BasicFlaskRoutine - A PoEHUD Flask Manager menu

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  1. #256
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Seminko View Post
    You were indeed correct. For some reason I thought those were PoE units... Setting it to 800, while having 0HP/0ES works. Thanks!
    They are poeunits =P It is based off of the actual x/y positions of the units vs your actual x/y position

    BasicFlaskRoutine - A PoEHUD Flask Manager
  2. #257
    Seminko's Avatar Contributor
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    Originally Posted by Sychotix View Post
    They are poeunits =P It is based off of the actual x/y positions of the units vs your actual x/y position
    Well yes and no :-P I mean the units in which the distance is communicated to the players, ie yards in other games. In PoE the distance of 80 units covers almost your entire field of view.
    Don't just say thanks, click thanks!

  3. #258
    deimudda69's Avatar Member
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    I noticed that the plugin drinks flasks even if the enemy isnt even "really" there, like elder guardians in their cocoons or shaper while hes talking. Is it possible to add a line that checks for an actual target like a hp bar or a clickable hitbox? Pretty counterproductive if you drink all flasks while you watch the guardians to hatch.

  4. #259
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by deimudda69 View Post
    I noticed that the plugin drinks flasks even if the enemy isnt even "really" there, like elder guardians in their cocoons or shaper while hes talking. Is it possible to add a line that checks for an actual target like a hp bar or a clickable hitbox? Pretty counterproductive if you drink all flasks while you watch the guardians to hatch.
    I'm sure it is possible, but I don't know if PoEHUD exposes any of that information. Feel free to look at the dev plugin or around PoEHUD API and let me know if you find anything that will work in the generic case. I already check...

    Code:
    if (!monster.HasComponent<Monster>() || !monster.IsValid || !monster.IsAlive || !monster.IsHostile)

  5. #260
    orionafafner's Avatar Member
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    I think this works incorrectly. When life recovery from hybrid flask active, addon dont use real life flask.

  6. #261
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by orionafafner View Post
    I think this works incorrectly. When life recovery from hybrid flask active, addon dont use real life flask.
    I would hardly say that isn't working correctly. Either way, update your plugin. I pushed a change this morning that should make it prefer a life flask over a hybrid flask (I think).

  7. #262
    orionafafner's Avatar Member
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    Originally Posted by Sychotix View Post
    I would hardly say that isn't working correctly. Either way, update your plugin. I pushed a change this morning that should make it prefer a life flask over a hybrid flask (I think).
    Not work, addon do not press life flask if theres another life recovery atm. It work only if divination active but not recovery life.

  8. #263
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by orionafafner View Post
    Not work, addon do not press life flask if theres another life recovery atm. It work only if divination active but not recovery life.
    That is part of the core functionality of this plugin. If you are currently using a life flask, it will not attempt to use another life flask. What are you even expecting to happen?

    You could also try out BuildYourOwnRoutine to make whatever complex logic you are talking about.

  9. #264
    orionafafner's Avatar Member
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    Originally Posted by Sychotix View Post
    You could also try out BuildYourOwnRoutine to make whatever complex logic you are talking about.
    I really try did it. But all I could do was, it drink flask without delay in trigger.

  10. #265
    deimudda69's Avatar Member
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    I can confirm that a diamond flask does not work properly in conjunction with life flasks that have defensive mods like steadiness or iron skin. If you get in range there is a constant popping sound and the diamond flask is inactive till the life flasks are getting drunk.

  11. #266
    rivermann's Avatar Member
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    How do I make this plugin use quicksilver during silver flask buff? It never uses one in this situation. Please advise.

    I have tried setting silver as offensive and speed flask and tested all possible configurations as far as I can tell.

  12. #267
    owned23leech's Avatar Member
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    Would it be possible to add a delay for certain bosses?

  13. #268
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    Originally Posted by owned23leech View Post
    Would it be possible to add a delay for certain bosses?
    What do you mean?

    @rivermann, try out BuildYourOwnRoutine and do not use the flask type action.

    I haven't played poe much this season, so I haven't really experimented much with fixing the constant chugging sound.

  14. #269
    Seminko's Avatar Contributor
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    Have issues with my Quicksilver flask. Constant "chugging" noise despite the flask being empty. It stops when I stop moving.
    Don't just say thanks, click thanks!

  15. #270
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Seminko View Post
    Have issues with my Quicksilver flask. Constant "chugging" noise despite the flask being empty. It stops when I stop moving.
    Took another look over the code... I don't see anything wrong with quicksilver flask logic. No idea what is causing that =/

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