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Member
Originally Posted by
dataforager
I cannot seem to get this to work. I am using version from Epic Launcher. (PathOfExile_x64EGS.exe)
Or is there a specific hotkey to open it when its running?
It only works with the standalone launcher from GGG
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Member
Originally Posted by
Tonkan
It only works with the standalone launcher from GGG
Damn :/
Are there any autoflask options that would work for me?
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Member
Originally Posted by
dataforager
Damn :/
Are there any autoflask options that would work for me?
Check the rest of the forum for options. There are several.
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Contributor
Originally Posted by
Baki667
This may not be an ideal solution, but it is temporary until I can look at it more. Can you please add "https://github.com/IlliumIv/EliteBar" to your list of plugins, and see if having it in your ExileAPI alongside DelveWalls then makes DelveWalls work? I think I've narrowed down the problem but just want to confirm if this indeed does start showing things.
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Member
Originally Posted by
RatMonkey
This may not be an ideal solution, but it is temporary until I can look at it more. Can you please add "https://github.com/IlliumIv/EliteBar" to your list of plugins, and see if having it in your ExileAPI alongside DelveWalls then makes DelveWalls work? I think I've narrowed down the problem but just want to confirm if this indeed does start showing things.
Oh. Yeah. Forgot to report: you need to add `Graphics.InitImage("directions.png");` to your `OnLoad()` override, to get that off of disk.
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Post Thanks / Like - 1 Thanks
RatMonkey (1 members gave Thanks to anonymous-mink for this useful post)
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Contributor
Originally Posted by
anonymous-mink
Oh. Yeah. Forgot to report: you need to add `Graphics.InitImage("directions.png");` to your `OnLoad()` override, to get that off of disk.
Ok guys, fixed it I think. Tested it and it works now, or should 
Updated DLL: Release Delve Walls . SquirrelRat/DelveWalls . GitHub
+ Source: GitHub - SquirrelRat/DelveWalls: Shows the direction of delve walls from Far away using arrows, so you dont have to take a look at every path.
Thanks for heads up.
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Prooto,
levelmax (2 members gave Thanks to RatMonkey for this useful post)
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Member
Originally Posted by
dataforager
Damn :/
Are there any autoflask options that would work for me?
why not just use standalone launcher?
also anyone knows how to fix/install minedetonator? my fingers hurt
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Member
anyone got AUTOOPEN plugin working for this version?
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Member
does someone have to plugin to put in a build and it highlights the nodes on the tree?
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Member
Originally Posted by
mathiasv91
does someone have to plugin to put in a build and it highlights the nodes on the tree?
https://www.ownedcore.com/forums/mmo...ml#post4255747 (PoeHUD Plugin: Full Rare Set Manager)
on last page "Illium" links to his fork(and orginal repo etc), and there is a tree planner inside that one. No clue if it works and so. But you could try taking it from there and paste it with your other plugins and try perhaps
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Elite User
The latest update contains some fixes and changes to the AutoPluginUpdater. I also edited the first post with a bit better description, how you can add plugins.
I removed the breaking changes I mentioned earlier in here. While they make sense from a code perspective I will postpone those to later in the league, to impact less of the existing installations.
If you search for a plugin you may want to look into this extensive list.
ExileApi/Plugins/Source at master . IlliumIv/ExileApi . GitHub
There are also some updates to existing plugins you may want to look into. I may change the default ones to illimiv's in the next days. Thanks for your work.
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Member
Install Co-Pilot e for some reason, the name in HUD, desapear... Anyone know how to fix it?
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Elite User
Originally Posted by
BrasileirinhoPe
Install Co-Pilot e for some reason, the name in HUD, desapear... Anyone know how to fix it?
Please be a less vague.
In case something wont happen as you expect, please take a look into the Log (F12 -> Core -> Show Log window). There could be some error messages which are useful when you seek help from other community members.
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Member
Originally Posted by
Queuete
Please be a less vague.
https://i.imgur.com/81TLOuh.png
Tried adding folder via poehelper/Plugins/Source (and compiled), mine detonator doesn't show.
Tried adding via Github, doesnt show either, what gives?
edit: upon further digging, turns out exileapi cant load due to missing .dll from minedetonator github, so i need to compile the plugin before using, but it is not compiling nor can i find the compileplugins.bat
Last edited by omgsosorry; 09-28-2020 at 09:34 PM.
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Contributor
Originally Posted by
omgsosorry
https://i.imgur.com/81TLOuh.png
Tried adding folder via poehelper/Plugins/Source (and compiled), mine detonator doesn't show.
Tried adding via Github, doesnt show either, what gives?
edit: upon further digging, turns out exileapi cant load due to missing .dll from minedetonator github, so i need to compile the plugin before using, but it is not compiling nor can i find the compileplugins.bat
Just checked GitHub - TehCheat/MineDetonator: ExileApi plugin that detonates mines automatically and it compiled fine. Bought a smoke mine and threw a couple. It spammed detonate when I was close enough to some monsters.
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Queuete (1 members gave Thanks to snowhawk for this useful post)