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Member
thanks for the free tool
good luck for league launch everyone
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Member
Any F5 refresh page friends and andy's in here?
GL to you all
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Active Member
yeah GL boyssss lets rolll
@GameHelper thank you for this amazing tool!!!
GH it's like cocaine, once you used, you can't forget.
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Member
Any chance to add refresh shotcut ? sometimes we need press core button to refresh gui
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GameHelper is updated to work with the new 3.17.0 patch. Please download it from the first post.
Also, donation URLs are available in first post as well.
Limitations/Known-Issues/missing-features
NOTE: after starting GH, change Area/Zone once to make it work. Or just go to character select screen.
NOTE: if GH crashes, make sure there is no SimpleFlaskManager folder in the plugins folder!! and purge all config files.or just download GH in brand new folder (don't forget limited user in this case).
NOTE: if it's not showing tiles/WP/Quest item please re-download the important tile file from first folder and put it in Radar folder.
- Dynamic conditions will not work ~ this is because i haven't uploaded the guide on how to use it. sorry don't have time. will do after league start is over
- Nearby enemy monsters conditions will not work. Feature isn't complete. Actually GH can now calculate nearby enemy monster (there is also a cool bar to visualize what nearby means) but can't use it in conditions yet.
- Skills that have variable cooldown rate (e.g. molten shell shield etc) aren't supported yet.
- Some useless monsters (e.g. delirium monsters) still displays a healthbar on top of it. I know how to fix it, just didn't find time to do it. will do it after league start is over.
- Translations feature isn't ready so it's currently English only.
These things will be fixed in the future. All of this requires development work and time.
Also, a lot of time is spent every league in order to make GH ready for the league start
GL Exiles.
Last edited by GameHelper; 02-04-2022 at 02:51 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 7 Thanks
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Member
Its not starting for me
10/24/2021 9:53 PM Program exited with message:
System.Exception: BuffCondition doesn't support EQUAL_TO.
at SimpleFlaskManager.ProfileManager.Conditions.StatusEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Status EffectCondition.cs:line 82
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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2/4/2022 2:36 PM Program exited with message:
System.MissingMethodException: Method not found: 'GameHelper.RemoteObjects.FilesStructures.WorldAreaDat GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_AreaDetails( )'.
at SimpleFlaskManager.SimpleFlaskManagerCore.AutoQuitWarningUi()
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI()
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 82
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Member
If you use /exit to go back to character select it crashes.
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Member
I read your last post and tried the fixes and I still get this. Am I missing a dependency?
2/4/2022 1:52 PM Program exited with message:
System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: The specified module could not be found. (0x8007007E)
at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
at ImGuiNET.ImGui.CreateContext()
at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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Member
Originally Posted by
chameleon17
I read your last post and tried the fixes and I still get this. Am I missing a dependency?
2/4/2022 1:52 PM Program exited with message:
System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: The specified module could not be found. (0x8007007E)
at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
at ImGuiNET.ImGui.CreateContext()
at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Same Problem maybe missing dot net or something
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Member
Ignore this post, thank you for the update.
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Member
I was missing .net but the message came up to install it the first time I tried to load the helper. It must be something else.
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Member
im getting this
Failed to launch GameHelper due to: System.Exception: Bad process path detected (Poe), please move it to a more inconspicuous location at Launcher.LocationValidator.CheckGameHelperLocation(Boolean allowBadPath)
at Launcher.Program.Main(String[] args)
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Member
Originally Posted by
GameHelper
re-read my post.
Do we need to download anything other than .net to make it work?