ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #1126
    spookje's Avatar Member
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    Originally Posted by Sychotix View Post
    There aren't really any API changes to the latest HUD, mostly just bug fixes and offset changes. That means that if you have access to a working version, any plugins you develop for the open-source version should work just fine. If there are minor adjustments, you can always reference the binary and fix them very quickly.
    I don't have access to working offsets, other than the qvin day 1 release which I was working with, but seems broken since the last patch. some adjusting to existing plugins and some c# programming on top of an established API is (sort of) within my wheelhouse, actually looking for offsets is definitely not.

    Anyway, developers deserve to be paid if they want to be, I just cannot afford to in these crazy times. I also haven't contributed all that much, so I'm not trying to complain too much here, I have no right to.
    Guess I'm just a little sad seeing this long standing community effort (the first version of the tool is almost as old as PoE itself) devolve into a paywall, people 'fighting', calling eachother names. With TC's statement about possibly delaying even further than the 30th, the tool is basically private for most of the active part of the league and with people being locked out of a working version, I'm worried plugin development will be slow to nonexistant. Maybe i'm just overly negative though. I certainly can't do much about it. Sorry for the rant.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #1127
    boterang's Avatar Active Member
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    The situation is embarrassing, the sense of community has been completely lost.
    I'm not a "real" programmer, I was among the "lucky ones" who managed to download the version of Qvin and with some arrangements it worked.
    The fact that the public release of the paid version has been postponed for another week (perhaps) shows that there have been a lot of "donations".
    I hope that we will return to an open project and that there will be better communication.
    I'm sorry about the rant.

  3. #1128
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by boterang View Post
    The fact that the public release of the paid version has been postponed for another week (perhaps) shows that there have been a lot of "donations".
    Yes, lots of donations, but that's not why it was pushed back. Entitled people thinking they have a right to someone else's efforts are why it got pushed back.

  4. #1129
    Mental7's Avatar Member
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    After the newest patch the Qvinhud gives me full red screen full of errors.

    Anyone know a fix? Disabling preload alerts sadly did not help.

  5. #1130
    Genocyber's Avatar Member
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    Originally Posted by TehCheat View Post
    Yes, lots of donations, but that's not why it was pushed back. Entitled people thinking they have a right to someone else's efforts are why it got pushed back.
    I understand your reasons, but those douchbags must be the minority, there are too people like me that was gratefull to your work, but simple dont have the money, so we was simple waiting for the release. Please don't gave up on us all because of some unreasonable people. Ty TehCheat

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  7. #1131
    Mirokira's Avatar Member
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    Originally Posted by Visimir View Post
    This was free open source project.
    Now everyone who can fix can sell hud?
    I will tryhard work to fix offsets in next league and want start sell it for 5$. Oh mistake, need call it "DONATION".




    You right, was free project now this is paid TehCheat project. Only fool will join to this project for free after this league.
    I agree with what you say and aparently there are multiple (Private) working Versions out there, but noone wants to release his Version, but TehCheat it seems.
    Wouldn't the right thing for this Community Version be to Release it for Free if you have a Working Version?
    I see a lot of people shouting around calling each other names but noone is really Contributing to the Community like that.
    So if you care about the Community you're free to Release your own work. Showing the People what would be the right thing to do.

  8. #1132
    snowhawk's Avatar Contributor
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    Guys, knock off the insults, passive aggressiveness, other bullshit. The project is still open source and if you want to update it with offsets, you can. There is a free version of poehud lite (Sychotix (PoeHud-Lite)). QVin said he was still working on his version and may release a refactored version of the HUD (with source) this week. There are free forks of QVin's existing codebase with some of the offsets already implemented (Queuete, Visimir). Rather than fighting with TehCheat in a battle you won't win, encourage the other developers to get their versions to 100% offset coverage and continue offering a free, open source product.

