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Contributor
Originally Posted by
Silent_Warrior
noticed recently that exileApi is draining fps from the game (it can be from 100 to 22 if not big group of mobs appear, or in other cases) and stutters.
Haven't experienced "this" earlier. And yeah - if i close api, all becomes normal.
you can enable debug mode in HUD and check how much plugin/entity update takes time. Also test with naked HUD (no plugins), play with TPS settings (first CORE tab, ticks per second)
github.com/vadash/EZVendor
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Queuete (1 members gave Thanks to dlr5668 for this useful post)
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Originally Posted by
dlr5668
.... , play with TPS settings (first CORE tab, ticks per second)
What's the point in editing this value? In my opinion, this interval should always exactly and dynamically correspond to the current delay. And for this we have
Code:
GameController.Game.IngameState.CurLatency
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Member
Guys, just wanted to ask something: Is drawing radius of MinimapIcons and such limited by the plagin or by the game itself?
I.e. are the all entities of the zone loaded at once or they just get added once you are near them?
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Everything working except auto flasks. Does it support another language?
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Active Member
Originally Posted by
x0z0
Guys, just wanted to ask something: Is drawing radius of MinimapIcons and such limited by the plagin or by the game itself?
I.e. are the all entities of the zone loaded at once or they just get added once you are near them?
Entities are loaded once you enter their network bubble aka if you are near enough to them. They are loaded way further than the games natural zoom suggests but if you enable a zoomhack and scroll out you can clearly see when you enter/leave that zone for entities
my github: https://github.com/Arecurius0/
Contributor of https://github.com/nymann/Stashie
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Is there a way remove minimap icons for dangerous mobs such as volatile and bearers, none of the minimap icon sliders seem to affect them. IIRC the monster types were grouped together as dangerous/warning mods in the early days of hud and there used to be an option to turn them off.
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Originally Posted by
misterchen
Is there a way remove minimap icons for dangerous mobs such as volatile and bearers, none of the minimap icon sliders seem to affect them. IIRC the monster types were grouped together as dangerous/warning mods in the early days of hud and there used to be an option to turn them off.
Comment them out in "..\Plugins\Compiled\IconsBuilder\config\mod_alerts.txt".
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misterchen (1 members gave Thanks to DaFeek for this useful post)
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Got it working - thank you
Last edited by IShaunYI; 11-28-2020 at 12:16 PM.
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does anyone know why pickit will work in normal maps / heists, levelling etc but when i run t16 100% delirius towers it wont work is it bcause there are to many items on the ground even though i have a super super strict filter. Any help would be appreciated
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Active Member
Some plugins no longer working after the update patch that just rolled out.
BasicFlaskRoutine, Copilot & Buffutil not working.
Healthbars, Minimap Icons and PreloadAlert seems to be OK though.
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Member
Originally Posted by
Forumuser1000
Some plugins no longer working after the update patch that just rolled out.
BasicFlaskRoutine, Copilot & Buffutil not working.
Healthbars, Minimap Icons and PreloadAlert seems to be OK though.
Did Buffutil worked for you before the patch ? I tried to install it but I couldn't see it the plugins section.
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Yes it worked fine for me before today's patch from GGG.
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Member
Any ETA for the new release? Thanks!
Last edited by sitis; 12-03-2020 at 06:45 AM.
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We'll just have to be patient. Hopefully an update comes tomorrow.
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