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Member
Originally Posted by
GameHelper
Try deleting the old tgt file and re-downloading the new one from first post. Something wrong with the tgt file.
By tgt file, that's important_tgt_files.txt correct?
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to chezit for this useful post)
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Member
Re-downloaded HUD and it didn't start. Thought that have the same problem with tgt, but still have this problem.
System.AggregateException: One or more errors occurred. (Missing Icons (sprite) file with name: D:\Path of Exile\Hud\Plugins\Radar\icons.png)
---> System.IO.FileNotFoundException: Missing Icons (sprite) file with name: D:\Path of Exile\Hud\Plugins\Radar\icons.png
at Radar.IconPicker.Initialize() in D:\a\GameOverlay\GameOverlay\Radar\IconPicker.cs:line 177
at Radar.IconPicker..ctor(String filepathname, Vector2 iconDimension, Vector2 clicked, Single iconScale) in D:\a\GameOverlay\GameOverlay\Radar\IconPicker.cs:line 51
at lambda_method68(Closure , Object[] )
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCrea torWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonR eader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at Radar.Radar.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 289
at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 166
at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int3 2 i)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException (ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 37
at GameHelper.GameOverlay.PostStart() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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Originally Posted by
GlebSmet
Re-downloaded HUD and it didn't start. Thought that have the same problem with tgt, but still have this problem.
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Hmm, it’s weird why these things are happening. Hopefully it’s just one off incident. Please download the icon file from the source url provided in the first post and put it in the radar folder.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
My maphack stiil doesn't work after last update. Even with re-uploaded tgt file. Am i missed something and need to configure something in additional?
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Originally Posted by
Seelt
My maphack stiil doesn't work after last update. Even with re-uploaded tgt file. Am i missed something and need to configure something in additional?
What Poe client you are using and what version you see on GH menu bar ( on the top ).
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
What Poe client you are using and what version you see on GH menu bar ( on the top ).
Poe standalone client.
Game overlay: v.1.10.0
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Member
Originally Posted by
GameHelper
Hmm, it’s weird why these things are happening. Hopefully it’s just one off incident. Please download the icon file from the source url provided in the first post and put it in the radar folder.
it was my fault. I renamed the folder name and GH tried to find files using the old directory. fixed. thank you for the reply!
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Member
Originally Posted by
Seelt
Poe standalone client.
Game overlay: v.1.10.0
If you'd actually read up a bit you'd have noticed the directions on updating and spare yourself some waiting/trouble, as the current version is v1.13.0.
Run 'Launcher.exe', a CMD prompt will open asking if you're waiting for an update. As GameHelper has stated choosing 'Yes' is for league start scenarios (where you're waiting for offsets, league additions, etc. that aren't available yet) and 'No' is for when you just need the latest release.
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Originally Posted by
PenisGoesThere
If you'd actually read up a bit you'd have noticed the directions on updating and spare yourself some waiting/trouble, as the current version is v1.13.0.
Run 'Launcher.exe', a CMD prompt will open asking if you're waiting for an update. As GameHelper has stated choosing 'Yes' is for league start scenarios (where you're waiting for offsets, league additions, etc. that aren't available yet) and 'No' is for when you just need the latest release.
It’s a newly introduced process so it’s okay for folks to be a little lost.
my hope is that ppl aren’t lost by start of next league.
Originally Posted by
Seelt
Poe standalone client.
Game overlay: v.1.10.0
That’s very old version, please follow this post ( one time only ) to properly get the latest version.
https://www.ownedcore.com/forums/mmo...ml#post4369215 (GameHelper: A light version of PoeHUD/Exile-Api)
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hi, i download latest version of GH, but it has version 1.10.0. Then I tried to update with Launcher.exe, but this exeption.
Are you waiting for a new GameHelper release? (yes/no)
y
Your version is v1.10.0. Latest version is v1.13.0, downloading now...
Failed to upgrade GameHelper due to: System.ComponentModel.Win32Exception (2): Не удается найти указанный файл.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(String fileName, String arguments)
at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
at Launcher.Program.Main(String[] args)
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Member
Originally Posted by
GameHelper
I update it using Laucher and it helps. Thank you for the reply.
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Originally Posted by
Despa1r
Hi, i download latest version of GH, but it has version 1.10.0. Then I tried to update with Launcher.exe, but this exeption.
Are you waiting for a new GameHelper release? (yes/no)
y
Your version is v1.10.0. Latest version is v1.13.0, downloading now...
Failed to upgrade GameHelper due to: System.ComponentModel.Win32Exception (2): Не удается найти указанный файл.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(String fileName, String arguments)
at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
at Launcher.Program.Main(String[] args)
interesting. does your computer have powershell application? can you type the following in run and see what happens?
powershell.exe
If I did not reply to you, it mean the question you are asking is stupid.
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Member
I have powershell, but i dont aunderstand, what i must type?
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Originally Posted by
Despa1r
I have powershell, but i dont aunderstand, what i must type?
in the run.exe (as shown below) type "powershell.exe" and press enter. Let me know if it opens powershell or not.
If I did not reply to you, it mean the question you are asking is stupid.
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Member