Originally Posted by
Anasterian
I use this, but other types of projectiles will inherit the celestial mod too, so take that into consideration. In alternative, you can also delete the projectile part, but I don't know how it will look with the new wand projectile animation.
title "Celestial Kinetic Blast"
restriction "./Metadata/Effects/Spells/cluster_burst/big.ao$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/mainimpact.ao$"
restriction "./Metadata/Effects/Spells/cluster_burst/big.aoc$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/mainimpact.aoc$"
restriction "./Metadata/Effects/Spells/cluster_burst/mini.ao$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/kb_extra_01.ao$"
restriction "./Metadata/Effects/Spells/cluster_burst/mini.aoc$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/kb_extra_01.aoc$"
restriction "./Metadata/Effects/Spells/wand_cast_new/rig.ao$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/wand_projectile.ao$"
restriction "./Metadata/Effects/Spells/wand_cast_new/rig.aoc$"
replacewith "./Metadata/Effects/Microtransactions/Spells/cluster_burst/celestial/wand_projectile.aoc$"