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Member
hey sir thank you for answer. its already checked me its not working in hideout and towns but still same. before PoE and gamehelper overlay same time working about %25-30 cpu usage but about last 2 days working with %60-70 cpu usage with PoE Overlay. If i close GameHelper its decrease to %25 again.
Second note i will try your last attachment github file.
last update im using what you linked to me. Its better for now i will tell you if occur something. I download github file and copy all files inside to gamehelper right? resim_2021-11-01_174531.png
Last edited by usebatu; 11-01-2021 at 09:46 AM.
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Originally Posted by
usebatu
last update im using what you linked to me. Its better for now i will tell you if occur something. I download github file and copy all files inside to gamehelper right?
resim_2021-11-01_174531.png
oh, no no no, OMFG, I want you to close GH and use that library and see if the issue happens. This is for testing purposes only. I want to know if something wrong with GH or the library GH is using. Compile it via VS2019 ( or use this: Release Overlay Demo . zaafar/ClickableTransparentOverlay . GitHub ).
Last edited by GameHelper; 11-01-2021 at 01:24 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
10243245 (1 members gave Thanks to GameHelper for this useful post)
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Member
Hello, and thanks for the programm,
the profile of simpleflasks, keep getting deleted after i remove check mark from it, when i want to use flasks manually ,
hapened many times
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Member
I found this version can be used in China, PreloadAlert can normal use, radar don't delete, will be an error and disappear. Whether can sponsor, repair, use radar server in China
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Active Member
i noticed if i get chunked and use a pot and get chunked again immediately.. it wont flask for a delay for some reason causing me to die from next hit .. dont have a delay timer on
altho its always been like this even with exilehud etc
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Member
Originally Posted by
GameHelper
read
#584 please
Do what last F.A.Q says.
Elder brother, help me replace 2 DLLS, support Tencent service
Link:TeraBox Password:adr6
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Member
Yo. One question
Any chance that this will have a delve plugin or something like that? I really loved the "arrow" pointing to the next chest in the delve with exileapi
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Active Member
Originally Posted by
arkapara
Yo. One question

Any chance that this will have a delve plugin or something like that? I really loved the "arrow" pointing to the next chest in the delve with exileapi
I was really hoping for this aswell. I asked for it before but i think he said no 
It would really be nice to see walls far away on radar or some indication
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Originally Posted by
nevalopo
you can see them from far away with radar if you already seen them once yes. This plugin shows where the delve walls are no matter how far you are from it instantly upon loading into the zone.
are you sure about that? I looked at the source code, it only show entities around you. Unless Delve walls entities are loaded as soon as you enter the delve ( which I don't think so is the case ).
DelveWalls/DelveWalls.cs at 0a8c4d88f36e126dd67ae92d25e4f7e1c28cad5c . IlliumIv/DelveWalls . GitHub
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Eldest brother, since used GH after again can't quit, quick help me update, cry
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Member
In the flask manager, there is a condition for cooldown.
But the current function is to wait for x second when all other rules are fulfill?
For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second.
Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
Is this according to your design?
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Member
Originally Posted by
setim
In the flask manager, there is a condition for cooldown.
But the current function is to wait for x second when all other rules are fulfill?
For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second.
Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
Is this according to your design?
Yeah, I was noticing this yesterday with my defensive flask, is there a way we could make it trigger and then have a condition to make it wait for the duration of the flask charge?
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Originally Posted by
setim
In the flask manager, there is a condition for cooldown.
But the current function is to wait for x second when all other rules are fulfill?
For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second. Assume I know nothing about your build or molten shield.
Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
Is this according to your design?
Yeah, that’s the case.
Think of it like this, while I am moving, trigger a skill after every 2 seconds. In case I stops moving, stop triggering that skill.
OR
After 2 seconds, check if i am running, if yes trigger the skill, if not wait for player to run and then trigger the skill and reset.
If you have a different use case please explain it in detail and I will see what I can do about it. Assume I know nothing about your build or molten shield skill.
Originally Posted by
vvvatlas
Yeah, I was noticing this yesterday with my defensive flask, is there a way we could make it trigger and then have a condition to make it wait for the duration of the flask charge?
Use flask effect condition.
Last edited by GameHelper; 11-02-2021 at 12:49 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
You have this picture on the FAQ: Screenshot_1.jpg
With what, do u trigger this nearby enemies status effect? is it the tukohama buff?
Btw, really nice tool, really love the customisating possibilities.
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Originally Posted by
Xlouw
You have this picture on the FAQ:
Screenshot_1.jpg
With what, do u trigger this nearby enemies status effect? is it the tukohama buff?
Btw, really nice tool, really love the customisating possibilities.
even i don't know. also I haven't seen the charges go up ( I think it's 1 of the Major God pathyeon).
If I did not reply to you, it mean the question you are asking is stupid.