Code:
//Misc Stuff
Divination: ClassName=DivinationCard :Default Tabs
Prophecy: BaseName=Prophecy :Default Tabs
Jewels: ClassName=Jewel :Default Tabs
Abyss Jewels: ClassName=AbyssJewel :Default Tabs
//Stackable Currency. Currency Tab is catch-all.
Essences: BaseName^Essence|BaseName^Remnant of Corruption,ClassName=StackableCurrency :Default Tabs
Splinters: BaseName^Splinter,ClassName=StackableCurrency :Default Tabs
Fossils: ClassName=StackableCurrency,BaseName^Fossil :Default Tabs
Resonators: BaseName^Resonator :Default Tabs
Oils: BaseName^Oil,ClassName=StackableCurrency :Default Tabs
Samples: ClassName=MetamorphosisDNA :Default Tabs
Catalysts: BaseName^Catalyst,ClassName=StackableCurrency :Default Tabs
Currency: ClassName=StackableCurrency :Default Tabs
//Vendor Recipes
20Q Chisel: BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20 :Vendor Recipes
00Q Chisel: BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal :Vendor Recipes
//ExileHUD Stashie doesn't support corrupted tag.
//Normal Gems: ClassName^Skill Gem,ItemQuality=0,!corrupted :Vendor Recipes
//Vaal Gems: ClassName^Skill Gem,corrupted :Vendor Recipes
Normal Gems: ClassName^Skill Gem,ItemQuality=0 :Vendor Recipes
Quality Gems: ClassName^Skill Gem,ItemQuality>0 :Vendor Recipes
Flasks: ClassName^Flask,ItemQuality=0 :Vendor Recipes
Quality Flasks: ClassName^Flask,ItemQuality>0 :Vendor Recipes
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet :Chaos Recipe
CR-Rings: !identified,Rarity=Rare,ilvl>=60,ClassName=Ring :Chaos Recipe
CR-Belts: !identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
CR-Chests: !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
CR-Boots: !identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
CR-Gloves: !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe
// Non-Chaos Recipe Rares (eg. unindentified|ilvl<60)
Idd-Weapons: identified|ilvl<60,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Rares
Idd-Amulets: identified|ilvl<60,Rarity=Rare,ClassName=Amulet :Rares
Idd-Rings: identified|ilvl<60,Rarity=Rare,ClassName=Ring :Rares
Idd-Belts: identified|ilvl<60,Rarity=Rare,ClassName=Belt :Rares
Idd-Helms: identified|ilvl<60,Rarity=Rare,ClassName=Helmet :Rares
Idd-Body Armours: identified|ilvl<60,Rarity=Rare,ClassName=Body Armour :Rares
Idd-Boots: identified|ilvl<60,Rarity=Rare,ClassName=Boots :Rares
Idd-Gloves: identified|ilvl<60,Rarity=Rare,ClassName=Gloves :Rares
// Craftable stuff
Craft-Weapons: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Crafting
Craft-Amulets: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Amulet :Crafting
Craft-Rings: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Ring :Crafting
Craft-Belts: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Belt :Crafting
Craft-Helms: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Helmet :Crafting
Craft-Chests: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Body Armour :Crafting
Craft-Boots: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Boots :Crafting
Craft-Gloves: ilvl>=84,Rarity=Normal|Rarity=Magic, ClassName=Gloves :Crafting
// Uniques
Uniques-Weapons: Rarity=Unique, ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Uniques
Uniques-Amulets: Rarity=Unique, ClassName=Amulet :Uniques
Uniques-Rings: Rarity=Unique, ClassName=Ring :Uniques
Uniques-Belts: Rarity=Unique, ClassName=Belt :Uniques
Uniques-Helms: Rarity=Unique, ClassName=Helmet :Uniques
Uniques-Chests: Rarity=Unique, ClassName=Body Armour :Uniques
Uniques-Boots: Rarity=Unique, ClassName=Boots :Uniques
Uniques-Gloves: Rarity=Unique, ClassName=Gloves :Uniques
// Maps & Stuff
Maps: ClassName=Map :Maps & Stuff
Scarabs: ClassName=MapFragment,BaseName^Scarab :Maps & Stuff
Fragments: ClassName=MapFragment :Maps & Stuff
Labyrinth: ClassName=LabyrinthMapItem :Maps & Stuff