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  1. #376
    Huaojozu's Avatar Member
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    That's true, it's somewhat experimental, but you can at least guess the result from the effect you are using. I wanted BV that matches the Stygian theme so I searched for some Stygian EPKs and found out which MAT/PET/TRL they used. Then it's just a matter of seeing what looks best.

    Another cool thing to do is to attach various .pet effects to existing pieces. That way you can create new effects for your armor or extend the existing ones in case where the original is limited to the chest for example. I took the Prophecy league weapon FX that was a reward, extracted it and changed it to a cool combination of Sin and Innocence effects.

    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/RemapHue.fxgraph","custom_parameters":[{"name":"RemapHue","params":"0.000000 0.000000 0.500000 "}]}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/SpecularRGBMult.fxgraph","custom_parameters":[{"name":"SpecularRGB_Multi","params":"1.150000 "}]}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/SSSMult.fxgraph","custom_parameters":[{"name":"SSS_MultA","params":"0.000000 "}]}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/NoLighting.fxgraph"}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/GlowEdge.fxgraph","custom_parameters":[{"name":"Fresnel_colour","params":"0.080000 0.080000 0.100000 "},{"name":"Fresnel_falloff","params":"0.750000 "}]}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/ForceMultiply.fxgraph"}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/ForceAlphaTestWithShadow.fxgraph"}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/Col_Multi.fxgraph","custom_parameters":[{"name":"Col_Multi","params":"0.050000 "}]}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/expand.fxgraph","custom_parameters":[{"name":"expand_scale","params":"0.010000 "}]}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/SSSMult.fxgraph","custom_parameters":[{"name":"SSS_MultA","params":"0.000000 "}]}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/SpecularRGBMult.fxgraph","custom_parameters":[{"name":"SpecularRGB_Multi","params":"0.000000 "}]}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/MultiplyTexAlpha.fxgraph","custom_parameters":[{"name":"Mask_tex","params":"'Art/Microtransactions/weapon_effects/Innocence_Sin/sin/tex_mask_DXT5.dds' DXT5 Wrap Wrap 0 "},{"name":"Muddle_tex","params":"'Art/particles/distortion/muddle_double_DXT5.dds' DXT5 Wrap Wrap 1 4.000000 0.070500 0.070500 0.054500 "}]}
    GraphSecondPass {"parent":"Metadata/Effects/Graphs/General/GlowAlpha.fxgraph","custom_parameters":[{"name":"Angle","params":"1.250000 "},{"name":"Glow_Intensity","params":"6.000000 "},{"name":"Glow_RGB","params":"0.150000 0.300000 1.000000 "}]}
    GraphFirstPass {"parent":"Metadata/Effects/Graphs/General/Col_Multi.fxgraph","custom_parameters":[{"name":"Col_Multi","params":"4.000000 "}]}
    ParticleEffect "blade" "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/Innocence_Sin/sin/dagger_wand_blade.pet"
    ParticleEffect "handle" "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/Innocence_Sin/sin/dagger_wand_handle.pet"
    TrailEffect "blade" "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/Innocence_Sin/sin/dagger_wand.trl"
    ParticleEffect "blade" "Metadata/Effects/Microtransactions/BodyArmours/empyrean/pets/shoulder.pet"
    ParticleEffect "blade" "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/dusk/dusk_weapon_big.pet"
    I also love swapping weapon models around. My last Shadow dual wielding wands was running around with a spear and a shield using these FMTs
    "./Art/Models/MONSTERS/Act3_statue/Male large/massive_spear.fmt"
    "./Art/Models/Items/Armours/Shields/Microtransactions/UltimateChaosShield.fmt"
    By the way, this is a super cool red lightning effect from the Automation Divine Ire I was using for Arcane Surge
    "./Metadata/Effects/Microtransactions/Spells/divine_ire/automaton/superexile.epk"
    Last edited by Huaojozu; 07-14-2020 at 01:15 PM.

    Path of Exile modding tool and mods
  2. Thanks Nagax9, Silent_Warrior (2 members gave Thanks to Huaojozu for this useful post)
  3. #377
    bernhof's Avatar Member
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    Does ayone have similar problem? Ive used poesmoother ( first 3 checkboxes) and now dont see my main skill: fireball
    used poesmoother 3.11 with next data in exclude box, with checked checkbox "use your restrict\exclude filrter as well"

    EDIT:
    Solution is to add exclude "fireball" string into "\normal\automods\000 PoeSmoother310.txt" document, under
    title "remove spell effects (.pet .trl)" before modifying
    ty!
    Last edited by bernhof; 07-15-2020 at 07:59 PM. Reason: self solved

  4. #378
    Silent_Warrior's Avatar Active Member
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    Added changed player chest to Fairgraves
    Code:
    name "PlayerChest"
    
    title "Fairgraves chest"
    restriction "Art/Models/Chests/StashChest/Chests.amd$"
    replacewith "Art/Models/Chests/Microtransactions/FairgravesStash/rig.amd$"
    
    restriction "Art/Models/Chests/StashChest/Chest.ast$"
    replacewith "Art/Models/Chests/Microtransactions/FairgravesStash/rig.ast$"
    
    restriction "/Art/Models/Chests/StashChest/Stash.sm$"
    replacewith "Art/Models/Chests/Microtransactions/FairgravesStash/FairgravesStash.sm$"
    Last edited by Silent_Warrior; 07-16-2020 at 12:17 AM. Reason: removed mistake)

  5. Thanks Nagax9 (1 members gave Thanks to Silent_Warrior for this useful post)
  6. #379
    gangebob's Avatar Member
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    anyone knows how called arcane ed in game files?

