I noticed that the plugin drinks flasks even if the enemy isnt even "really" there, like elder guardians in their cocoons or shaper while hes talking. Is it possible to add a line that checks for an actual target like a hp bar or a clickable hitbox? Pretty counterproductive if you drink all flasks while you watch the guardians to hatch.
I'm sure it is possible, but I don't know if PoEHUD exposes any of that information. Feel free to look at the dev plugin or around PoEHUD API and let me know if you find anything that will work in the generic case. I already check...
Code:if (!monster.HasComponent<Monster>() || !monster.IsValid || !monster.IsAlive || !monster.IsHostile)
I think this works incorrectly. When life recovery from hybrid flask active, addon dont use real life flask.![]()
That is part of the core functionality of this plugin. If you are currently using a life flask, it will not attempt to use another life flask. What are you even expecting to happen?
You could also try out BuildYourOwnRoutine to make whatever complex logic you are talking about.
I can confirm that a diamond flask does not work properly in conjunction with life flasks that have defensive mods like steadiness or iron skin. If you get in range there is a constant popping sound and the diamond flask is inactive till the life flasks are getting drunk.
How do I make this plugin use quicksilver during silver flask buff? It never uses one in this situation. Please advise.
I have tried setting silver as offensive and speed flask and tested all possible configurations as far as I can tell.
Would it be possible to add a delay for certain bosses?
Have issues with my Quicksilver flask. Constant "chugging" noise despite the flask being empty. It stops when I stop moving.
Don't just say thanks, click thanks!