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  1. #136
    Queuete's Avatar Elite User
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    Originally Posted by omgsosorry View Post
    https://i.imgur.com/81TLOuh.png

    Tried adding folder via poehelper/Plugins/Source (and compiled), mine detonator doesn't show.

    Tried adding via Github, doesnt show either, what gives?

    edit: upon further digging, turns out exileapi cant load due to missing .dll from minedetonator github, so i need to compile the plugin before using, but it is not compiling nor can i find the compileplugins.bat
    I will repeat myself:
    In case something wont happen as you expect, please take a look into the Log (F12 -> Core -> Show Log window). There could be some error messages which are useful when you seek help from other community members.
    I am not sure what you mean by "Tried adding folder...". You probably got only the source and no compiled version? Adding that to the compiled directory wont do anything good.
    You dont need to compile the plugin before adding, but you need to follow the instructions in the first post.

    ExileAPI 3.12 Release
  2. #137
    kingstone3k's Avatar Member
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    Hi why am I getting this error?

    Imgur: The magic of the Internet

  3. #138
    blackpc's Avatar Member
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    this program is absolutely amazing!!! WOW!

  4. #139
    Queuete's Avatar Elite User
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    Originally Posted by kingstone3k View Post
    Hi why am I getting this error?

    Imgur: The magic of the Internet
    From the first post:
    Troubleshooting

    1. The Hud wont start.
    - Windows 10 is the only supported system
    - download and install .NET 4.8 runtime Download .NET Framework 4.8 Web Installer
    - turn of your firewall and antivirus and try again. (Thanks @bobTheBuilder69)
    - make sure you run the 64x PoE client
    - make sure you use the standalone client (NOT Steam, NOT Epic Launcher)

  5. Thanks wizzle2k (1 members gave Thanks to Queuete for this useful post)
  6. #140
    rynosuki's Avatar Member
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    When trying to update the ExileAPI i get an error message when trying to kill the loader, access denied. You got any solution for this or shall i just keep updating thru the github?

  7. #141
    An7hrax's Avatar Active Member
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    Originally Posted by minglee View Post
    anyone got AUTOOPEN plugin working for this version?
    I copied the old compiled version into the folder and it's working without a problem.

  8. #142
    omgsosorry's Avatar Member
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    Originally Posted by Queuete View Post
    I will repeat myself:


    I am not sure what you mean by "Tried adding folder...". You probably got only the source and no compiled version? Adding that to the compiled directory wont do anything good.
    You dont need to compile the plugin before adding, but you need to follow the instructions in the first post.
    yeah logs show that it cant detect the .dll from minedetonator, which i checked there isnt hence i was wondering if i needed to compile it myself or what not

  9. #143
    armory236's Avatar Active Member
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    latest update has lead to F12 button nonfunctionality (idk whether it's a bug or a feature)
    could you please check the latest release?

  10. #144
    kingstone3k's Avatar Member
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    Originally Posted by Queuete View Post
    From the first post:
    Imgur: The magic of the Internet

  11. #145
    anonymous-mink's Avatar Member
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    Originally Posted by armory236 View Post
    latest update has lead to F12 button nonfunctionality (idk whether it's a bug or a feature)
    could you please check the latest release?
    Works for me. Try right-clicking the system tray icon and selecting "Bring to Front", see if that helps. Very, very occasionally it also stops getting input if I click in the game while the GUI is open, but only after it shows up. Also, logs. check those for errors, or the note it can't find the game client.

  12. #146
    anonymous-mink's Avatar Member
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    Originally Posted by RatMonkey View Post
    Ok guys, fixed it I think. Tested it and it works now, or should
    Updated DLL: Release Delve Walls . SquirrelRat/DelveWalls . GitHub
    The latest version fails to compile for me, as it needs a reference to `System.Numerics` added to the solution. (I have no idea what the non-GUI version of that is like, I just used VS2019 community to add it.)

    Actually, git. Found the meaningful diff, sent a PR. Hopefully it works, if not I'm sure you can do that yourself.

  13. Thanks Queuete, RatMonkey (2 members gave Thanks to anonymous-mink for this useful post)
  14. #147
    RatMonkey's Avatar Contributor
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    Originally Posted by anonymous-mink View Post
    The latest version fails to compile for me, as it needs a reference to `System.Numerics` added to the solution. (I have no idea what the non-GUI version of that is like, I just used VS2019 community to add it.)

