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Member
Originally Posted by
GameHelper
There is a chaos recipe plugin, totally allowed by GGG, streamers use it.
The PoE Chaos Recipe Enhancer
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Active Member
question, is there a way to add scourge bosses in map in pre-load alert? I've tried to find their "flag" but couldn't cause of all the overlapping other items, would be helpful if you could add that to the txt doc in original post cause those guys are insane amounts of money right now.
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Member
Originally Posted by
GameHelper
Updated the version, download from first post.
Do you know what this can be?
27-10-2021 2:46 Program exited with message:
System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 622.
at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 255
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 495
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Member
Originally Posted by
Zestro
question, is there a way to add scourge bosses in map in pre-load alert? I've tried to find their "flag" but couldn't cause of all the overlapping other items, would be helpful if you could add that to the txt doc in original post cause those guys are insane amounts of money right now.
There you go
Originally Posted by
GameHelper
Use the preload alert setting UI to add the following preloads.
Path: Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss
Name: ScourgeBoss Ghorr
Path: Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss
Name: ScourgeBoss Beidat
Path: Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss
Name: ScourgeBoss Ktash
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Post Thanks / Like - 2 Thanks
abratema,
dodger (2 members gave Thanks to Maelzel for this useful post)
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Member
i still dont know how to properly setup the flask manager.
this is what i did so far xD
Bild-2021-10-27-075808.png
what am i doing wrong?
i appreciate any help from you guys <3
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Member
Originally Posted by
nykonn
i still dont know how to properly setup the flask manager.
this is what i did so far xD
Bild-2021-10-27-075808.png
what am i doing wrong?
i appreciate any help from you guys <3
I have them working with this config
Imgur: The magic of the Internet
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Member
Hey! I love the tool so far but for some reason I can't seem to get the simple flask manager to work at all. I've made a profile, ticked enable, and made sure to test while in map to no avail - any help would be greatly appreciated.
Here are 2 example of flask rules i've tried to setup:
flask 1.png
Flask 3.png
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Member
after copy paste, it wont even show up just loading and nothing happened, process close instantly, how to fix this? i did resetting all things, it was painfull.
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can we get option to see only the party leader on the map, and set up custom icon?
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Contributor
Originally Posted by
GameHelper
I don't have any plans to add that. Even the brute force method will require some (2 or 3 i think) offsets.
Not necessarily. You can just hard-code the location of every tile. To make it work on different resolutions, make it a percent of screen height and width (assuming it changes the aspect ratio of ui elements based on resolution).
So upon pressing a keybind, mouse automatically shift-clicks every predetermined tile.
But I'm not saying it's a good idea. Just that it is possible.
Come to think about it, GameHelper isn't required for it at all. It can be done with any script. But it's very bad.
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Member
Originally Posted by
nykonn
i still dont know how to properly setup the flask manager.
this is what i did so far xD
Bild-2021-10-27-075808.png
what am i doing wrong?
i appreciate any help from you guys <3
Is your flask hotkey F1 or is it just 1?
If it's just 1 then your hotkey should be D1.
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Member
Originally Posted by
bokopoko
Is your flask hotkey F1 or is it just 1?
If it's just 1 then your hotkey should be D1.
thanks for that info mate.
now its working properly
.
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Member
Since last update it doesn't use pots anymore.
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Contributor
Ok, how about another suggestion? I know autoupdate might be hard to implement, but you could at least do some versioning for the plugin. For example, show some kind of version in the Core plugin, and current version in the first post. Considering that you update the plugin multiple times a day, it is pretty hard to follow every comment to see if there is an update.
And some kind of changelog would be nice as well.
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Member
Last Update broke Mana Pots from working worked ror me last 2 days and now it wont read your mana pool. tried with newest version and health post still work but mana pots are not working anymore