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  1. #181
    miracle1's Avatar Active Member
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    Originally Posted by Dr_Who View Post
    Icons of monster in maps still dont appear in TeHCheats releases for me. Has anyone managed to make it work?
    Try to change windows scaling.

    Compiled PoEHelper with plugins
  2. #182
    Forumuser1000's Avatar Active Member
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    Originally Posted by Dr_Who View Post
    Icons of monster in maps still dont appear in TeHCheats releases for me. Has anyone managed to make it work?
    Same for me & flasks don't work either currently.

    Guess we'll just have to be patient and wait for an update to get pushed.

  3. #183
    Selmia's Avatar Member
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    Someone got a working Autoquit?

  4. #184
    Kaoin's Avatar Member
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    How can I make auto buff? I have a bone armor skill ... Thanks

  5. #185
    Dr_Who's Avatar Member
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    I tried all the scales. 100%, 125%, etc. and it didn't work. Anything else I can try? Thank you Miracle

  6. #186
    Dr_Who's Avatar Member
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    Originally Posted by miracle1 View Post
    Try to change windows scaling.
    I tried all the scales. 100%, 125%, etc. and it didn't work. Anything else I can try? Thank you Miracle

  7. #187
    qqcakesqq's Avatar Member
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    Originally Posted by Selmia View Post
    Someone got a working Autoquit?
    GitHub - zaafar/AutoQuit i used this it is already compiled but i had to rename it and remove the -master at the end. this worked for me

  8. #188
    takasi's Avatar Member
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    Is there a way to make the fractured walls in delve show up from further away?
    How do i increase the size of the fractured wall icon?
    There doesnt seem to be an option in the IconsBuilder

  9. #189
    notacheater's Avatar Member
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    Anyone have the updated stashie source?? I want to add in putting stuff in the fossil and fragment tabs

  10. #190
    yoxowned's Avatar Member
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    Originally Posted by takasi View Post
    Is there a way to make the fractured walls in delve show up from further away?
    How do i increase the size of the fractured wall icon?
    There doesnt seem to be an option in the IconsBuilder
    My Poehelper didn't show anything in delve and maps like MOBS icon how can i make it work sir ?

  11. #191
    takasi's Avatar Member
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    Originally Posted by yoxowned View Post
    My Poehelper didn't show anything in delve and maps like MOBS icon how can i make it work sir ?
    press F12 and activate IconsBuilder

  12. #192
    snowhawk's Avatar Contributor
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    Originally Posted by takasi View Post
    Is there a way to make the fractured walls in delve show up from further away?
    How do i increase the size of the fractured wall icon?
    There doesnt seem to be an option in the IconsBuilder
    No, GGG reduced the distance in which delve elements load into memory. As for the fractured wall icon size, it's Random Features that allows you to have a resizable icon for the delve wall. Use the addon DelveWalls, which will draw an arrow to interesting delve objects of interest, like walls, when they are loaded into memory.

    Originally Posted by notacheater View Post
    Anyone have the updated stashie source?? I want to add in putting stuff in the fossil and fragment tabs
    Update your filter.

    Code:
    //Misc Stuff
    Divination:    ClassName=DivinationCard                                                      :Default Tabs
    Prophecy:      BaseName=Prophecy                                                             :Default Tabs
    Jewels:        ClassName=Jewel                                                               :Default Tabs
    Abyss Jewels:  ClassName=AbyssJewel                                                          :Default Tabs
    
    //Stackable Currency. Currency Tab is catch-all.
    Essences:      BaseName^Essence|BaseName^Remnant of Corruption,ClassName=StackableCurrency   :Default Tabs
    Splinters:     BaseName^Splinter,ClassName=StackableCurrency                                 :Default Tabs
    Fossils:       ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:    BaseName^Resonator                                                            :Default Tabs
    Oils:          BaseName^Oil,ClassName=StackableCurrency                                      :Default Tabs
    Samples:       ClassName=MetamorphosisDNA                                                    :Default Tabs
    Catalysts:     BaseName^Catalyst,ClassName=StackableCurrency                                 :Default Tabs
    Currency:      ClassName=StackableCurrency                                                   :Default Tabs
    
