Tried adding via Github, doesnt show either, what gives?
edit: upon further digging, turns out exileapi cant load due to missing .dll from minedetonator github, so i need to compile the plugin before using, but it is not compiling nor can i find the compileplugins.bat
I will repeat myself:
In case something wont happen as you expect, please take a look into the Log (F12 -> Core -> Show Log window). There could be some error messages which are useful when you seek help from other community members.
I am not sure what you mean by "Tried adding folder...". You probably got only the source and no compiled version? Adding that to the compiled directory wont do anything good.
You dont need to compile the plugin before adding, but you need to follow the instructions in the first post.
1. The Hud wont start.
- Windows 10 is the only supported system
- download and install .NET 4.8 runtime Download .NET Framework 4.8 Web Installer
- turn of your firewall and antivirus and try again. (Thanks @bobTheBuilder69)
- make sure you run the 64x PoE client
- make sure you use the standalone client (NOT Steam, NOT Epic Launcher)
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wizzle2k (1 members gave Thanks to Queuete for this useful post)
When trying to update the ExileAPI i get an error message when trying to kill the loader, access denied. You got any solution for this or shall i just keep updating thru the github?
I am not sure what you mean by "Tried adding folder...". You probably got only the source and no compiled version? Adding that to the compiled directory wont do anything good.
You dont need to compile the plugin before adding, but you need to follow the instructions in the first post.
yeah logs show that it cant detect the .dll from minedetonator, which i checked there isnt hence i was wondering if i needed to compile it myself or what not
latest update has lead to F12 button nonfunctionality (idk whether it's a bug or a feature)
could you please check the latest release?
Works for me. Try right-clicking the system tray icon and selecting "Bring to Front", see if that helps. Very, very occasionally it also stops getting input if I click in the game while the GUI is open, but only after it shows up. Also, logs. check those for errors, or the note it can't find the game client.
The latest version fails to compile for me, as it needs a reference to `System.Numerics` added to the solution. (I have no idea what the non-GUI version of that is like, I just used VS2019 community to add it.)
Actually, git. Found the meaningful diff, sent a PR. Hopefully it works, if not I'm sure you can do that yourself.
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Queuete, RatMonkey (2 members gave Thanks to anonymous-mink for this useful post)
The latest version fails to compile for me, as it needs a reference to `System.Numerics` added to the solution. (I have no idea what the non-GUI version of that is like, I just used VS2019 community to add it.)
Actually, git. Found the meaningful diff, sent a PR. Hopefully it works, if not I'm sure you can do that yourself.
Thanks. Merged the PR. Forgot to add the reference before.
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Queuete (1 members gave Thanks to RatMonkey for this useful post)
When trying to update the ExileAPI i get an error message when trying to kill the loader, access denied. You got any solution for this or shall i just keep updating thru the github?
Please post a screenshot of the Updater.exe window / send me a PN with that.
Are you running the Loader.exe as normal user or as admin?
Originally Posted by omgsosorry
yeah logs show that it cant detect the .dll from minedetonator, which i checked there isnt hence i was wondering if i needed to compile it myself or what not
When a plugin wont compile there should be an error message with some more details, those are important.
Furthermore the last screenshot you showed us indicated you did not follow the instructions in the first post. Otherwise your plugin would be named "MineDetonator" instead of "Mine". So your best bet is reverting all the steps you took (or a fresh install) and following the 5 steps in the first post.
Originally Posted by armory236
latest update has lead to F12 button nonfunctionality (idk whether it's a bug or a feature)
could you please check the latest release?
I experienced some faulty starts myself, I had a few cases where I needed to start the Loader.exe twice before it worked. This never happened twice in a row yet. I'll keep an eye out for that. @snowhawk04 Do you think that might be related to your last PR (especially the FileReading changes)?
You answered 1 out of 5 points with an halfway related picture. You need .Net 4.8, your picture of a failed installer shows a version of 4.6.2? If you want help you should be a bit more detailed about your problems, otherwise its impossible.
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armory236 (1 members gave Thanks to Queuete for this useful post)
I experienced some faulty starts myself, I had a few cases where I needed to start the Loader.exe twice before it worked. This never happened twice in a row yet. I'll keep an eye out for that. @snowhawk04 Do you think that might be related to your last PR (especially the FileReading changes)?
If by "F12 button functionality" we're talking about toggling the menuwindow, then I'm unable to reproduce any toggling issues on a fresh install when Path Of Exile is the active window. I've always had issues, like interacting with DevTree, when the game isn't the active window.
If not testing plugincompiler, copy the attached updateSettings file to the Plugins folder. (Rename .xml to .json as I couldn't attach it to this post as a .json).
Run Loader.exe
If it's strictly occurring on start, perhaps there is plugin causing it to hang. For reference, here is a list of plugins I'm compiling/loading in a fresh install (and any known issues associated with them)
AdvancedTooltip
AdvancedUberLabLayout
AutoOpen
BasicFlask/TreeRoutine
Delve
DevTree
FullRareSetManager
HealthBars
HeistIcons
HighlightedItems
IconsBuilder - Missing config files in Hud's config folder (config/)