GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #541
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Tryzer View Post
    https://i.gyazo.com/0ac3a9ae7f4c2a59...c90ecfa3ea.png
    ...
    its like there is a overlay over hte overlay which blocks a part of it as you can see like a little square or so
    ..
    you need to study the instructions on the first page, especially in the part called Radar Configuration

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #542
    derilz's Avatar Member
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    anyone have list of preloads

  3. #543
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    Originally Posted by derilz View Post
    anyone have list of preloads
    check page one^^

  4. #544
    Logisticz's Avatar Member
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    Is there a way to automate for example something like Vaal Discipline!

    I am basically trying to use my Vaal Discipline on key "Q" everytime it has 50 souls but I can't figure out how to do this with the configuration. I have all my flasks working perfectly fine can someone please point me in the right direction.

    thanks
    Last edited by Logisticz; 10-26-2021 at 03:53 AM.

  5. #545
    mega2k0's Avatar Member
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    thank you @zaafar your helper is more than enough for me
    Last edited by mega2k0; 10-26-2021 at 06:01 AM.

  6. #546
    ProfesionnalLeecher's Avatar Member
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    The delirium bombers are spawning with the unique monster icon. Any way to disable it/stop them from showing up on my map?

  7. #547
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    released a new version, download from first post

    now breach has seperate chest icons.

    please delete Radar plugin config folder before using this version.


    Originally Posted by ProfesionnalLeecher View Post
    The delirium bombers are spawning with the unique monster icon. Any way to disable it/stop them from showing up on my map?
    nopppppppp
    Last edited by GameHelper; 10-26-2021 at 06:58 AM.

  8. Thanks armory236, iiisyniii (2 members gave Thanks to GameHelper for this useful post)
  9. #548
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    ...
    released a new version, download from first post
    ...
    good morning))
    If you woke up and change icons, please implement separate icons for chests and barrels that can be blown up.
    you can easily separate them using the following code
    Code:
    / any destructive
                    var can_distr = new string[]
                    { "Barrel", "Bloom", "Vase", "Pile", "Pot", "Crate", "Basket", "Cairn", "Urn", "Egg", "Boulder"};
                    if (e.Path.Contains("Chests") && can_distr.Any(d => e.Path.Contains(d))) {
                        mi.uv = sh.GetUV(MapIconsIndex.Barrel);
                        mi.size = 10;
                    }

  10. #549
    roska's Avatar Active Member
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    gamehelper2 — ImgBB
    Originally Posted by zaafar View Post
    can you create a small UI on the Paint or something to show me what you mean by that, I am interested in this one.


    swapping, nop, that might not happen.
    deleting a single condition is in my TODO list.
    swapping can happen with delete+add-new
    or go to the config.txt and do it there.
    I feel it would be more logical and easier to understand when layout is something like this
    gamehelper2 — ImgBB

  11. Thanks iiisyniii (1 members gave Thanks to roska for this useful post)
  12. #550
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wlastas View Post
    good morning))
    If you woke up and change icons, please implement separate icons for chests and barrels that can be blown up.
    you can easily separate them using the following code
    Code:
    / any destructive
                    var can_distr = new string[]
                    { "Barrel", "Bloom", "Vase", "Pile", "Pot", "Crate", "Basket", "Cairn", "Urn", "Egg", "Boulder"};
                    if (e.Path.Contains("Chests") && can_distr.Any(d => e.Path.Contains(d))) {
                        mi.uv = sh.GetUV(MapIconsIndex.Barrel);
                        mi.size = 10;
                    }
    i am not doing any string comparison per entity for performance reasons.

  13. #551
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roska View Post
    gamehelper2 — ImgBB

    I feel it would be more logical and easier to understand when layout is something like this
    gamehelper2 — ImgBB
    so

    1: existing conditions on the top add new condition on the botton
    2: add new condition moved a little bit to the right hand side.


    what are the green lines? anything else?

  14. #552
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    i am not doing any string comparison per entity for performance reasons.

    hmm maybe it can be done differently
    It is possible to run up to the сhestas and click on it to get loot, and barrels can be destroyed from afar - these are different entities with same icons
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-barrels-jpg  
    Last edited by GameAssist; 10-26-2021 at 07:50 AM.

  15. #553
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wlastas View Post
    barrels.jpg
    hmm maybe it can be done differently
    so I am doing following without any string comparison per entity.


    1 icon type for breach chest
    1 icon type for large chest
    1 icon type of mini chests (i.e. "Barrel", "Bloom", "Vase", "Pile", "Pot", "Crate", "Basket", "Cairn", "Urn", "Egg", "Boulder")
    2 icon type for strongboxes

  16. Thanks GameAssist (1 members gave Thanks to GameHelper for this useful post)
  17. #554
    roska's Avatar Active Member
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    Originally Posted by zaafar View Post
    so

    1: existing conditions on the top add new condition on the botton
    2: add new condition moved a little bit to the right hand side.


    what are the green lines? anything else?
    Yes, I think it would help to separate them as they are bit hard to do atm. Green lines I only added to separate different settings.

  18. #555
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    1 icon type of mini chests (i.e. "Barrel", "Bloom", "Vase", "Pile", "Pot", "Crate", "Basket", "Cairn", "Urn", "Egg", "Boulder")
    How would you separate them, if not a secret?
    Gold pot(and etc) not small chest, and next code will not working
    Code:
     if (e.Type == EntityType.SmallChest) {
                    
                        mi.uv = sh.GetUV(MapIconsIndex.Barrel);
                        mi.size = 10;
                    }
    small-chast.jpg

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