GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2716
    Anderson11's Avatar Contributor
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    Originally Posted by Areko View Post
    HEY, GH how can i dump my player effects, f10 doing nothing rn
    You can find the dump file - player_status_effect.txt in Plugins\AutoHotKeyTrigger folder. Make sure your game is in focus when you press F10.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks GameHelper (1 members gave Thanks to Anderson11 for this useful post)
  3. #2717
    fearsome67's Avatar Contributor
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    Originally Posted by Areko View Post
    HEY, GH how can i dump my player effects, f10 doing nothing rn
    Checked right now - all working fine. Buff names stored in txt-file "\Plugins\AutoHotKeyTrigger\player_status_effect.txt"

  4. #2718
    Ye_hee_boii's Avatar Member
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    The preload is not working
    hopefully will see a fix soon

  5. #2719
    Bjon's Avatar Member
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    Last edited by Bjon; 08-21-2022 at 07:11 PM.

  6. #2720
    xomke123's Avatar Member
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    Hi! Any chances to make radar/preload alert for rich archnemesis mods?

  7. #2721
    BHLDepression's Avatar Member
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    Any chances you'd be able to buff the loot drops?

  8. #2722
    Anderson11's Avatar Contributor
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    Originally Posted by BHLDepression View Post
    Any chances you'd be able to buff the loot drops?
    That's just not possible.

  9. #2723
    hubanmakil's Avatar Member
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    Can it run on arm64 windows? I tried to use it on Parallel on M1 Mac, but the program won't open.

  10. #2724
    Dareqt's Avatar Member
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    There seems to be an issue with the preload alert not showing beasts

  11. #2725
    KoldakX's Avatar Member
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    i thnk noone cares about beasts guys, stop spammin

  12. #2726
    arturino009's Avatar Contributor
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    Regarding beasts. It seems like PoE now always preloads the assets of some rarest bestiary mobs. So GGG may have killed bestiary targetfarming until there is another way of detecting them.

  13. #2727
    setim's Avatar Member
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    Originally Posted by Patolino View Post
    Can someone pls help me, or share his Plague Bearer Conditions/Configs? I dont get it to run...
    I will use it when it reach max and there are some monsters.
    Screenshot 2022-08-22 120824.jpg

  14. #2728
    setim's Avatar Member
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    Ideas for MonsterCount and FriendlyMonsterCount.
    1. Current MonsterCount will only based on one range. But it should be easy just to add another fixed melee range to count the monster in melee range.
    It is very useful for range to detect the monsters in melee range to use endurance_cry skill.

    2. FriendlyMonsterCount will count any monsters in range. Is it possible to limited the friendly monster by "name" or "path"? In most of the time, we only want to count some specific friend monsters. For exmaple: trap, totem, brand, skele mage, etc. Or at least we can skip the counting for some specific mob, like skitbot, the monster sum by shrins?

  15. #2729
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    Ideas for MonsterCount and FriendlyMonsterCount.
    1. Current MonsterCount will only based on one range. But it should be easy just to add another fixed melee range to count the monster in melee range.
    It is very useful for range to detect the monsters in melee range to use endurance_cry skill.

    2. FriendlyMonsterCount will count any monsters in range. Is it possible to limited the friendly monster by "name" or "path"? In most of the time, we only want to count some specific friend monsters. For exmaple: trap, totem, brand, skele mage, etc. Or at least we can skip the counting for some specific mob, like skitbot, the monster sum by shrins?
    1: Why not change the range to malee range?


    2: why not take them into your calculation I.e. if you have 2 skitbot + 3 zombi, write less than 5 rather than less then 3.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #2730
    setim's Avatar Member
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    Originally Posted by GameHelper View Post
    1: Why not change the range to malee range?


    2: why not take them into your calculation I.e. if you have 2 skitbot + 3 zombi, write less than 5 rather than less then 3.
    1. I want to use different skill based on the monster in different range.
    For example: bow skill with large range, but endurance_cry only used in melee range. (if monster is not in melee range, endurance_cry cannot generate endurance_charge)

    2. The major problem is a shrine. When you use it, it will convered all dead body to your friendly monster. Anyhow, this is not important, I will just skip this shrine should be fine.

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