GameHelper: A light version of PoeHUD/Exile-Api menu

User Tag List

Page 55 of 351 FirstFirst ... 5515253545556575859105155 ... LastLast
Results 811 to 825 of 5265
  1. #811
    usebatu's Avatar Member
    Reputation
    2
    Join Date
    Sep 2016
    Posts
    25
    Thanks G/R
    24/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    hey sir thank you for answer. its already checked me its not working in hideout and towns but still same. before PoE and gamehelper overlay same time working about %25-30 cpu usage but about last 2 days working with %60-70 cpu usage with PoE Overlay. If i close GameHelper its decrease to %25 again.

    Second note i will try your last attachment github file.

    last update im using what you linked to me. Its better for now i will tell you if occur something. I download github file and copy all files inside to gamehelper right? resim_2021-11-01_174531.png
    Last edited by usebatu; 11-01-2021 at 09:46 AM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #812
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by usebatu View Post
    last update im using what you linked to me. Its better for now i will tell you if occur something. I download github file and copy all files inside to gamehelper right? resim_2021-11-01_174531.png
    oh, no no no, OMFG, I want you to close GH and use that library and see if the issue happens. This is for testing purposes only. I want to know if something wrong with GH or the library GH is using. Compile it via VS2019 ( or use this: Release Overlay Demo . zaafar/ClickableTransparentOverlay . GitHub ).
    Last edited by GameHelper; 11-01-2021 at 01:24 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks 10243245 (1 members gave Thanks to GameHelper for this useful post)
  4. #813
    alawill's Avatar Member
    Reputation
    1
    Join Date
    Aug 2021
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, and thanks for the programm,
    the profile of simpleflasks, keep getting deleted after i remove check mark from it, when i want to use flasks manually ,
    hapened many times

  5. #814
    wuhaibo's Avatar Member
    Reputation
    1
    Join Date
    May 2020
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I found this version can be used in China, PreloadAlert can normal use, radar don't delete, will be an error and disappear. Whether can sponsor, repair, use radar server in China

  6. #815
    datz's Avatar Active Member
    Reputation
    23
    Join Date
    Aug 2013
    Posts
    538
    Thanks G/R
    170/19
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i noticed if i get chunked and use a pot and get chunked again immediately.. it wont flask for a delay for some reason causing me to die from next hit .. dont have a delay timer on

    altho its always been like this even with exilehud etc

  7. #816
    10243245's Avatar Member
    Reputation
    2
    Join Date
    Oct 2021
    Posts
    39
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    read #584 please





    Do what last F.A.Q says.
    Elder brother, help me replace 2 DLLS, support Tencent service
    Link:TeraBox Password:adr6

  8. #817
    arkapara's Avatar Member
    Reputation
    1
    Join Date
    Dec 2007
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Yo. One question Any chance that this will have a delve plugin or something like that? I really loved the "arrow" pointing to the next chest in the delve with exileapi

  9. #818
    nevalopo's Avatar Active Member
    Reputation
    23
    Join Date
    May 2012
    Posts
    57
    Thanks G/R
    5/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by arkapara View Post
    Yo. One question Any chance that this will have a delve plugin or something like that? I really loved the "arrow" pointing to the next chest in the delve with exileapi
    I was really hoping for this aswell. I asked for it before but i think he said no

    It would really be nice to see walls far away on radar or some indication

  10. #819
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by nevalopo View Post
    you can see them from far away with radar if you already seen them once yes. This plugin shows where the delve walls are no matter how far you are from it instantly upon loading into the zone.
    are you sure about that? I looked at the source code, it only show entities around you. Unless Delve walls entities are loaded as soon as you enter the delve ( which I don't think so is the case ).
    DelveWalls/DelveWalls.cs at 0a8c4d88f36e126dd67ae92d25e4f7e1c28cad5c . IlliumIv/DelveWalls . GitHub
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #820
    10243245's Avatar Member
    Reputation
    2
    Join Date
    Oct 2021
    Posts
    39
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Eldest brother, since used GH after again can't quit, quick help me update, cry

  12. #821
    setim's Avatar Member
    Reputation
    9
    Join Date
    Mar 2020
    Posts
    103
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    In the flask manager, there is a condition for cooldown.
    But the current function is to wait for x second when all other rules are fulfill?
    For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second.
    Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
    Is this according to your design?

  13. #822
    vvvatlas's Avatar Member
    Reputation
    2
    Join Date
    Jan 2017
    Posts
    9
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by setim View Post
    In the flask manager, there is a condition for cooldown.
    But the current function is to wait for x second when all other rules are fulfill?
    For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second.
    Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
    Is this according to your design?
    Yeah, I was noticing this yesterday with my defensive flask, is there a way we could make it trigger and then have a condition to make it wait for the duration of the flask charge?

  14. #823
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by setim View Post
    In the flask manager, there is a condition for cooldown.
    But the current function is to wait for x second when all other rules are fulfill?
    For example I set a rule to trigger moltem shield when my life < 90% and I set the cooldown to 2 second. Assume I know nothing about your build or molten shield.
    Then the result is when my life < 90% and after 2 second, the moltem shield is triggered.
    Is this according to your design?
    Yeah, that’s the case.


    Think of it like this, while I am moving, trigger a skill after every 2 seconds. In case I stops moving, stop triggering that skill.

    OR

    After 2 seconds, check if i am running, if yes trigger the skill, if not wait for player to run and then trigger the skill and reset.

    If you have a different use case please explain it in detail and I will see what I can do about it. Assume I know nothing about your build or molten shield skill.

    Originally Posted by vvvatlas View Post
    Yeah, I was noticing this yesterday with my defensive flask, is there a way we could make it trigger and then have a condition to make it wait for the duration of the flask charge?
    Use flask effect condition.
    Last edited by GameHelper; 11-02-2021 at 12:49 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #824
    Xlouw's Avatar Member
    Reputation
    2
    Join Date
    Jul 2021
    Posts
    2
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You have this picture on the FAQ: Screenshot_1.jpg

    With what, do u trigger this nearby enemies status effect? is it the tukohama buff?
    Btw, really nice tool, really love the customisating possibilities.

  16. #825
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by Xlouw View Post
    You have this picture on the FAQ: Screenshot_1.jpg

    With what, do u trigger this nearby enemies status effect? is it the tukohama buff?
    Btw, really nice tool, really love the customisating possibilities.
    even i don't know. also I haven't seen the charges go up ( I think it's 1 of the Major God pathyeon).
    If I did not reply to you, it mean the question you are asking is stupid.

Similar Threads

  1. "Light" Version of PoE HUD
    By deimudda69 in forum Path of Exile
    Replies: 41
    Last Post: 01-04-2020, 09:44 PM
  2. Replies: 34
    Last Post: 12-14-2019, 11:08 AM
  3. US version of TBC needed
    By Victor in forum World of Warcraft General
    Replies: 0
    Last Post: 01-16-2007, 05:08 AM
  4. Cracked version of Fraps?
    By Amedis in forum Community Chat
    Replies: 36
    Last Post: 12-04-2006, 12:00 AM
  5. new version of Studio
    By wrigley in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 12-02-2006, 06:35 PM
All times are GMT -5. The time now is 10:19 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search