    //Vendor Recipes
    20Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    00Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    //ExileHUD Stashie doesn't support corrupted tag.
    //Normal Gems:    ClassName^Skill Gem,ItemQuality=0,!corrupted                                  :Vendor Recipes
    //Vaal Gems:      ClassName^Skill Gem,corrupted                                                 :Vendor Recipes
    Normal Gems:    ClassName^Skill Gem,ItemQuality=0                                             :Vendor Recipes
    Quality Gems:   ClassName^Skill Gem,ItemQuality>0                                             :Vendor Recipes
    Flasks:         ClassName^Flask,ItemQuality=0                                                 :Vendor Recipes
    Quality Flasks: ClassName^Flask,ItemQuality>0                                                 :Vendor Recipes
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    
    // Non-Chaos Recipe Rares (eg. unindentified|ilvl<60)
    Idd-Weapons:         identified|ilvl<60,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Rares
    Idd-Amulets:         identified|ilvl<60,Rarity=Rare,ClassName=Amulet             :Rares
    Idd-Rings:           identified|ilvl<60,Rarity=Rare,ClassName=Ring               :Rares
    Idd-Belts:           identified|ilvl<60,Rarity=Rare,ClassName=Belt               :Rares
    Idd-Helms:           identified|ilvl<60,Rarity=Rare,ClassName=Helmet             :Rares
    Idd-Body Armours:    identified|ilvl<60,Rarity=Rare,ClassName=Body Armour        :Rares
    Idd-Boots:           identified|ilvl<60,Rarity=Rare,ClassName=Boots              :Rares
    Idd-Gloves:          identified|ilvl<60,Rarity=Rare,ClassName=Gloves             :Rares
    
    // Craftable stuff
    Craft-Weapons:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Crafting
    Craft-Amulets:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Amulet           :Crafting
    Craft-Rings:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Ring             :Crafting
    Craft-Belts:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Belt             :Crafting
    Craft-Helms:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Helmet           :Crafting
    Craft-Chests:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Body Armour      :Crafting
    Craft-Boots:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Boots            :Crafting
    Craft-Gloves:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Gloves           :Crafting
    
    // Uniques
    Uniques-Weapons:   Rarity=Unique,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Uniques
    Uniques-Amulets:   Rarity=Unique,    ClassName=Amulet           :Uniques
    Uniques-Rings:     Rarity=Unique,    ClassName=Ring             :Uniques
    Uniques-Belts:     Rarity=Unique,    ClassName=Belt             :Uniques
    Uniques-Helms:     Rarity=Unique,    ClassName=Helmet           :Uniques
    Uniques-Chests:    Rarity=Unique,    ClassName=Body Armour      :Uniques
    Uniques-Boots:     Rarity=Unique,    ClassName=Boots            :Uniques
    Uniques-Gloves:    Rarity=Unique,    ClassName=Gloves           :Uniques
    
    
    // Maps & Stuff
    Maps:              ClassName=Map                             :Maps & Stuff
    Scarabs:           ClassName=MapFragment,BaseName^Scarab     :Maps & Stuff
    Fragments:         ClassName=MapFragment                     :Maps & Stuff
    Labyrinth:         ClassName=LabyrinthMapItem                :Maps & Stuff
    Last edited by snowhawk; 12-21-2019 at 03:36 PM.

  13. Thanks takasi, lyvweyrez84, dodgerrx (3 members gave Thanks to snowhawk for this useful post)
  14. #193
    notacheater's Avatar Member
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    Originally Posted by snowhawk View Post
    No, GGG reduced the distance in which delve elements load into memory. As for the fractured wall icon size, it's Random Features that allows you to have a resizable icon for the delve wall. Use the addon DelveWalls, which will draw an arrow to interesting delve objects of interest, like walls, when they are loaded into memory.



    Update your filter.

    Code:
    //Misc Stuff
    Divination:    ClassName=DivinationCard                                                      :Default Tabs
    Prophecy:      BaseName=Prophecy                                                             :Default Tabs
    Jewels:        ClassName=Jewel                                                               :Default Tabs
    Abyss Jewels:  ClassName=AbyssJewel                                                          :Default Tabs
    
