GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #271
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wlastas View Post
    For AreaLoadingState I use the loading screen detection - this is a regular frame that has a Visible /unvisible property and this method works fine
    I can find this offset myself and share
    InGameState -the principle is also not necessary, it is enough to detect the invalidity of my Entity hero and than detect the visibility of the login or the choice of the hero frames
    i thought ExileApi used a StdMap for going to these states: ExileApi/GameStateContoller.cs at afdf03c269840c7fbfe2fc2b21523e29f6c7556e . Queuete/ExileApi . GitHub
    this isn't a StdMap anymore also, there are no keys. that's what I am saying. Anyway, I have figure out a way to remove this road-block.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks GameAssist (1 members gave Thanks to GameHelper for this useful post)
  3. #272
    tab1ta0000's Avatar Member
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    well why new update my Helper keep closing for a few sec appear the UI ?!?

  4. #273
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    ...Core/PoEMemory/MemoryObjects/GameStateContoller.cs
    ...public class AreaLoadingState : GameState
    Ah, now I see what you were talking about ..
    Never used this method.
    Hopefully this will still work. => gc.Area.CurrentArea
    Code:
     /// <summary>
            /// Detect map changrd and loading new map(in new thred) if need
            /// </summary>
            public void CheckMapChanged() {
                var cmh = gc.Area.CurrentArea.Hash; // current map hash
                if(cmh != map_hash) {
                    map_hash = cmh;
                    last_map_name = gc.Area.CurrentArea.DisplayName;

  5. #274
    tab1ta0000's Avatar Member
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    I got this error, my helper just shows up a few sec then dissapearing please help me
    23-Oct-21 02:47 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 173
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 207
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 236
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 163
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  6. #275
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    new blocker: entity component system data structure changed.
    Ah man, GGG really fucked me up this league. this is going to take time.

  7. Thanks BrasileirinhoPe, Smokin76, botelho, criticz, dodger, Dant121, murcielago14, noneyatemp (8 members gave Thanks to GameHelper for this useful post)
  8. #276
    omgzombie's Avatar Member
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    Originally Posted by zaafar View Post
    new blocker: entity component system data structure changed.
    Ah man, GGG really fucked me up this league. this is going to take time.
    thank you for your work.
    take all the time that you need )

  9. #277
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    updated game helper download from the first post. (3 hour into the league ) sorry for the delay!


    Flask Manager still not working but at-least you will have a map. while you use this, I will fix flask manager and other minor bugs.



    NOTE: this is pre-release so please expect bugs!!! I will upload a new version soon that have 0 bugs!

  10. Thanks Forumuser1000, KVon, hurrhurr1, AROR64 (4 members gave Thanks to GameHelper for this useful post)
  11. #278
    Forumuser1000's Avatar Active Member
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    Best of luck getting everything up and running Zaafar. Your contribution to the community with this is amazing. The game is basically unplayable without something like this, or what Querette makes.

  12. #279
    applepie90's Avatar Member
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    Thanks zaafar, appreciate you and others that make these amazing tools.

  13. #280
    pokerddd's Avatar Member
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    for some reason it colse itself after i open game or launch it while in game

  14. #281
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by pokerddd View Post
    for some reason it colse itself after i open game or launch it while in game
    share the Error.log with me.

  15. #282
    hurrhurr1's Avatar Member
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    Originally Posted by zaafar View Post
    updated game helper download from the first post. (3 hour into the league ) sorry for the delay!


    Flask Manager still not working but at-least you will have a map. while you use this, I will fix flask manager and other minor bugs.



    NOTE: this is pre-release so please expect bugs!!! I will upload a new version soon that have 0 bugs!
    Thanks a lot!

  16. #283
    pokerddd's Avatar Member
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    Originally Posted by zaafar View Post
    share the Error.log with me.
    23.10.2021 1:11 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 173
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 204
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 233
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 160
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 70
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__10_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

  17. #284
    BHLDepression's Avatar Member
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    For me it seems preload is the only thing working ATM. But thanks for working on this at league start!

  18. #285
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by pokerddd View Post
    23.10.2021 1:11 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 173
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 204
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 233
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 160
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 70
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__10_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    looks like you didn't download the new verision. please download it again in a new folder.
    Also, if you are using CE, make sure you use CE AFTER GH & Game is started.
    CE modifies a pattern that gamehelper is looking at.

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