GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #871
    10243245's Avatar Member
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    Originally Posted by GameHelper View Post
    Hey 10243245, can you use file.io - Super simple file sharing rather than terabox?
    I'm really sorry, because Wegame has 300M, the maximum upload capacity you mentioned is 100M, I have been looking for a long time, could you please recommend a file sharing that can upload large files? Thank you very much, I also don't like Terabox, the speed is too slow.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #872
    10243245's Avatar Member
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    Originally Posted by 10243245 View Post
    I'm really sorry, because Wegame has 300M, the maximum upload capacity you mentioned is 100M, I have been looking for a long time, could you please recommend a file sharing that can upload large files? Thank you very much, I also don't like Terabox, the speed is too slow.
    Because I don't know which startup file you want to use, SO I packed wegame. When you help me modify this time, you can tell me which startup file you need to use, so THAT I don't need to pack the whole Wegame, it does take up a bit of space

  3. #873
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by 10243245 View Post
    I'm really sorry, because Wegame has 300M, the maximum upload capacity you mentioned is 100M, I have been looking for a long time, could you please recommend a file sharing that can upload large files? Thank you very much, I also don't like Terabox, the speed is too slow.
    I just need 1 executable file “pathofexile_x64”. I do not need other files.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #874
    egarfield19's Avatar Member
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    Hello Zaafar! Is there an option in the flask manager for monster nearby that I just can't see?

  5. #875
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by egarfield19 View Post
    Hello Zaafar! Is there an option in the flask manager for monster nearby that I just can't see?
    No there isn’t,
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #876
    10243245's Avatar Member
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    Originally Posted by 10243245 View Post
    I'm really sorry, because Wegame has 300M, the maximum upload capacity you mentioned is 100M, I have been looking for a long time, could you please recommend a file sharing that can upload large files? Thank you very much, I also don't like Terabox, the speed is too slow.
    brother, there is "path of Exile _ X64", process name, window name, but Tencent service is bound to Wegame, need wegame to start the game, you first try it, no, then give you Wegame, hard work for you. Download | file.io

  7. #877
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by 10243245 View Post
    brother, there is "path of Exile _ X64", process name, window name, but Tencent service is bound to Wegame, need wegame to start the game, you first try it, no, then give you Wegame, hard work for you. Download | file.io
    I do not start the game. I read PathOfExile_x64.exe file.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #878
    10243245's Avatar Member
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    Originally Posted by GameHelper View Post
    I do not start the game. I read PathOfExile_x64.exe file.
    Really? Well, I'll be glad to hear from you

  9. #879
    MtSeven's Avatar Member
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    Zaafar my primary monitor on my notebook is 1080p.
    My secondary monitor is the same, 1080p. But when I set the PoE into the secondary, the radar plugin do little shift in the render, making it "off grid' with the game's one.

    Is there a config to translade X,Y of the render?

    Example

  10. #880
    TheHugeEntertainment's Avatar Member
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    Hello I was wondering if it is possible to:-

    1. Add a new condition that is able to read the 'TimeLeft' on a status effect.

    This would in-turn allow conditions that trigger a skill with certain amounts of 'TimeLeft' on the status effect. E.g. re-casting temporary auras socketed into March of the Legion boots before they run out/lose the status effect.

    The setup I have the moment re-triggers the skills too often which is a detriment to the character movement

    Any help would be much appreciated!
    Last edited by TheHugeEntertainment; 11-06-2021 at 12:26 AM.

  11. #881
    berloga03rus's Avatar Member
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    ^ idk how to insert images so: Attachment 79280

  12. #882
    IChangedMyUsername's Avatar Contributor Dance! ;^) CoreCoins Purchaser
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    Heya, currently getting this error after using fine for a bit.

    System.InvalidOperationException: No process is associated with this object.
    at System.Diagnostics.Process.EnsureState(State state)
    at System.Diagnostics.Process.EnsureState(State state)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 229
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 159
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    Any help is greatly appreciated. Thanks!

  13. #883
    MtSeven's Avatar Member
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    @Zaafar is there a way to code a condition for STATUS_EFFECT that check if NOT_CONTAINS OR LESS_THAN?
    I want to automate the Summon Spiders, but want to check if there is less than 18 spiders OR not at all... the thing is that if I use NOT_CONTAINS and there is 1 spider, the trigger will not happens. And if I use LESS_THAN 18 for example and there is ANY spiders the trigger also doesn't happens. So a it would be amazing if we have a operator that checks with OR conditions.

  14. #884
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by MtSeven View Post
    Zaafar my primary monitor on my notebook is 1080p.
    My secondary monitor is the same, 1080p. But when I set the PoE into the secondary, the radar plugin do little shift in the render, making it "off grid' with the game's one.

    Is there a config to translade X,Y of the render?

    Example

    Did u try restarting the overlay?
    Also, is window scale of both monitor is same or different?



    Originally Posted by MtSeven View Post
    @Zaafar is there a way to code a condition for STATUS_EFFECT that check if NOT_CONTAINS OR LESS_THAN?
    I want to automate the Summon Spiders, but want to check if there is less than 18 spiders OR not at all... the thing is that if I use NOT_CONTAINS and there is 1 spider, the trigger will not happens. And if I use LESS_THAN 18 for example and there is ANY spiders the trigger also doesn't happens. So a it would be amazing if we have a operator that checks with OR conditions.

    Use 2 rules maybe.
    Last edited by GameHelper; 11-06-2021 at 01:36 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #885
    lenpox's Avatar Member Authenticator enabled
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    Is it possible to delete certain condition in Flask Manager? I coouldn't find a button to do it.
    So I don't have to make a new rule again If I add a wrong condition.

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