am very new to the stuff and still learning!
    You should be running the game as a second user (which has limited permissions), not the HUD. This means the game can't access the folder with the HUD, the HUD having elevated permissions won't affect the program you are running as another user.

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  11. #729
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by hakanari View Post
    Hey, thanks for the amazing HUD!
    I get an error to run the program as admin when Auto Quit should have had triggered. However, if I run the program as admin, wouldn't it increase the risk of the HUD getting detected, even though I run the game on my 2nd user with "runas"? Doesn't "admin" privileges bypass that?

    Thank you, and sorry if the question is a little weird, I am very new to the stuff and still learning!
    Yeah as the previous use said if anything it makes hud more secure against inspection by the game.

  12. Thanks hakanari (1 members gave Thanks to cheatingeagle for this useful post)
  13. #730
    jy02369983's Avatar Member
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    My system is WIN10 22H2 and I have installed.NET 6.0 SDK DirectX 9 Redistributable but still can't use it.
    20230422001855.png

  14. #731
    cout00's Avatar Active Member
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    Originally Posted by jy02369983 View Post
    My system is WIN10 22H2 and I have installed.NET 6.0 SDK DirectX 9 Redistributable but still can't use it.
    20230422001855.png
    you have no audio drivers. install any virtual drivers or path through them into virtual machine

  15. #732
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Meepdeepbeep View Post
    It says on the first page this dosnt work on steam, but it does for me, is this buggy on steam or?

    Also, im rather confused on how the flasks work, I simply want them to be used every X second, but there isnt anything like that, there are two flask plugins, one gives constant errors, and the other one dosnt have a repeat every X second feature.
    When I wrote the first post, I was under the assumption that the steam offsets were different and I hadn't bothered to find the differences. When I bothered to do so, I found that the steam poe .exe has the same structure, but it is named differently than it was in the past. Once I updated the steam .exe name in the HUD code, it worked fine and I forgot to update the first post.

  16. #733
    pwndbymeh's Avatar Active Member
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    when running a very juiced map, the program starts to lag a bit. very noticeable especially in the minimap icon. is there any settings that can be set to fix this or give the prog more resources?

  17. #734
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by pwndbymeh View Post
    when running a very juiced map, the program starts to lag a bit. very noticeable especially in the minimap icon. is there any settings that can be set to fix this or give the prog more resources?
    I've experienced similar issues. If you open your settings and go to Core, enable debug window, and then look around what what is running slow... one of your plugins is probably the culprit. Co-Pilot was taking up a lot of cycles for me, plus a few others.

  18. #735
    cout00's Avatar Active Member
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    Originally Posted by Sychotix View Post
    I've experienced similar issues. If you open your settings and go to Core, enable debug window, and then look around what what is running slow... one of your plugins is probably the culprit. Co-Pilot was taking up a lot of cycles for me, plus a few others.
    its common problem when some devs try to get entity list in the same thread as corouting, or using blocking code from corouting action like Thread.Sleep and ets. in the result, this action block all corouting in the same runner, and huge descreese perfomans of all plugins which using a Core.ParallelCorouting. there only solution its collect entities in another thread, and use ur own Runner in another thread or use legacy code like EntityAdded/EntityRemoved events to cache entity in main corouting thread.

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