    //Stackable Currency. Currency Tab is catch-all.
    Essences:      BaseName^Essence|BaseName^Remnant of Corruption,ClassName=StackableCurrency   :Default Tabs
    Splinters:     BaseName^Splinter,ClassName=StackableCurrency                                 :Default Tabs
    Fossils:       ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:    BaseName^Resonator                                                            :Default Tabs
    Oils:          BaseName^Oil,ClassName=StackableCurrency                                      :Default Tabs
    Samples:       ClassName=MetamorphosisDNA                                                    :Default Tabs
    Catalysts:     BaseName^Catalyst,ClassName=StackableCurrency                                 :Default Tabs
    Currency:      ClassName=StackableCurrency                                                   :Default Tabs
    
    //Vendor Recipes
    20Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    00Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    //ExileHUD Stashie doesn't support corrupted tag.
    //Normal Gems:    ClassName^Skill Gem,ItemQuality=0,!corrupted                                  :Vendor Recipes
    //Vaal Gems:      ClassName^Skill Gem,corrupted                                                 :Vendor Recipes
    Normal Gems:    ClassName^Skill Gem,ItemQuality=0                                             :Vendor Recipes
    Quality Gems:   ClassName^Skill Gem,ItemQuality>0                                             :Vendor Recipes
    Flasks:         ClassName^Flask,ItemQuality=0                                                 :Vendor Recipes
    Quality Flasks: ClassName^Flask,ItemQuality>0                                                 :Vendor Recipes
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    
    // Non-Chaos Recipe Rares (eg. unindentified|ilvl<60)
    Idd-Weapons:         identified|ilvl<60,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Rares
    Idd-Amulets:         identified|ilvl<60,Rarity=Rare,ClassName=Amulet             :Rares
    Idd-Rings:           identified|ilvl<60,Rarity=Rare,ClassName=Ring               :Rares
    Idd-Belts:           identified|ilvl<60,Rarity=Rare,ClassName=Belt               :Rares
    Idd-Helms:           identified|ilvl<60,Rarity=Rare,ClassName=Helmet             :Rares
    Idd-Body Armours:    identified|ilvl<60,Rarity=Rare,ClassName=Body Armour        :Rares
    Idd-Boots:           identified|ilvl<60,Rarity=Rare,ClassName=Boots              :Rares
    Idd-Gloves:          identified|ilvl<60,Rarity=Rare,ClassName=Gloves             :Rares
    
    // Craftable stuff
    Craft-Weapons:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Crafting
    Craft-Amulets:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Amulet           :Crafting
    Craft-Rings:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Ring             :Crafting
    Craft-Belts:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Belt             :Crafting
    Craft-Helms:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Helmet           :Crafting
    Craft-Chests:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Body Armour      :Crafting
    Craft-Boots:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Boots            :Crafting
    Craft-Gloves:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Gloves           :Crafting
    
    // Uniques
    Uniques-Weapons:   Rarity=Unique,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Uniques
    Uniques-Amulets:   Rarity=Unique,    ClassName=Amulet           :Uniques
    Uniques-Rings:     Rarity=Unique,    ClassName=Ring             :Uniques
    Uniques-Belts:     Rarity=Unique,    ClassName=Belt             :Uniques
    Uniques-Helms:     Rarity=Unique,    ClassName=Helmet           :Uniques
    Uniques-Chests:    Rarity=Unique,    ClassName=Body Armour      :Uniques
    Uniques-Boots:     Rarity=Unique,    ClassName=Boots            :Uniques
    Uniques-Gloves:    Rarity=Unique,    ClassName=Gloves           :Uniques
    
    
    // Maps & Stuff
    Maps:              ClassName=Map                             :Maps & Stuff
    Scarabs:           ClassName=MapFragment,BaseName^Scarab     :Maps & Stuff
    Fragments:         ClassName=MapFragment                     :Maps & Stuff
    Labyrinth:         ClassName=LabyrinthMapItem                :Maps & Stuff



    fossils and oils and catalysts are just going into the main currency tab

  15. #194
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by notacheater View Post
    fossils and oils and catalysts are just going into the main currency tab
    Try this filter – FitersConfig.txt
    If you are still experiencing this issue you should update the HUD.
    Last edited by KeyboardWarrior; 12-21-2019 at 04:13 PM.

  16. #195
    snowhawk's Avatar Contributor
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    Originally Posted by notacheater View Post
    fossils and oils and catalysts are just going into the main currency tab
    You might have a conflicting setting that was loaded from the stashie configuration. Restarting HUD after configuring the tabs usually fixes it. You can also add additional filters to keep fossils, etc, from triggering the Currency rule.

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