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Member
curse_warlords_mark BuffDefinationPtr: 18DB2878E80, MaxTime: Inf, TimeLeft: Inf, Charges: 1, Source Entity Id: 11813
curse_assassins_mark BuffDefinationPtr: 131A8918E66, MaxTime: Inf, TimeLeft: Inf, Charges: 1, Source Entity Id: 12070
Last edited by Areko; 05-19-2022 at 10:27 AM.
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Originally Posted by
Areko
curse_warlords_mark BuffDefinationPtr: 18DB2878E80, MaxTime: Inf, TimeLeft: Inf, Charges: 1, Source Entity Id: 11813
curse_assassins_mark BuffDefinationPtr: 131A8918E66, MaxTime: Inf, TimeLeft: Inf, Charges: 1, Source Entity Id: 12070
released a new version, please download it from first post, this fixes ^ issue.
Finally found some free time to fix the Garena offsets, please download Garena Offsets from the first post and put it in the GH root folder..
Overall it sucks that POE has so many fking clients 
Originally Posted by
JankeSchon
any support for the controller?
Sorry I couldn't do it on this league start, i have a feeling controller support policy would be like "other non-english client" policy.
anyway, I will get to it on this weekend and will create a new version with controller support.
That being said, AHKT will not work on controller, only Radar & preload alert will work.
Last edited by GameHelper; 05-19-2022 at 11:29 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 5 Thanks
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Member
I had a question about the preload alerter. Since strongboxes only get generated when you're in range. If I run around a map will strongboxes show up on my preload alerter as I get close to them? Or does the preload only work when I initially load into the map? Is there a better plugin for detecting strongboxes in the area?
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Member
Strongboxes show up with an icon on the radar. If you leave an area and then return, the preload alert will show strongboxes discovered during your previous visit, though. At least that has been my experience.
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Member
I've been experiencing a tricky issue. Radar fails even though the app is still running. I'm not sure if AHKT works in this situation, but it detects game state (vitals, charges, etc.) at least.
I've experienced the issue twice upon entering twilight strand with a new character, but only sometimes.
Opening GH and clicking on the overlay with the radar tab open doesn't solve the problem.
Shutting down GH and starting a new instance of GH solves the problem.
Attachment 80798
What kind of debug info can I collect to help identify the problem?
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Originally Posted by
Dareqt
I had a question about the preload alerter. Since strongboxes only get generated when you're in range. If I run around a map will strongboxes show up on my preload alerter as I get close to them?
short answer: No
long answer: Read F.A.Q 1.
Originally Posted by
JustAnotherGamer
If you leave an area and then return, the preload alert will show strongboxes discovered during your previous visit, though. At least that has been my experience.
this is wrong. Read F.A.Q 1.
Originally Posted by
JustAnotherGamer
I've been experiencing a tricky issue. Radar fails even though the app is still running. I'm not sure if AHKT works in this situation, but it detects game state (vitals, charges, etc.) at least.
I've experienced the issue twice upon entering twilight strand with a new character, but only sometimes.
Opening GH and clicking on the overlay with the radar tab open doesn't solve the problem.
Shutting down GH and starting a new instance of GH solves the problem.
Attachment 80798
What kind of debug info can I collect to help identify the problem?
can't open the screenshot/attachment.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
this is wrong. Read F.A.Q 1.
I've had instances where an arcanist's strongbox wasn't in the preload alert on initial entry, but it appeared in the preload when I portal back into the instance. It could be that my portal placement was close to the strongbox, though, making the re-entry point within detection range. I'll try to remember to make a before/after portal screenshot next time.
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Member
The screenshot just shows that the full map isn't being drawn. Hiding the overlay and refocusing the game doesn't do anything in these cases.
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Member
I had it happen again. AHKT reads the game state, but doesn't trigger flasks.
I think that I've only had it break in this way after a character switch.
Last edited by JustAnotherGamer; 05-19-2022 at 03:36 PM.
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Originally Posted by
JustAnotherGamer
The screenshot just shows that the full map isn't being drawn. Hiding the overlay and refocusing the game doesn't do anything in these cases.
do u have the steps to reproduce the issue? I am assuming to happens when you create a new char????
Originally Posted by
JustAnotherGamer
I had it happen again. AHKT reads the game state, but doesn't trigger flasks.
I think that I've only had it break in this way after a character switch.
always turn on the debug mode.
Originally Posted by
JustAnotherGamer
I've had instances where an arcanist's strongbox wasn't in the preload alert on initial entry, but it appeared in the preload when I portal back into the instance. It could be that my portal placement was close to the strongbox, though, making the re-entry point within detection range. I'll try to remember to make a before/after portal screenshot next time.
did u read this part of FAQ-1: In this tool preloads are only updated after the loading screen if that loading screen doesn't take you to town, hideout or last-map/area/zone. So what this means is that you can complete the whole map, go to town/hideout and then come back to your map and the preloads in the gamehelper wouldn't change. This also mean that if you get a loading screen and that loading screen doesn't take you to town, hideout or last map (e.g. Zana new map, vaal side area) the game helper will update/change the preload.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
did u read this part of FAQ-1: In this tool preloads are only updated after the loading screen if that loading screen doesn't take you to town, hideout or last-map/area/zone. So what this means is that you can complete the whole map, go to town/hideout and then come back to your map and the preloads in the gamehelper wouldn't change. This also mean that if you get a loading screen and that loading screen doesn't take you to town, hideout or last map (e.g. Zana new map, vaal side area) the game helper will update/change the preload.
I did, yes. My experiences have been different, but I'll try to capture two screenshots next time I come across a strongbox that can show as a preload alert, but doesn't initially.
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Member
Originally Posted by
GameHelper
do u have the steps to reproduce the issue? I am assuming to happens when you create a new char????
I'm not sure that it's limited to new character creation, but that's definitely one scenario where it can happen.
I think that I've seen it also happening when I just switch between existing characters, but I can't say for sure.
I've enabled debug mode and will try to capture as much as I can. There's no actual crash or error log, but the program stops doing "active" stuff like triggers and radar.
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Member
Would it be possible to semi-crash GH if there's an unstable network connection?
I've been unable to reproduce the problem despite many attempts, but when it happened, I was experiencing fairly severe jitter.
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Originally Posted by
JustAnotherGamer
Would it be possible to semi-crash GH if there's an unstable network connection?
I've been unable to reproduce the problem despite many attempts, but when it happened, I was experiencing fairly severe jitter.
I don’t think so, it’s very stable from data reading point of view.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
can the same plugins for exileapi be used with this?
I'd love to try this out but there are some plugins I use with ExileAPI that I couldn't live without