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Originally Posted by
arturino009
I guess this should be the best way. Is there some unique identifier for each item so I could differentiate those that are already saved?
this method is slow and highly dependent on fps and lags
Just make your own hash function, which will always produce the same hash for same items or with the same important items parameters , regardless of the current game session, location in memory, inventory or stash tab.
for example: hash from CTRL+C .text fits perfectly
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Member
Originally Posted by
wlastas
By the way, I wanted to know if I understand correctly that we can rotate the game camera while looking at the hero, but this is unsafe due to the fact that it is written into the memory of the POE.
Has anyone tried to do this - and were there any consequences
I haven't tried it, but technically it is possible since camera is client-side, no idea how hard it will be though.
Originally Posted by
wlastas
The idea is to raise the camera strictly vertically above the hero, approximately one meter above the ground, thereby minimizing the camera's field of view as much as possible and, possibly, dramatically increasing the FPS.
Would be less risky and easier to use PoeSmoother / Nulleffects / a null-renderer.
If you're looking to do it to make pathfinding easier, WorldToScreen with some clever tricks should be more than enough.
Originally Posted by
wlastas
Or, conversely, step aside in order to be able to click on previously inaccessible objects at a great distance and thereby activate the built-in POE path / way search/finding
PoE has maximum range for ground/entity interaction, so this would be useless. (server doesn't accept packets that interact too far away from you)
Last edited by NoobToken; 04-11-2021 at 01:41 PM.
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Originally Posted by
NoobToken
I haven't tried it, but technically it is possible since camera is client-side, no idea how hard it will be though.
...
PoE has maximum range for ground/entity interaction, so this would be useless. (server doesn't accept packets that interact too far away from you)
Yes, there is a limitation.
I checked this by setting the screen size to 2087x700 and measuring the distance to the bot, moving it closer and closer and clicking on the ground next to it
The server starts to react when the distance is less than 140 grid units.
for standard screen proportions and camera position, this is the maximum possible click distance less than 80 grid units - in the upper right corner
dist140gp.jpg
Last edited by GameAssist; 04-11-2021 at 02:21 PM.
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Member
Anyone else having issues with minimap icons on the new release?
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Member
Originally Posted by
SuhzWarmane
Anyone else having issues with minimap icons on the new release?
Yes minimap icons aren't working for me too. PreloadAlert works fine tho
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Originally Posted by
Queuete
.....
Zana is included in the default configuration.
there is PreloadAlert/preload_alerts.txt at master . Queuete/PreloadAlert . GitHub no mention of Zana in the current config file on the site.
I have her portal on the map, but there is no alert
and preloaded string with Zana:
Code:
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/rig_81f91f10.smd
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/blue_wisp.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes/petal1.fmt
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/red_wisp.mat.matgraph
Art/Textures/NPC/Zana/Zanaskirtc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/rig.amd
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/blue_wisp.mat
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/plasma_wave.mat.matgraph
Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalNoOffset.ao
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/rose2.mat
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/zanaportalnooffset.sm
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lens_flare_glare.mat
SynthesisZanaPortal.bank
Art/Textures/NPC/Zana/ZanaBodyc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/clouds_blurryc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lens_flare_glare.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lines_vc.mat.matgraph
Metadata/Particles/ZanaPortal/petals_pnt.pet
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/rose2.mat.matgraph
Metadata/Particles/ZanaPortal/petals_line.pet
Metadata/Particles/ZanaPortal/beams.fxgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/red_wisp.mat
I suspect that the preload_alerts_personal.txt are responsible for Zana.
Could you share yours or should I make my own?
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Contributor
Originally Posted by
wlastas
there is
PreloadAlert/preload_alerts.txt at master . Queuete/PreloadAlert . GitHub no mention of Zana in the current config file on the site.
I have her portal on the map, but there is no alert
and preloaded string with Zana:
Code:
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/rig_81f91f10.smd
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/blue_wisp.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes/petal1.fmt
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/red_wisp.mat.matgraph
Art/Textures/NPC/Zana/Zanaskirtc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/rig.amd
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/blue_wisp.mat
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/plasma_wave.mat.matgraph
Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalNoOffset.ao
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/rose2.mat
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/Scenes_noOffset/zanaportalnooffset.sm
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lens_flare_glare.mat
SynthesisZanaPortal.bank
Art/Textures/NPC/Zana/ZanaBodyc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/clouds_blurryc.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lens_flare_glare.mat.matgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/lines_vc.mat.matgraph
Metadata/Particles/ZanaPortal/petals_pnt.pet
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/rose2.mat.matgraph
Metadata/Particles/ZanaPortal/petals_line.pet
Metadata/Particles/ZanaPortal/beams.fxgraph
Art/particles/NPC/League/Synthesis/Zana/MemoryPortal/red_wisp.mat
I suspect that the preload_alerts_personal.txt are responsible for Zana.
Could you share yours or should I make my own?
It's handled internally by the plugin.