    Actually, git. Found the meaningful diff, sent a PR. Hopefully it works, if not I'm sure you can do that yourself.
    Thanks. Merged the PR. Forgot to add the reference before.

  15. Thanks Queuete (1 members gave Thanks to RatMonkey for this useful post)
  16. #148
    Queuete's Avatar Elite User
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    Originally Posted by rynosuki View Post
    When trying to update the ExileAPI i get an error message when trying to kill the loader, access denied. You got any solution for this or shall i just keep updating thru the github?
    Please post a screenshot of the Updater.exe window / send me a PN with that.
    Are you running the Loader.exe as normal user or as admin?

    Originally Posted by omgsosorry View Post
    yeah logs show that it cant detect the .dll from minedetonator, which i checked there isnt hence i was wondering if i needed to compile it myself or what not
    When a plugin wont compile there should be an error message with some more details, those are important.
    Furthermore the last screenshot you showed us indicated you did not follow the instructions in the first post. Otherwise your plugin would be named "MineDetonator" instead of "Mine". So your best bet is reverting all the steps you took (or a fresh install) and following the 5 steps in the first post.

    Originally Posted by armory236 View Post
    latest update has lead to F12 button nonfunctionality (idk whether it's a bug or a feature)
    could you please check the latest release?
    I experienced some faulty starts myself, I had a few cases where I needed to start the Loader.exe twice before it worked. This never happened twice in a row yet. I'll keep an eye out for that. @snowhawk04 Do you think that might be related to your last PR (especially the FileReading changes)?

    Originally Posted by kingstone3k View Post
    You answered 1 out of 5 points with an halfway related picture. You need .Net 4.8, your picture of a failed installer shows a version of 4.6.2? If you want help you should be a bit more detailed about your problems, otherwise its impossible.

  17. Thanks armory236 (1 members gave Thanks to Queuete for this useful post)
  18. #149
    snowhawk's Avatar Contributor
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    Originally Posted by Queuete View Post
    I experienced some faulty starts myself, I had a few cases where I needed to start the Loader.exe twice before it worked. This never happened twice in a row yet. I'll keep an eye out for that. @snowhawk04 Do you think that might be related to your last PR (especially the FileReading changes)?
    If by "F12 button functionality" we're talking about toggling the menuwindow, then I'm unable to reproduce any toggling issues on a fresh install when Path Of Exile is the active window. I've always had issues, like interacting with DevTree, when the game isn't the active window.

    Steps taken on fresh install:

    1. Grab latest release from github - Releases . Queuete/ExileApi . GitHub
    2. Extract it to a clean folder called "poehud".
    3. Set user access controls - https://www.ownedcore.com/forums/mmo...ited-user.html
    4. If not testing plugincompiler, copy the attached updateSettings file to the Plugins folder. (Rename .xml to .json as I couldn't attach it to this post as a .json).
    5. Run Loader.exe


    If it's strictly occurring on start, perhaps there is plugin causing it to hang. For reference, here is a list of plugins I'm compiling/loading in a fresh install (and any known issues associated with them)

    • AdvancedTooltip
    • AdvancedUberLabLayout
    • AutoOpen
    • BasicFlask/TreeRoutine
    • Delve
    • DevTree
    • FullRareSetManager
    • HealthBars
    • HeistIcons
    • HighlightedItems
    • IconsBuilder - Missing config files in Hud's config folder (config/)
    • ItemAlert - NullRefException spam
    • MapsExchange - Missing Gma.System.MouseKeyHook.dll
    • MineDetonator
    • MinimapIcons - Missing config files in Hud's config folder (config/)
    • MiscInformation
    • PickIt
    • PreloadAlert - Missing config files in Hud's config folder (config/)
    • ProximityAlert - Missing config files in Hud's config folder (config/) and local resources from source folder
    • Stashie
    • Terrain
    • XPBar


    Edit: Just tested with mm's pull request and still no issues toggling.
    Attached Files Attached Files
    Last edited by snowhawk; 09-29-2020 at 02:46 PM.

  19. #150
    wannac's Avatar Active Member
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    Is there any bugs with ItemAlert plugin?It play alert sound but not show text.

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