GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #826
    johngallo0892's Avatar Member
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    I'm having AWFUL frame spiking when using this. Any ideas on how to fix?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #827
    nevalopo's Avatar Active Member
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    Originally Posted by GameHelper View Post
    are you sure about that? I looked at the source code, it only show entities around you. Unless Delve walls entities are loaded as soon as you enter the delve ( which I don't think so is the case ).
    DelveWalls/DelveWalls.cs at 0a8c4d88f36e126dd67ae92d25e4f7e1c28cad5c . IlliumIv/DelveWalls . GitHub
    Im sure of it. You could set range to show chest walls and if u put like 10000 u see all delve walls very far away. I will try get ExileHud up and running and do a small video clip of it

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  4. #828
    SandorClegane's Avatar Member
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    Hello i would like to report 1 minor issue with radar.It works rly nice just that it doesn't show diviner strongboxes.Every other box is detected and displayed.I'm using v0.73.0

  5. #829
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by SandorClegane View Post
    Hello i would like to report 1 minor issue with radar.It works rly nice just that it doesn't show diviner strongboxes.Every other box is detected and displayed.I'm using v0.73.0
    show me a screenshot as well as components/path of that strongbox in DV


    for DV: go to "States" -> InGameState -> CurrentAreaInstance -> AwakeEntities -> filter by id ~ put that stringbox ID you see on your screen -> open components -> take screenshot which includes components + entity path.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #830
    Yutilk's Avatar Member
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    Originally Posted by SandorClegane View Post
    Hello i would like to report 1 minor issue with radar.It works rly nice just that it doesn't show diviner strongboxes.Every other box is detected and displayed.I'm using v0.73.0
    glad to see I am not the only one with this problem, is there a fix yet?

  7. #831
    SandorClegane's Avatar Member
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    Originally Posted by GameHelper View Post
    show me a screenshot as well as components/path of that strongbox in DV


    for DV: go to "States" -> InGameState -> CurrentAreaInstance -> AwakeEntities -> filter by id ~ put that stringbox ID you see on your screen -> open components -> take screenshot which includes components + entity path.
    https://i.imgur.com/FgUteYS.png
    Is this correct?I double checked just in case and its indeed only the diviner thats not being displayed.

  8. #832
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by SandorClegane View Post
    https://i.imgur.com/FgUteYS.png
    Is this correct?I double checked just in case and its indeed only the diviner thats not being displayed.
    i see the issue, IsStrongbox is set to false, game isn't setting the offset I am using to detect strongbox as true...
    ah fuck! this is gonna be PITA to fix. fuck you GGG.

    I need to find this strongbox in standard/league. Any advice on how can I find it quickly?
    Last edited by GameHelper; 11-03-2021 at 08:08 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #833
    kromatikal's Avatar Member
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    Originally Posted by GameHelper View Post
    i see the issue, IsStrongbox is set to false, game isn't setting the offset I am using to detect strongbox as true...
    ah fuck! this is gonna be PITA to fix. fuck you GGG.

    I need to find this strongbox in standard/league. Any advice on how can I find it quickly?
    Probably using a Monstrous Treasure prophecy would be the quickest solution as SandorClegane did I believe, you can also throw in a Gilded Ambush Scarab
    I have both in standard (just 1 Monstrous Treasure though), but many scarabs, let me know if you need them
    Last edited by kromatikal; 11-03-2021 at 08:19 AM.

  10. #834
    lamleial's Avatar Member
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    Is the buffs component working? I cannot expand buffs in the data visualizer, no arrow beside it. Trying to setup buff conditions.

  11. #835
    hienngocloveyou's Avatar Member
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    Hi mate,

    Do you know the name of bleeding and freeze status ?
    I know how to find that effect in Game Visualization but check it when playing game very hard and dangerous to check it.
    So If you know the name just let me know.

    Regards,

  12. #836
    SandorClegane's Avatar Member
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    Originally Posted by GameHelper View Post
    i see the issue, IsStrongbox is set to false, game isn't setting the offset I am using to detect strongbox as true...
    ah fuck! this is gonna be PITA to fix. fuck you GGG.

    I need to find this strongbox in standard/league. Any advice on how can I find it quickly?
    League monstrous treasures are only 14c.Looking for the box without it is just suicide.

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  14. #837
    Xlouw's Avatar Member
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    Originally Posted by hienngocloveyou View Post
    Hi mate,

    Do you know the name of bleeding and freeze status ?
    I know how to find that effect in Game Visualization but check it when playing game very hard and dangerous to check it.
    So If you know the name just let me know.

    Regards,
    There is an Ailment option in the dropdown menu when u add a new condition

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  16. #838
    arturino009's Avatar Contributor
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    Originally Posted by lamleial View Post
    Is the buffs component working? I cannot expand buffs in the data visualizer, no arrow beside it. Trying to setup buff conditions.
    You have to do it in a map or zone. It seems it's disabled in hideout and towns (if you have disabled plugin activity in hideout).

  17. #839
    TotallyCake's Avatar Member
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    how trigger flask on throwing trap? tried LayTrap but not working ;edit throw works
    Last edited by TotallyCake; 11-03-2021 at 04:23 PM.

  18. #840
    thebbandit's Avatar Contributor
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    Originally Posted by GameHelper View Post
    Yeah, that’s the case.


    Think of it like this, while I am moving, trigger a skill after every 2 seconds. In case I stops moving, stop triggering that skill.

    OR

    After 2 seconds, check if i am running, if yes trigger the skill, if not wait for player to run and then trigger the skill and reset.

    If you have a different use case please explain it in detail and I will see what I can do about it. Assume I know nothing about your build or molten shield skill.

    I would like to chime in on this topic, as I had also assumed it was reverse of what its implemented. If the other conditions are true, and it has not triggered within the cooldown time then it would fire. So the first trigger should be instant, then the cooldown prevents further triggers for its duration.

    Delay seems a more appropriate term for how it currently works. You add a delay of 2 seconds, it waits for 2 seconds while all other triggers are true.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

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