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Member
Originally Posted by
zaafar
Send me POE process name in the “detail” tab of the task manager. Also, put POE game in window mode and send me title name.
Brother, please check the process name and window title in the details.Link:TeraBox Password:4u2a Link:TeraBox Password:42d6
Last edited by 10243245; 10-22-2021 at 08:19 AM.
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Originally Posted by
10243245
Brother, please check the process name and window title in the details.Link:
TeraBox Password:4u2a Link:
TeraBox Password:42d6
try this: GameHelper-windows-latest.zip
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Active Member
Thank you very much. Is there any need for detection testing? I have few account (old without 3rd party software flag and old marked for 3rd party). I have some time to do it, but probably will not get with them to maps (I don't have that much time).
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Originally Posted by
EthEth
Thank you very much. Is there any need for detection testing? I have few account (old without 3rd party software flag and old marked for 3rd party). I have some time to do it, but probably will not get with them to maps (I don't have that much time).
not an expert in that area, I will let the community members answer that, all i know is to use limited user method and GGG don't give a fuck (up till now).
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Post Thanks / Like - 1 Thanks
armory236 (1 members gave Thanks to GameHelper for this useful post)
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Contributor
So as I understand this tool could be updated only an hour into the league? Or It's possible to get the offsets during queue?
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Member
any chance of inventory/stash functionality like stashie, and loot pickup simplepickit style (just grab everything lootfilter shows) or something getting added?
for me those were prob most used functionalities of poehud/exileapi to reduce the clicking
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Originally Posted by
arturino009
So as I understand this tool could be updated only an hour into the league? Or It's possible to get the offsets during queue?
no. 1 hour after i get into the game.
Originally Posted by
xxfearxx
any chance of inventory/stash functionality like stashie, and loot pickup simplepickit style (just grab everything lootfilter shows) or something getting added?
for me those were prob most used functionalities of poehud/exileapi to reduce the clicking

nop.
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Originally Posted by
zaafar
->
btw if you use tile path it might be more accurate (Something I haven't tested yet ~ I might do it in next league if I feel that current implementation is wasting ppl time cuz it's not accurate).
I have implemented binding important map locations to title names - as you recommended. Works great!!! In theory, I can export them for your program.
I also plan to test them all additionally on the current league. Let's agree on the data format
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Originally Posted by
wlastas
I have implemented binding important map locations to title names - as you recommended. Works great!!! In theory, I can export them for your program.
I also plan to test them all additionally on the current league. Let's agree on the data format
I have some bad news. they have changed StdMap where all the game states were stored. it's not stdmap anymore. it's a stdlist now and the keys are encrypted (i think)...
so we can't get "InGameState" "AreaLoadingState" anymore.
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Contributor
Originally Posted by
zaafar
I have some bad news. they have changed StdMap where all the game states were stored. it's not stdmap anymore. it's a stdlist now and the keys are encrypted (i think)...
so we can't get "InGameState" "AreaLoadingState" anymore.
So sadly I don't really understand the specifics. What are the implications? Is cheating (from memory reading) for PoE dead now?
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Originally Posted by
arturino009
So sadly I don't really understand the specifics. What are the implications? Is cheating (from memory reading) for PoE dead now?
This of this as a road block.
1: GameHelper will take time to update (maybe 2 - 3 hours).
2: ExileApi will take longer, depending on which developer is working on it right now and is as ready as I am.
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Contributor
Originally Posted by
zaafar
This of this as a road block.
1: GameHelper will take time to update (maybe 2 - 3 hours).
2: ExileApi will take longer, depending on which developer is working on it right now and is as ready as I am.
Damn that actually scared me lol. Take all the time you need. I thought they significantly changed their AntiCheat
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Member
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つ Zaafar take my energy ༼ つ ◕_◕ ༽つ
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Member
Originally Posted by
zaafar
This of this as a road block.
1: GameHelper will take time to update (maybe 2 - 3 hours).
well its still very fast update. Hope everything gonna work
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Originally Posted by
zaafar
I have some bad news. they have changed StdMap where all the game states were stored. it's not stdmap anymore. it's a stdlist now and the keys are encrypted (i think)...
so we can't get "InGameState" "AreaLoadingState" anymore.
For AreaLoadingState I use the loading screen detection - this is a regular frame that has a Visible /unvisible property and this method works fine
I can find this offset myself and share
InGameState -the principle is also not necessary, it is enough to detect the invalidity of my Entity hero and than detect the visibility of the login or the choice of the hero frames
Last edited by GameAssist; 10-22-2021 at 01:45 PM.