  7. #380
    roska's Avatar Active Member
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    disable fog, shadows etc makes game crash in beacon. something related to rain

  8. Thanks dlr5668 (1 members gave Thanks to roska for this useful post)
  9. #381
    dlr5668's Avatar Contributor
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    Originally Posted by roska View Post
    disable fog, shadows etc makes game crash in beacon. something related to rain
    restore env backup -> update mod-> apply again

    Also changed epk option. It would be nice if someone test it alone and report if it removes something important
    github.com/vadash/EZVendor

  10. #382
    nullifier6's Avatar Member
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    so how does modding mtx into the game work? when i click extract it tries to extract every file and i don't even have the space on my hd for that.

  11. #383
    DROPNODROP's Avatar Member
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    Someone can help me swap Pets (if thats real)?

    Black Rat Pet -----> Nine-Tailed fox

    Weta Pet --------> Black And White Dragon pet

    ill be very appreciated!

  12. #384
    nullifier6's Avatar Member
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    first time doing this after a lot of searching and I get a crash very time I load in. [CRIT Client 15904] Failed to load type "Metadata/Effects/Spells/firebeam/FireBeam.ot" Exception: "": Animation not found for on_end event.
    Is the crash message but I'm not sure how to fix this

    Code:
    name "Scorching Ray"
    
    title "Scorching Ray"
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_beam.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_end.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_end.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_start.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_start.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_surge.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_surge.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_beam.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_start.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_start.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_surge.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_surge.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_end.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_end.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_extreme.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_large.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_large.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme_large.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_large_extreme.epk$"

  13. #385
    Anasterian's Avatar Active Member
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    Originally Posted by nullifier6 View Post
    first time doing this after a lot of searching and I get a crash very time I load in. [CRIT Client 15904] Failed to load type "Metadata/Effects/Spells/firebeam/FireBeam.ot" Exception: "": Animation not found for on_end event.
    Is the crash message but I'm not sure how to fix this

    Code:
    name "Scorching Ray"
    
    title "Scorching Ray"
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_beam.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_end.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_end.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_start.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_start.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_surge.ao$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_surge.ao$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_beam.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_start.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_start.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_surge.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_surge.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam/firebeam_end.aoc$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/shaper_beam_end.aoc$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_extreme.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_large.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_large.epk$"
    
    restriction "/Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme_large.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Spells/fire_beam/shaper/burn/shaper_burn_large_extreme.epk$"
    firebeam_02 should be the updated visuals for scorching ray in game at the moment, so try to change only those. Remember to restore the previous changes before attempting another replacing.

  14. #386
    tona91's Avatar Member
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    Anyone experiencing a problem with Alva temple but only when doing incursion in map not the temple itself. My screen turn black and when i get out of incursion it gets back to normal.

  15. #387
    dlr5668's Avatar Contributor
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    Originally Posted by tona91 View Post
    Anyone experiencing a problem with Alva temple but only when doing incursion in map not the temple itself. My screen turn black and when i get out of incursion it gets back to normal.
    Cant reproduce Imgur: The magic of the Internet

    U tried rec and potato presets with nvidia
    github.com/vadash/EZVendor

  16. #388
    tona91's Avatar Member
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    Originally Posted by dlr5668 View Post
    Cant reproduce Imgur: The magic of the Internet

    U tried rec and potato presets with nvidia

    Ticked only the recommended options, currently playing on rx5700xt . Will try to re-download the ggpk since i forgot to backup it this time but the bug happened on a frash ggpk.

  17. #389
    dlr5668's Avatar Contributor
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    Originally Posted by tona91 View Post
    Ticked only the recommended options, currently playing on rx5700xt . Will try to re-download the ggpk since i forgot to backup it this time but the bug happened on a frash ggpk.
    it may be AMD GPU and one of 5 shaders from `Path-of-Exile-modding-tool\normal\extracted\Shaders`. Next time delete PostProcessing.hlsl (I think thats the one) from extracted before running
    github.com/vadash/EZVendor

  18. #390
    Silent_Warrior's Avatar Active Member
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    Originally Posted by dlr5668 View Post
    it may be AMD GPU
    Also have 5700xt, (20.4.2 drivers) didn't do this stuff with shaders even once and all is going well

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