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Member
I'm getting an error message when I try to start the program. Fresh install. Last time I used PoEHUD was in Harbinger. Haven't been playing much. Since then I did upgrade my video card to a GTX 1060 (from a 560).
See error message here:
Screenshot 2018-05-06 19.25.25.png
Last edited by SeamusTheDog; 05-06-2018 at 09:30 PM.
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★ Elder ★
Originally Posted by
i_Louis
I don't suppose this means that the health bars on the "monsters that convert" sextant like the totems will now be the right alignment once you kill them?
I was going to bring it up awhile ago but it wasn't such a big deal.
EDIT: I'd just check myself but I'm super low on sextants

I don't think so. It's the same thing with catarina missions where the mobs become friendly/enemies. In order for that to work, a tweak would need to be made to healthbars tracking enemy vs. friendly so that if it changes, it updates the healthbar.
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Active Member
Hi, TehCheat!
PoeHud doesn't show the bleeding icon if a character has the point "Crimson Dance". Can u fix it?
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Active Member
Hi! The latest patch (3.2.3c) has brought back the previous version checking "IsHostile". Can use previous PoeHUD's version.
Last edited by XaocDIO; 05-08-2018 at 07:25 AM.
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@SeamusTheDog Literally look 1 page back (PoEHUD - Overlay for Path of Exile (Updated for 3.0)) a post from me that helped me with EXACT the same error
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3.2.3c just switch entity into public bool IsHostile => (M.ReadByte(M.ReadLong(Address + 0x50) + 0x130) & 1) == 0;
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Post Thanks / Like - 1 Thanks
wannac (1 members gave Thanks to bartekai95 for this useful post)
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★ Elder ★
Originally Posted by
bartekai95
3.2.3c just switch entity into public bool IsHostile => (M.ReadByte(M.ReadLong(Address + 0x50) + 0x130) & 1) == 0;
Pretty sure the latest has this fixed. And that old way doesn't work properly in areas with mobs that fight each other (blackguards + ribbons/solaris + lunaris/etc.).
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Member
Originally Posted by
TehCheat
Pretty sure the latest has this fixed. And that old way doesn't work properly in areas with mobs that fight each other (blackguards + ribbons/solaris + lunaris/etc.).
Since flashback your Update does not work properly either. They somehow changed something again. For example my Stonegolem is now handled as if I am in an Arena. He is hostile according to my healthbar also the Skelletons and other minions. This causes many many time to think there is a fat pack of enemies left. Also the Rampage Weapon hordes count as enemies. For me the previous version worked better as the new. Because previously it was only some shitty levelling area. Now many (multiple) problems occur inside maps especially with all the mods etc. To me it seems it would be better if the change gets reverted or checked better and fix it properly.
I have no knowledge about your work, and I highly adore it TehCheat and the others who work on it.
Please dont take it as moan. I just wanted to be straight forward with my broken endlish. The new version seems worse then the last.
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Originally Posted by
lincoln6echo
Since flashback your Update does not work properly either. They somehow changed something again. For example my Stonegolem is now handled as if I am in an Arena. He is hostile according to my healthbar also the Skelletons and other minions. This causes many many time to think there is a fat pack of enemies left. Also the Rampage Weapon hordes count as enemies. For me the previous version worked better as the new. Because previously it was only some shitty levelling area. Now many (multiple) problems occur inside maps especially with all the mods etc. To me it seems it would be better if the change gets reverted or checked better and fix it properly.
I have no knowledge about your work, and I highly adore it TehCheat and the others who work on it.
Please dont take it as moan. I just wanted to be straight forward with my broken endlish. The new version seems worse then the last.
I play a Spectre build with 4 spectres, 8 zombies, SRS and Icy Skull Minions and PoEHUD is properly reporting them as my allies in all maps. Maybe you just haven't actually updated to the latest version? I've noticed that a lot of people have trouble properly using GitHub.
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TehCheat (1 members gave Thanks to darkdex52 for this useful post)
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Hello! Is it possible to know in advance what subject does the cadiro offer? Or is it random? thx)
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★ Elder ★
Originally Posted by
darkdex52
I play a Spectre build with 4 spectres, 8 zombies, SRS and Icy Skull Minions and PoEHUD is properly reporting them as my allies in all maps. Maybe you just haven't actually updated to the latest version? I've noticed that a lot of people have trouble properly using GitHub.
Pretty sure it's this. When flashback started, it was broken. Then I fixed it (improperly, but the way it's been working for a long time) and Stridemann fixed it properly. Then they patched poe and the offset changed and Stridemann fixed the offset. But the latest *should* work. I don't run off that base repo, I have a private fork that's usually behind a bit behind, but I've made the changes that are on the latest and it's all working fine.
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Active Member
Hello.
I think the new update 3.2.4 on 10/05/18 has done a number on PoEHUD as I've had maps since updating that have had breaches and abysses but the hud hasn't picked them up. Running the latest as well I believe.
EDIT: I think it has affected everything. Even lab stuff and masters are not showing. Think its the PoEHud patch :/
Last edited by Breached; 05-10-2018 at 05:29 PM.
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True that 3.2.4 373mb patch broke everything.
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I'm sure TehCheat will apply a fix as soon as is reasonable for him.
My thanks in advance TehCheat, for the time you put into this for the benefit of so many of us. It's very much appreciated.
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Member
Originally Posted by
soulreaper259
THANKS!
I also want to add that my flask manager and auto open work fine, with the fresh install I just did. If anyone is having problems with the new patch as of today, try reinstalling from repo.