  9. Thanks wallterus, jimmy2x4, armory236, Sychotix (4 members gave Thanks to snowhawk for this useful post)
  10. #1133
    v41435's Avatar Member
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    Originally Posted by snowhawk View Post
    Guys, knock off the insults, passive aggressiveness, other bullshit. The project is still open source and if you want to update it with offsets, you can. There is a free version of poehud lite (Sychotix (PoeHud-Lite)). QVin said he was still working on his version and may release a refactored version of the HUD (with source) this week. There are free forks of QVin's existing codebase with some of the offsets already implemented (Queuete, Visimir). Rather than fighting with TehCheat in a battle you won't win, encourage the other developers to get their versions to 100% offset coverage and continue offering a free, open source product.
    Can you tell me more about how to build?
    I think there is a reference error.

    Warning CS0618 'NativeStringU' is not used. This will be removed (Reason: bad name) GameOffets C:\Users\***\Desktop\ExileApi\GameOffets\CursorOffsets.cs
    Error CS0246 SharpDX' format or namespace name not found. Check for use instructions or assembly references. Stashie C:\Users\***\Desktop\ExileApi\Plugins\Stashie\Filters\FilterResult.cs


    This type of error is produced.

  11. #1134
    snowhawk's Avatar Contributor
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    Originally Posted by v41435 View Post
    Error CS0246 SharpDX' format or namespace name not found. Check for use instructions or assembly references. Stashie C:\Users\***\Desktop\ExileApi\Plugins\Stashie\Filters\FilterResult.cs
    It can't find SharpDX.dll. Make sure it exists in the root directory where you run the HUD from. If you are seeing this in Visual Studio, try unloading then loading Stashie in the plugins folder. Under Stashie > References, if any of the assemblies still have errors, go into Visual Studio's NuGet Package Manager for the Solution and add SharpDX (and the other missing assemblies) to Stashie.
    Last edited by snowhawk; 03-24-2020 at 12:10 AM.

  12. #1135
    Queuete's Avatar Elite User
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    Are you using my github repository? if so you can unload stashie completly, the offsets for it are currently not updated, it sadly wont work.
    The other plugins I included as submodules are working.

    The warnings are from the main repository, you can ignore them for now.

    If you are only interested in a compiled version you could use this release: Release v0.1 . Queuete/ExileApi . GitHub
    The basic functions and the few included plugins should work.

  13. Thanks armory236, SickBro, mouratis (3 members gave Thanks to Queuete for this useful post)
  14. #1136
    Sabiancym's Avatar Member
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    Originally Posted by Queuete View Post
    Are you using my github repository? if so you can unload stashie completly, the offsets for it are currently not updated, it sadly wont work.
    The other plugins I included as submodules are working.

    The warnings are from the main repository, you can ignore them for now.

    If you are only interested in a compiled version you could use this release: Release v0.1 . Queuete/ExileApi . GitHub
    The basic functions and the few included plugins should work.
    I used your fork and everything compiled fine, but I am seeing major graphical issues with the minimap icons. I see in your ReadMe you have this

    Big visual offsets in rendering minion dots and everything other:

    Windows Display options-> Scale and layout -> set to 100%
    Where is that option in the HUD? I don't see it anywhere. Or are you referring to Path of Exile's Windows display settings? I also don't see that anywhere. Am I being stupid or is something getting lost in translation?

  15. #1137
    theerel's Avatar Member
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    Originally Posted by snowhawk View Post
    Guys, knock off the insults, passive aggressiveness, other bullshit. The project is still open source and if you want to update it with offsets, you can. There is a free version of poehud lite (Sychotix (PoeHud-Lite)). QVin said he was still working on his version and may release a refactored version of the HUD (with source) this week. There are free forks of QVin's existing codebase with some of the offsets already implemented (Queuete, Visimir). Rather than fighting with TehCheat in a battle you won't win, encourage the other developers to get their versions to 100% offset coverage and continue offering a free, open source product.
    Pls help complite ....
    this open source code with not plugins but upload offsets...

