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Member
Personally, I only miss the HalthnBars above the mobs (or just an icon dots visually when them near to you, not only in map), the paths of divisions of the Abyssal and Blighted mobs paths + types of Abyssal depths + obvious arrows in the mine, where there are hidden walls. Of course AutoOpen for doors, preferably working normally in Heists. And a little more variety of icons and their variation of application to different objects in locations. Maybe something else, I don’t remember now, since I’m already tired (I spent half a day testing the script for auto-detonating mines, ofc with much of beer).
And I personally won’t fucking need ExileAPI. Sorry, Queuete.
Last edited by Rol; 10-25-2021 at 04:33 PM.
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Active Member
This is amazing zaafar. Thank you.
radar/map icons, autoquit and autoflask. Basically all i need for HUD
just a question: how "safe" is this maphack? Does it writes to memory?
Because I am a very old HUD user and never got banned. But yes I know lots of people that got banned using maphack, I am always scared about it....
ty!
GH it's like cocaine, once you used, you can't forget.
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Member
Is there any workaround to have working chaos recipe plugin now? I know that it wont happen in gamehelper but maybe some old poe hud just for recipe?
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Member
You should use the flask charges condition.
Oh sorry my bad.
But somehow not working for me. Like i have less than 5555 life and more than 14 charges on first flask but nothing happens. Am i doing wrong?
555.png
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Originally Posted by
Keldonv7
Is there any workaround to have working chaos recipe plugin now? I know that it wont happen in gamehelper but maybe some old poe hud just for recipe?
There is a chaos recipe plugin, totally allowed by GGG, streamers use it. Find it on Reddit. I forgot the name.
Originally Posted by
MACROS4LIFE
This is amazing zaafar. Thank you.
radar/map icons, autoquit and autoflask. Basically all i need for HUD
just a question: how "safe" is this maphack? Does it writes to memory?
Because I am a very old HUD user and never got banned. But yes I know lots of people that got banned using maphack, I am always scared about it....
ty!
No writes.
Originally Posted by
nyva
Oh sorry my bad.
But somehow not working for me. Like i have less than 5555 life and more than 14 charges on first flask but nothing happens. Am i doing wrong?
555.png
Use DV to debug the issues. DV shows all the data that GH is reading.
-> Simple Key Manage
I like that.
Last edited by GameHelper; 10-25-2021 at 05:10 PM.
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Member
Originally Posted by
zaafar
Use DV to debug the issues. DV shows all the data that GH is reading.
I have "Adress 0" in "ServerDataObject" (and "Flask Inventory"). Is this the issue?
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Originally Posted by
nyva
I have "Adress 0" in "ServerDataObject" (and "Flask Inventory"). Is this the issue?
Yes! Hmm, ur using normal standalone client right? Did GGG update or something? Make sure you r using latest version, download from first post again.
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Member
Originally Posted by
zaafar
Yes! Hmm, ur using normal standalone client right? Did GGG update or something? Make sure you r using latest version, download from first post again.
Thought there is autoupdate. Yes, latest version works just fine.
Amazing tool btw, great job!
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Member
Originally Posted by
Keldonv7
Is there any workaround to have working chaos recipe plugin now? I know that it wont happen in gamehelper but maybe some old poe hud just for recipe?
Path of Matth have a video about this chaos recipe tool: "EnhancePoEApp", should be first link if you google it. (should be a github link)
updated in august, so not 100% if it's working I guess.
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released the new version where Delirium monsters and Scourge monsters are deleted once the Fog/Hellish thing is gone.
NOTE: uncheck "Do not save entities outside the network bubble" to make this feature work.
NOTE2: This is implemented with performance in mind, so it has 0% performance hit on the GH tool.
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Post Thanks / Like - 1 Thanks
SickBro (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
zaafar
Feel free to share any trading/non-trading bot/price-checker with the community but please do not take my closed source radar plugin.
Perhaps Google did not quite correctly convey my idea - I did not mean disclosing your private code. It's not about that at all.
I just want to add a few plugins to your great utility and make them publicly available, since I can't publish them - I don't have such a great Core and I can never get it to work so quickly after the start of a new league.
Could I make these additions in the form of Dll, which would simply be placed in the folder with your program, and would be compatible with it,
Or perhaps you can do something like a switch in the main application from one version of the imguy overlay to another.
I understand that it may sound a little boorish, but believe me, I do not want to offend you in any way or steal something from you or earn on your fame, etc.
PS with your permission, I will transfer this discussion to your 's topic, since the 3.15 branch will close soon - I'm sure
Last edited by GameAssist; 10-26-2021 at 12:07 AM.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to GameAssist for this useful post)
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Originally Posted by
wlastas
Perhaps Google did not quite correctly convey my idea - I did not mean disclosing your private code. It's not about that at all.
I just want to add a few plugins to your great utility and make them publicly available, since I can't publish them - I don't have such a great Core and I can never get it to work so quickly after the start of a new league.
Could I make these additions in the form of Dll, which would simply be placed in the folder with your program, and would be compatible with it,
Or perhaps you can do something like a switch in the main application from one version of the imguy overlay to another.
I understand that it may sound a little boorish, but believe me, I do not want to offend you in any way or steal something from you or earn on your fame, etc.
PS with your permission, I will transfer this discussion to your 's topic, since the 3.15 branch will close soon - I'm sure
Sure! Do you want me to invite you to my private repo to create those plugins? Or do you want to use your OpenGL technology.
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Active Member
Hey zaafar, thanks for your hard work on the hud! I was just wondering if steam version support is in the works for 3.16 or if I should swap to standalone client.
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Originally Posted by
zaafar
Sure! Do you want me to invite you to my private repo to create those plugins? Or do you want to use your OpenGL technology.
To get access to yours private repository - most likely - no, it would be too impudent on my part, plus it imposes additional obligations on me.
I will try to explain in a little detail my possible participation.
I would have separated a public assembly with limited functionality from my own applications long ago and published what I wanted to share, but I have absolutely no time to support such a project.
I have long wanted to publish them in the form of DLLs for ExileAPI, but with the current implementation of ImGui, such plugins are absolutely impossible to debug due to blocking of the VS studio.
I have not yet bought a second monitor to work like you(I remember you said that you have 2 monitors when we discussed the GetScreenScalingFactor method with automatic detection) or Queuete, plus I really have nowhere to put it, since I already have a second monitor, to which 4 windows with my other 4x PC's with bots are connected
And then such good luck - you released your wonderful program. And U don't even seem to mind if I make a few plugins for it.
And what a bad luck - I won't be able to debug my code either, since your implementation also blocks debugging.
Therefore, I propose to make an alternative overlay that will allow me to debug and see how it will work with your kernel(core mb - f* english) and plugins.
And yes, I'm sure that I can make plugins working without access to your source code (repository) - just in some places in your code you will need to change the protected methods to public
by the way!!! It's a great idea to let the users of your wonderful program choose between two alternative overlays !! At the same time, let's see by the number of users by each of them, whether my implementation is really better, or is it just so it seems to me
Last edited by GameAssist; 10-26-2021 at 01:10 AM.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to GameAssist for this useful post)
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Member
https://i.gyazo.com/0ac3a9ae7f4c2a59...c90ecfa3ea.png
is there a fix planned or am i do something wrong ?
its like there is a overlay over hte overlay which blocks a part of it as you can see like a little square or so
https://i.gyazo.com/68a21c67ebd94311...c2892be7dc.mp4
here as a little video/gif to understand it maybe better
Last edited by Tryzer; 10-26-2021 at 12:53 AM.