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  1. #151
    armory236's Avatar Active Member
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    Originally Posted by snowhawk View Post
    If by "F12 button functionality" we're talking about toggling the menuwindow, then I'm unable to reproduce any toggling issues on a fresh install when Path Of Exile is the active window. I've always had issues, like interacting with DevTree, when the game isn't the active window.

    Steps taken on fresh install:

    1. Grab latest release from github - Releases . Queuete/ExileApi . GitHub
    2. Extract it to a clean folder called "poehud".
    3. Set user access controls - https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user)
    4. If not testing plugincompiler, copy the attached updateSettings file to the Plugins folder. (Rename .xml to .json as I couldn't attach it to this post as a .json).
    5. Run Loader.exe


    If it's strictly occurring on start, perhaps there is plugin causing it to hang. For reference, here is a list of plugins I'm compiling/loading in a fresh install (and any known issues associated with them)

    • AdvancedTooltip
    • AdvancedUberLabLayout
    • AutoOpen
    • BasicFlask/TreeRoutine
    • Delve
    • DevTree
    • FullRareSetManager
    • HealthBars
    • HeistIcons
    • HighlightedItems
    • IconsBuilder - Missing config files in Hud's config folder (config/)
    • ItemAlert - NullRefException spam
    • MapsExchange - Missing Gma.System.MouseKeyHook.dll
    • MineDetonator
    • MinimapIcons - Missing config files in Hud's config folder (config/)
    • MiscInformation
    • PickIt
    • PreloadAlert - Missing config files in Hud's config folder (config/)
    • ProximityAlert - Missing config files in Hud's config folder (config/) and local resources from source folder
    • Stashie
    • Terrain
    • XPBar


    Edit: Just tested with mm's pull request and still no issues toggling.
    you're right, I made a fresh install and everything worked out nice and smooth
    thank you

    ExileAPI 3.12 Release
  2. #152
    voix's Avatar Member
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    I also have troubles with poehud overlay when use vulkan renderer with window fullscreen or fulscreen options. The steps above didn't work for me. Need to use dx11 or programmatically remove borders when in window mode.

  3. #153
    voix's Avatar Member
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    @armory236, I assume, it works for you because new user has dx11 on by default, but previously u use vulkan.

  4. #154
    snowhawk's Avatar Contributor
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    Originally Posted by voix View Post
    I also have troubles with poehud overlay when use vulkan renderer with window fullscreen or fulscreen options. The steps above didn't work for me. Need to use dx11 or programmatically remove borders when in window mode.
    Has Vulkan ever been supported? Thought this was strictly DX11.

  5. #155
    soulreaper259's Avatar Member
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    The Game structure is still for DirectX. Vulkan gets the information it needs from directx and then renders it instead of directx rendering it directly. ( i could be wrong about the process but thats how i believe it is)

  6. #156
    snowhawk's Avatar Contributor
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    Originally Posted by soulreaper259 View Post
    The Game structure is still for DirectX. Vulkan gets the information it needs from directx and then renders it instead of directx rendering it directly. ( i could be wrong about the process but thats how i believe it is)
    I mean this program supporting another renderer besides DX11. I can't play with it as my potato still has a 470 GTX, which only has partial support for Vulkan and therefore can't be used with Vulkan.

  7. #157
    loafer's Avatar Member
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    Originally Posted by voix View Post
    I also have troubles with poehud overlay when use vulkan renderer with window fullscreen or fulscreen options. The steps above didn't work for me. Need to use dx11 or programmatically remove borders when in window mode.
    I have used this and TC's version with vulkan and never had any issues. Tho of late I switched back to dx11 just cause vulkan keeps crashing on me in full deli maps.

  8. #158
    MACROS4LIFE's Avatar Active Member
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    HUD has never been soooo smoothly. Ty A LOT Queue!
    What a boss we have right here.
    Last edited by MACROS4LIFE; 09-30-2020 at 01:12 AM.
    GH it's like cocaine, once you used, you can't forget.

  9. #159
    roska's Avatar Active Member
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    Is there a pause key for minedetonator so you could stack mines?
    GitHub - TehCheat/MineDetonator: ExileApi plugin that detonates mines automatically

  10. #160
    Queuete's Avatar Elite User
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    Originally Posted by snowhawk View Post
    • IconsBuilder - Missing config files in Hud's config folder (config/)
    • MinimapIcons - Missing config files in Hud's config folder (config/)
    • PreloadAlert - Missing config files in Hud's config folder (config/)
    Those configs went to the specific plugins in my versions. I dont see a reason why there should be standalone plugins if they are tight coupled to the Api.

    Originally Posted by voix View Post
    I also have troubles with poehud overlay when use vulkan renderer with window fullscreen or fulscreen options. The steps above didn't work for me. Need to use dx11 or programmatically remove borders when in window mode.
    I am using vulkan since last league without any problems. When they released the vulkan renderer there was an issue with their windowed fullscreen option. Since ggg fixed this there should not be any notable difference betweend vulkan and dx11 for the hud.

    Please elaborate your problems a bit. The hud is not starting at all when you use vulkan? Or throwing an error? What happens.

    Originally Posted by MACROS4LIFE View Post
    HUD has never been soooo smoothly. Ty A LOT Queue!
    What a boss we have right here.
    Thanks for your good feedback. Its been mostly @mm3141 and @snowhawk updating the offsets this league. Especially mm3141 made the early version possible!

  11. Thanks MACROS4LIFE (1 members gave Thanks to Queuete for this useful post)
  12. #161
    voix's Avatar Member
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    Originally Posted by Queuete View Post
    I am using vulkan since last league without any problems. When they released the vulkan renderer there was an issue with their windowed fullscreen option. Since ggg fixed this there should not be any notable difference betweend vulkan and dx11 for the hud.

    Please elaborate your problems a bit. The hud is not starting at all when you use vulkan? Or throwing an error? What happens.
    So u can use now poehud overlay with vulkan renderer? As I know, ggg still not fixed this problem. Any overlay just loses its focus and can't be in front of game. U can move your cursor on place where overlay should be and then focus switching on overlay again until u move out ur cursor. So I can use autoflasks for example but don't see any overlays as icons, bars and so on.

  13. #162
    Queuete's Avatar Elite User
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    Originally Posted by voix View Post
    So u can use now poehud overlay with vulkan renderer? As I know, ggg still not fixed this problem. Any overlay just loses its focus and can't be in front of game. U can move your cursor on place where overlay should be and then focus switching on overlay again until u move out ur cursor. So I can use autoflasks for example but don't see any overlays as icons, bars and so on.
    Yes. I am using it this way, including MinimapIcons and Healthbars.

  14. Thanks BossManAdrostos (1 members gave Thanks to Queuete for this useful post)
  15. #163
    minglee's Avatar Member
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    Thank you guys! This version of hud insaaaaaaane!

  16. #164
    Smokin76's Avatar Member
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    When running Vulkan, all my flasks and things seem to work, but dont get anything overlay related to show up. Not sure exactly what im doing wrong, as far as that goes.


    Edit: works if i straight run the game Windowed but some text seems jumbled up in game. Ill keep playing with it
    Last edited by Smokin76; 09-30-2020 at 12:15 PM.

  17. #165
    omgsosorry's Avatar Member
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    Can confirm this happens to me also ^

    Only overlays not working

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