GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #586
    Rol's Avatar Member
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    Originally Posted by GameHelper View Post
    There is a chaos recipe plugin, totally allowed by GGG, streamers use it.
    The PoE Chaos Recipe Enhancer

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #587
    Zestro's Avatar Active Member
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    question, is there a way to add scourge bosses in map in pre-load alert? I've tried to find their "flag" but couldn't cause of all the overlapping other items, would be helpful if you could add that to the txt doc in original post cause those guys are insane amounts of money right now.

  3. #588
    Maelzel's Avatar Member
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    Originally Posted by GameHelper View Post
    Updated the version, download from first post.
    Do you know what this can be?

    27-10-2021 2:46 Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 622.
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 255
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 495
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

  4. #589
    Maelzel's Avatar Member
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    Originally Posted by Zestro View Post
    question, is there a way to add scourge bosses in map in pre-load alert? I've tried to find their "flag" but couldn't cause of all the overlapping other items, would be helpful if you could add that to the txt doc in original post cause those guys are insane amounts of money right now.
    There you go

    Originally Posted by GameHelper View Post
    Use the preload alert setting UI to add the following preloads.

    Path: Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss
    Name: ScourgeBoss Ghorr

    Path: Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss
    Name: ScourgeBoss Beidat

    Path: Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss
    Name: ScourgeBoss Ktash

  5. Thanks abratema, dodger (2 members gave Thanks to Maelzel for this useful post)
  6. #590
    nykonn's Avatar Member
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    i still dont know how to properly setup the flask manager.
    this is what i did so far xD

    Bild-2021-10-27-075808.png

    what am i doing wrong?

    i appreciate any help from you guys <3

  7. #591
    Maelzel's Avatar Member
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    Originally Posted by nykonn View Post
    i still dont know how to properly setup the flask manager.
    this is what i did so far xD

    Bild-2021-10-27-075808.png

    what am i doing wrong?

    i appreciate any help from you guys <3
    I have them working with this config

    Imgur: The magic of the Internet

  8. #592
    tiimbuck2's Avatar Member
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    Hey! I love the tool so far but for some reason I can't seem to get the simple flask manager to work at all. I've made a profile, ticked enable, and made sure to test while in map to no avail - any help would be greatly appreciated.

    Here are 2 example of flask rules i've tried to setup:

    flask 1.png
    Flask 3.png

  9. #593
    derilz's Avatar Member
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    after copy paste, it wont even show up just loading and nothing happened, process close instantly, how to fix this? i did resetting all things, it was painfull.

  10. #594
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    can we get option to see only the party leader on the map, and set up custom icon?

  11. #595
    arturino009's Avatar Contributor
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    Originally Posted by GameHelper View Post
    I don't have any plans to add that. Even the brute force method will require some (2 or 3 i think) offsets.
    Not necessarily. You can just hard-code the location of every tile. To make it work on different resolutions, make it a percent of screen height and width (assuming it changes the aspect ratio of ui elements based on resolution).
    So upon pressing a keybind, mouse automatically shift-clicks every predetermined tile.
    But I'm not saying it's a good idea. Just that it is possible.

    Come to think about it, GameHelper isn't required for it at all. It can be done with any script. But it's very bad.

  12. #596
    bokopoko's Avatar Member
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    Originally Posted by nykonn View Post
    i still dont know how to properly setup the flask manager.
    this is what i did so far xD

    Bild-2021-10-27-075808.png

    what am i doing wrong?

    i appreciate any help from you guys <3
    Is your flask hotkey F1 or is it just 1?
    If it's just 1 then your hotkey should be D1.

  13. #597
    nykonn's Avatar Member
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    Originally Posted by bokopoko View Post
    Is your flask hotkey F1 or is it just 1?
    If it's just 1 then your hotkey should be D1.
    thanks for that info mate.
    now its working properly .

  14. #598
    mathiasv91's Avatar Member
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    Since last update it doesn't use pots anymore.

  15. #599
    arturino009's Avatar Contributor
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    Ok, how about another suggestion? I know autoupdate might be hard to implement, but you could at least do some versioning for the plugin. For example, show some kind of version in the Core plugin, and current version in the first post. Considering that you update the plugin multiple times a day, it is pretty hard to follow every comment to see if there is an update.
    And some kind of changelog would be nice as well.

  16. #600
    wickedj's Avatar Member
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    Last Update broke Mana Pots from working worked ror me last 2 days and now it wont read your mana pool. tried with newest version and health post still work but mana pots are not working anymore

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