PreloadAlert/PreloadAlert.cs at d1a2544cb0e9b4fdc04b24c502f1762dd360e996 . Queuete/PreloadAlert . GitHub
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Post Thanks / Like - 1 Thanks
GameAssist (1 members gave Thanks to snowhawk for this useful post)
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Originally Posted by
snowhawk
Hm.... I saw this line
I also saw Zana on my map and a failed alert.
Then in order to understand why it does not work I added in Parse():
Code:
var fname = @"C:\log\Zana.txt"; File.WriteAllText(fname, "");
using(var sw = File.AppendText(fname)) {
foreach(var file in allFiles) {
if(file.Value.ChangeCount != ui.gc.Game.AreaChangeCount) continue;
var text = file.Key;
if(text.Contains('@')) text = text.Split('@')[0];
if(text.Contains("Zana")) {
sw.WriteLine(text);
}
CheckForPreload(text);
}
}
reparce & and got a text file with the content shown above^^
As you can see there is no line corresponding to "Wild/StrDexInt", coz my Zana not "Wild" mb?
seem to begin to understand :-))
I think it's worth adding an alert not even for "wild" masters, so as not to forget to find them on the map
Last edited by GameAssist; 04-13-2021 at 02:23 AM.
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Active Member
༼ つ ◕_◕ ༽つ QUEUE TAKE MY ENERGY༼ つ ◕_◕ ༽つ
should we start the pray already? lol
Hopefully everything will be fine on friday.
Cheers!!
GH it's like cocaine, once you used, you can't forget.
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Originally Posted by
MACROS4LIFE
༼ つ ◕_◕ ༽つ QUEUE TAKE MY ENERGY༼ つ ◕_◕ ༽つ
should we start the pray already? lol
Hopefully everything will be fine on friday.
Cheers!!
Dude, you have been giving energy since 2015. how much energy you got!
Last edited by GameHelper; 04-13-2021 at 03:09 PM.
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Active Member
Originally Posted by
zaafar
Dude, you have been giving energy since 2015. how much energy you got!

I am a no lifer with no friends and no girlfriend. Give me some credits.
My life now is basically play poe and dota 2.
I already had problems with alcohol, drugs, partys, I got married once and everything sucks and ended pretty bad.
I feel like my life is shit now but was not that better when I was not addicted in video games, you know, life sucks anyway and eventually everyone and everything will disappoint you.
Then I just realized dota2 and poe its bad but atleast its always there for me, when nobody else was.
peace
Last edited by MACROS4LIFE; 04-13-2021 at 06:05 PM.
GH it's like cocaine, once you used, you can't forget.
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Post Thanks / Like - 2 Thanks
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Originally Posted by
MACROS4LIFE
...
I feel like my life is shit now but was not that better when I was not addicted in video games, you know, life sucks anyway and eventually everyone and everything will disappoint you.
Then I just realized dota2 and poe its bad but atleast its always there for me, when nobody else was.
peace
A good way to get rid of your addiction to video games is to start coding and automate your actions.
At some point, when something starts to work out, the programming process becomes extremely exciting and you simply cannot play the old way
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Active Member
Originally Posted by
wlastas
A good way to get rid of your addiction to video games is to start coding and automate your actions.
At some point, when something starts to work out, the programming process becomes extremely exciting and you simply cannot play the old way
Then he will get addiction to coding. Life is what you want to live, It's normal to be lost in life.
Could you share these plugin code?(https://www.ownedcore.com/forums/att...-3-13-hero-jpg)
Thank you.
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Originally Posted by
Aoooooooo
Then he will get addiction to coding. Life is what you want to live, It's normal to be lost in life.
Could you share these plugin code?(
att...-3-13-hero-jpg)
Thank you.

I do not use ExileAPI, and I do not have a plugin ready for it.
I've also suggested for a long time to integrate login and hero select in ExileAPI, but Queuete said that they are not suitable, since his API is not for bots^^
Are you interested in the current hero selection window offset or what?
The code that draws the frame borders is standard.
I posted this a long time ago[check last update] - will it work?
mmo...ml#post4280002
right now i using:
https://www.ownedcore.com/forums/mmo...ml#post4299497
As of 3.14 I will update them very quickly
Last edited by GameAssist; 04-14-2021 at 11:00 AM.
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Active Member
Originally Posted by
MACROS4LIFE
I am a no lifer with no friends and no girlfriend. Give me some credits.
My life now is basically play poe and dota 2.
I already had problems with alcohol, drugs, partys, I got married once and everything sucks and ended pretty bad.
I feel like my life is shit now but was not that better when I was not addicted in video games, you know, life sucks anyway and eventually everyone and everything will disappoint you.
Then I just realized dota2 and poe its bad but atleast its always there for me, when nobody else was.
peace
Bro you're a legend, never give up mate WE IN DIS TOGETHER
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Post Thanks / Like - 1 Thanks
MACROS4LIFE (1 members gave Thanks to NoodlesAreTheBest for this useful post)