  16. #1138
    Queuete's Avatar Elite User
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    Originally Posted by Sabiancym View Post
    I used your fork and everything compiled fine, but I am seeing major graphical issues with the minimap icons. I see in your ReadMe you have this



    Where is that option in the HUD? I don't see it anywhere. Or are you referring to Path of Exile's Windows display settings? I also don't see that anywhere. Am I being stupid or is something getting lost in translation?
    That ReadMe is from the base, Qvins project.
    He is talking about the Windows 10 settings. Right click your desktop, there are the display options. When this does not help please upload a picture of those "major graphical issues", this is not very specific.

  17. #1139
    MACROS4LIFE's Avatar Active Member
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    I have no idea whats going on with this fight about paid stuff or whatever.... but, please, can anyone tell me if THERE IS a poehud working version atm?

    ps: I use HUD for a long time, for free and always "the" guy working on it was @TehCheat and other developers and plugin creators. I don't know exactly what's going on but atleast for now I can't say anything to him, only thanks.
    Last edited by MACROS4LIFE; 03-24-2020 at 05:02 AM.
    GH it's like cocaine, once you used, you can't forget.

  18. Thanks soulreaper259 (1 members gave Thanks to MACROS4LIFE for this useful post)
  19. #1140
    Rollese's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    I have no idea whats going on with this fight about paid stuff or whatever.... but, please, can anyone tell me if THERE IS a poehud working version atm?

    ps: I use HUD for a long time, for free and always "the" guy working on it was @TehCheat and other developers and plugin creators. I don't know exactly what's going on but atleast for now I can't say anything to him, only thanks.
    That's how I understand the current situation from a standpoint of a completely random user who hasn't been around for long and just read a bunch of threads. I used PoEHUD for years as a very casual player and just like you found myself lost in a sea of forks, changed names and abandoned releases. This is what I have gathered, do not take this as accurate information.


    • The original author of POEHUD (TehCheat) stopped working on it 1 or 2 leagues ago. Qvin here forked it, renamed it to ExileApi due to extensive changes and continued to update and release it
    • However, people continued messaging TehCheat to update PoEHUD to work with latest league and even offered him money to do so, because they weren't informed about new ExileApi version
    • TehCheat encouraged by ability to make some easy money on his abandoned project updated memory pointers and started selling updated version to people for 10$ "donation" (it's not a donation if you get something in return for your money BTW, it's a sale)
    • To avoid backlash (since PoEHUD has always been free and open source) TehCheat promised that the application will only be paid for first 7 days of the league and will then be released for free to everyone. Think as in paid head start to start using the application earlier than the public. That was 11 or 12 days ago, there is still no free version.
    • TehCheat also prevented Qvin from publicly releasing updated ExileApi so that his paid version is the only working version available so that he can sell more copies. Since TehCheat technically owns the code behind ExileApi (it's a fork) it feels like he can do that, but I don't exactly know what the code license says about such practice (if there even is any license). It's a shitty thing to do nonetheless.
    • He has now changed his mind apparently and there will be no free PoEHUD version as promised 7 days after league start, instead there will be a limited PoEHUD basic version which is free (and useless) and a paid regular version that we all know. The free version is supposedly to be released on April 30th.


    To answer your question:
    • The only "official" working PoEHUD version is being sold for 10$ by TehCheat. There will be a free "basic" version released on April 30th.
    • ExileApi which IMO is vastly superior has been updated, but has not been released publicly due to conflict described above
    • There are some random forks created by the community on GitHub with updated offsets and pointers that may or may not work. You usually have to compile them yourself though.


    Like I said, this is what I have gathered from reading various threads here, so take it all with a grain of salt and healthy dose of critical thinking and feel free to correct me if I misunderstood anything.
    Last edited by Rollese; 03-24-2020 at 06:30 AM. Reason: Typos

  20. Thanks armory236 (1 members gave Thanks to Rollese for this useful post)

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