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  1. #556
    Aoooooooo's Avatar Active Member
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    Originally Posted by zaafar View Post
    wouldn't that be Aoooooooo? someone who said "I will pull request tomorrow"?
    not me, it is @mm3141, mm3141 pull request earlier than me. I planned to pull request today. It doesn't seem to be needed anymore
    He is a genius.
    Last edited by Aoooooooo; 04-11-2021 at 02:27 AM.

    ExileAPI 3.13 Release
  2. #557
    Aoooooooo's Avatar Active Member
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    Originally Posted by wlastas View Post
    Tell me what is here (on this forum) username of the mm3141 . GitHub
    It's @mm3141

  3. #558
    albertowolf2000's Avatar Member
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    when we can use the application again?. I am not a programmer.
    I understand that you are fixing the errors but I do not know if it is already operational to be used.
    Thanks at all for your effort.

  4. #559
    Sdelp's Avatar Member
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    Originally Posted by albertowolf2000 View Post
    when we can use the application again?. I am not a programmer.
    I understand that you are fixing the errors but I do not know if it is already operational to be used.
    Thanks at all for your effort.
    mm3141 pushed the FileRoot fix already. It's working fine.

  5. #560
    albertowolf2000's Avatar Member
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    Ok....i am not be able to complied with visual studio.....i compiled but dont works..... must we wait to Queuete compiled?

  6. #561
    paella92's Avatar Member
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    Originally Posted by Sdelp View Post
    mm3141 pushed the FileRoot fix already. It's working fine.
    cant seem to compile. anyone that has the latest compiled version? thanks!

  7. #562
    philpsk's Avatar Member
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    Originally Posted by Sdelp View Post
    mm3141 pushed the FileRoot fix already. It's working fine.
    I compiled the exileapi uploaded 22 hours ago using visual studio, but the preload-alert doesn't work. (Maybe because I don't know how to use it properly.)

    Can we get the readey version that has been patched?

  8. #563
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    oh sorry, I just took this information with the item tooltip , but i found an easier solution

    you need an ItemData class here:
    Stashie/ItemData.cs at master . Arecurius0/Stashie . GitHub
    Code:
    var inventory = gc.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory];
                var invItems = inventory.VisibleInventoryItems;
                var item =  new ItemData(invItems[0]);
    var mods = item.GetComponent<Mods>(); contain the mods you need

    Although reading the tooltip is more universal - for example, you can get information about item insade the
    Curio Display - Official Path of Exile Wiki that are not in your inventory

    Attachment 77050
    Yes, it's true that this shows the mods of an item, but this is not exactly what I need. It shows all mods with their 'technical' names. What I need is the stuff you get when you press CTRL+C on an item. Item tooltip is probably the closest thing to what I need. Maybe there is a way to get the item tooltip WITHOUT howering the item? Maybe I can convert NormalInventoryItem to its HoverUI tooltip or something?

    Short version what I need: I want to get CTRL+C of an item without actually clicking on it. For example, I would like to get CTRL+C of every item in my inventory.

  9. #564
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    Yes, it's true that this shows the mods of an item, but this is not exactly what I need. It shows all mods with their 'technical' names. What I need is the stuff you get when you press CTRL+C on an item. Item tooltip is probably the closest thing to what I need. Maybe there is a way to get the item tooltip WITHOUT howering the item? Maybe I can convert NormalInventoryItem to its HoverUI tooltip or something?

    Short version what I need: I want to get CTRL+C of an item without actually clicking on it. For example, I would like to get CTRL+C of every item in my inventory.
    the process memory definitely contains exactly what goes into the clipboard and theoretically you can try to link it with an item, but I'm not at all sure that this line is formed regardless of whether you brought the mouse to the item or not. Most likely, it is formed just when you bring the mouse to it.
    In any case, the above method allows you to format the string you need yourself.
    What do you need it for? is it possible to point to an object with the mouse?

