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  1. #406
    dlr5668's Avatar Contributor
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    Originally Posted by Silent_Warrior View Post
    noticed recently that exileApi is draining fps from the game (it can be from 100 to 22 if not big group of mobs appear, or in other cases) and stutters.
    Haven't experienced "this" earlier. And yeah - if i close api, all becomes normal.
    you can enable debug mode in HUD and check how much plugin/entity update takes time. Also test with naked HUD (no plugins), play with TPS settings (first CORE tab, ticks per second)
    github.com/vadash/EZVendor

    ExileAPI 3.12 Release
  2. Thanks Queuete (1 members gave Thanks to dlr5668 for this useful post)
  3. #407
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by dlr5668 View Post
    .... , play with TPS settings (first CORE tab, ticks per second)
    What's the point in editing this value? In my opinion, this interval should always exactly and dynamically correspond to the current delay. And for this we have
    Code:
    GameController.Game.IngameState.CurLatency

  4. #408
    guar's Avatar Member CoreCoins Purchaser
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    Guys, just wanted to ask something: Is drawing radius of MinimapIcons and such limited by the plagin or by the game itself?
    I.e. are the all entities of the zone loaded at once or they just get added once you are near them?

  5. #409
    puket's Avatar Member
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    Everything working except auto flasks. Does it support another language?

  6. #410
    uumas's Avatar Active Member
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    Originally Posted by x0z0 View Post
    Guys, just wanted to ask something: Is drawing radius of MinimapIcons and such limited by the plagin or by the game itself?
    I.e. are the all entities of the zone loaded at once or they just get added once you are near them?
    Entities are loaded once you enter their network bubble aka if you are near enough to them. They are loaded way further than the games natural zoom suggests but if you enable a zoomhack and scroll out you can clearly see when you enter/leave that zone for entities
    my github: https://github.com/Arecurius0/
    Contributor of https://github.com/nymann/Stashie

  7. #411
    misterchen's Avatar Member
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    Is there a way remove minimap icons for dangerous mobs such as volatile and bearers, none of the minimap icon sliders seem to affect them. IIRC the monster types were grouped together as dangerous/warning mods in the early days of hud and there used to be an option to turn them off.

  8. #412
    DaFeek's Avatar Member
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    Originally Posted by misterchen View Post
    Is there a way remove minimap icons for dangerous mobs such as volatile and bearers, none of the minimap icon sliders seem to affect them. IIRC the monster types were grouped together as dangerous/warning mods in the early days of hud and there used to be an option to turn them off.
    Comment them out in "..\Plugins\Compiled\IconsBuilder\config\mod_alerts.txt".

  9. Thanks misterchen (1 members gave Thanks to DaFeek for this useful post)
  10. #413
    IShaunYI's Avatar Member
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    Got it working - thank you
    Last edited by IShaunYI; 11-28-2020 at 12:16 PM.

  11. #414
    piggottrichard's Avatar Member
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    does anyone know why pickit will work in normal maps / heists, levelling etc but when i run t16 100% delirius towers it wont work is it bcause there are to many items on the ground even though i have a super super strict filter. Any help would be appreciated

  12. #415
    Forumuser1000's Avatar Active Member
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    Some plugins no longer working after the update patch that just rolled out.

    BasicFlaskRoutine, Copilot & Buffutil not working.

    Healthbars, Minimap Icons and PreloadAlert seems to be OK though.

  13. #416
    MeTeC's Avatar Member
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    Originally Posted by Forumuser1000 View Post
    Some plugins no longer working after the update patch that just rolled out.

    BasicFlaskRoutine, Copilot & Buffutil not working.

    Healthbars, Minimap Icons and PreloadAlert seems to be OK though.
    Did Buffutil worked for you before the patch ? I tried to install it but I couldn't see it the plugins section.

  14. #417
    Forumuser1000's Avatar Active Member
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    Yes it worked fine for me before today's patch from GGG.

  15. #418
    sitis's Avatar Member
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    Any ETA for the new release? Thanks!
    Last edited by sitis; 12-03-2020 at 06:45 AM.

  16. #419
    Forumuser1000's Avatar Active Member
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    We'll just have to be patient. Hopefully an update comes tomorrow.

  17. #420
    Senotin's Avatar Member
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    Thanks for the update!

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