  10. #565
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    wouldn't that be Aoooooooo? someone who said "I will pull request tomorrow"?
    By the way, I wanted to know if I understand correctly that we can rotate the game camera while looking at the hero, but this is unsafe due to the fact that it is written into the memory of the POE.
    Has anyone tried to do this - and were there any consequences

    The idea is to raise the camera strictly vertically above the hero, approximately one meter above the ground, thereby minimizing the camera's field of view as much as possible and, possibly, dramatically increasing the FPS.

    Or, conversely, step aside in order to be able to click on previously inaccessible objects at a great distance and thereby activate the built-in POE path / way search/finding
    Last edited by GameAssist; 04-11-2021 at 08:16 AM.

  11. #566
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    the process memory definitely contains exactly what goes into the clipboard and theoretically you can try to link it with an item, but I'm not at all sure that this line is formed regardless of whether you brought the mouse to the item or not. Most likely, it is formed just when you bring the mouse to it.
    In any case, the above method allows you to format the string you need yourself.
    What do you need it for? is it possible to point to an object with the mouse?
    Basically I want to make a plugin that automatically prices rare items in my stash. I can do that by sending items CTRL+C data to Poe Price Info - Path of Exile Item Price Check (the formatting is pretty strict). I would prefer if I could do that without hovering an item, but I might price items only when they are hovered as an alternative. I just hoped there would be an easy way, without formatting every single mod myself.

  12. #567
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    Basically I want to make a plugin that automatically prices rare items in my stash. I can do that by sending items CTRL+C data to Poe Price Info - Path of Exile Item Price Check (the formatting is pretty strict). I would prefer if I could do that without hovering an item, but I might price items only when they are hovered as an alternative. I just hoped there would be an easy way, without formatting every single mod myself.
    ah Poe Price Info - Path of Exile Item Price Check (
    This service is extremely slow and unstable. And the results of the work are extremely inaccurate.
    I also planned to use it, but ditched the idea in favor of a simple self-written evaluation function.
    I think all ExileAPI users need to train their common neural network, which will adequately evaluate things.

    In general, the algorithm for automatically id / evaluating / throwing to the ground (if it's shit) is extremely productive.
    Last edited by GameAssist; 04-11-2021 at 08:07 AM.

  13. #568
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    ah Poe Price Info - Path of Exile Item Price Check (
    This service is extremely slow and unstable. And the results of the work are extremely inaccurate.
    I also planned to use it, but ditched the idea in favor of a simple self-written evaluation function.
    I think all ExileAPI users need to train their common neural network, which will adequately evaluate things.

    In general, the algorithm for automatically id / evaluating / throwing to the ground (if it's shit) is extremely productive.
    Well, yeah, it's not the best. But it's the only one that I know of that exists. I don't really want to use it to price check items (because I know that it's bad at it), but to determine if the item is worth to even look at. But it still would be worth to know if I can get that CTRL+C data

  14. #569
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    Well, yeah, it's not the best. But it's the only one that I know of that exists. I don't really want to use it to price check items (because I know that it's bad at it), but to determine if the item is worth to even look at. But it still would be worth to know if I can get that CTRL+C data
    if you still identify the item =>
    bring the mouse to it
    and press CTRL+C on the keyboard emulator for copy to the clipboard item info
    and paste the ready-made line from the clipboard + item "id" to your "database", processing and etc

    Clipboard.GetText Method (System.Windows.Forms) | Microsoft Docs
    Last edited by GameAssist; 04-11-2021 at 09:50 AM.

  15. #570
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    if you still identify the item =>
    bring the mouse to it
    and press CTRL+C on the keyboard emulator for copy to the clipboard item info
    and paste the ready-made line from the clipboard + item "id" to your "database", processing and etc

    Clipboard.GetText Method (System.Windows.Forms) | Microsoft Docs
    I guess this should be the best way. Is there some unique identifier for each item so I could differentiate those that are already saved?

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