PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #1696
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by Forumuser1000 View Post
    LOL, POEhud updated (Great Work TehCheat), but now every single one of my plugins is broken and wont work with the new updated POEhud >.<

    I guess the plugin creators will get to the fixes for them when they can.
    What plugins are those? i have nearly all plugins and none are broken.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #1697
    darkdex52's Avatar Member
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    Originally Posted by Sithylis View Post
    What plugins are those? i have nearly all plugins and none are broken.
    So far I've noticed only Ninja Pricer is not working even when set to Flashback league.

  3. #1698
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by darkdex52 View Post
    So far I've noticed only Ninja Pricer is not working even when set to Flashback league.
    because it takes data from poe.ninja...
    Why would you think that there are "prices" for items for a temp league thats been up for less a day
    // Edit: huh...i take it back it does seem to be cronk
    // Edit: seems the api urls for the item data dont work anymore

    //Edit: pushed update for Ninja Price plugin.
    Last edited by Sithylis; 05-04-2018 at 09:55 PM.

  4. #1699
    TehCheat's Avatar ★ Elder ★
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    For the record, Stridemann fixed the "IsHostile" flag that determines if monsters are enemies or friendly. This has been broken for quite a while (I think since they added the acts 6-10 and ribbons and blackguards would fight each other), but it was really broken after the latest patch.

  5. Thanks Sithylis (1 members gave Thanks to TehCheat for this useful post)
  6. #1700
    i_Louis's Avatar Member
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    Originally Posted by TehCheat View Post
    For the record, Stridemann fixed the "IsHostile" flag that determines if monsters are enemies or friendly. This has been broken for quite a while (I think since they added the acts 6-10 and ribbons and blackguards would fight each other), but it was really broken after the latest patch.
    I don't suppose this means that the health bars on the "monsters that convert" sextant like the totems will now be the right alignment once you kill them?

    I was going to bring it up awhile ago but it wasn't such a big deal.

    EDIT: I'd just check myself but I'm super low on sextants
    Last edited by i_Louis; 05-05-2018 at 02:55 AM.

  7. #1701
    Sylax's Avatar Member
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    How i can deactivated the HP Bars for Allies ?

  8. #1702
    soulreaper259's Avatar Member
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    hi, i have a new computer did all window updates installed the Visual C 2015 Redistributable. restartet my computer but still getting this error

    5.05.2018 20:45 Program exited with message:
    System.TypeLoadException: Der Typ "System.Numerics.Vector2" in der Assembly "System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" konnte nicht geladen werden.
    bei PoeHUD.Controllers.GameController.get_UseGameStateController()
    bei PoeHUD.Poe.RemoteMemoryObjects.TheGame.get_IngameStateReal()
    bei PoeHUD.Poe.RemoteMemoryObjects.TheGame.get_IngameState()
    bei PoeHUD.Controllers.StashTabController.CheckCacheStashTabs()
    bei PoeHUD.Controllers.StashTabController..ctor()
    bei PoeHUD.Controllers.GameController..ctor(Memory memory)
    bei PoeHUD.Program.Main(String[] args)
    ------------------------------
    Edit: got it to work after a new installation from NetFramework 4.6
    Last edited by soulreaper259; 05-05-2018 at 03:28 PM.

  9. Thanks SeamusTheDog (1 members gave Thanks to soulreaper259 for this useful post)
  10. #1703
    Alcain's Avatar Member CoreCoins Purchaser
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    Edit: nevermind, I read about it in the previous page about the monster highlighting being messed up.

  11. #1704
    tvinki's Avatar Active Member
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    where option to do chest icon smaller ?

  12. #1705
    pipoman's Avatar Member
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    Hey there. Nice work on the updates. I was wondering is there is a way to change the name of poehud, instead of an random generated name and changing the icon. Maybe an implementation via the config file. Would love to see this feature. Keep it up

  13. #1706
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by pipoman View Post
    Hey there. Nice work on the updates. I was wondering is there is a way to change the name of poehud, instead of an random generated name and changing the icon. Maybe an implementation via the config file. Would love to see this feature. Keep it up
    WOuldnt count on it, its to decrease detection rate as much as possible.
    IF its because you just want to run a exe to start up poehud with one click no matter what its name is, you can use my program here GitHub - DetectiveSquirrel/Start_PoeHUD
    "Starts all exe's from current location, warning if multiple are found as i would suspect it to be multiple PoeHUD exe's"

    I made this specifically to be a one click process in starting poehud, will warn you if there are more than one poehud in the release folder. Lmk if this is what your problem was with random poehud names

  14. #1707
    pipoman's Avatar Member
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    Heya. Radom generated names with numbers are already known as suspicious by anti-cheat engines. e.g.: I know for instance an anti-cheat that makes a dump of the current running files and sends it for analysis. A good name would be a known programm for example. I don't have any issues with the random names btw, just a small concern.

  15. #1708
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by pipoman View Post
    Heya. Radom generated names with numbers are already known as suspicious by anti-cheat engines. e.g.: I know for instance an anti-cheat that makes a dump of the current running files and sends it for analysis. A good name would be a known programm for example. I don't have any issues with the random names btw, just a small concern.
    Nice thought, but I am not sure how much value it would be from POE anti-cheat point of view.
    Unless you know for sure that POE anti-cheat does that (analyzing assembly code, based on POE experience, analysing POE network traffic and etc)
    it would be hard to motivate the developers to implement that.

  16. #1709
    pipoman's Avatar Member
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    Originally Posted by zaafar View Post
    Nice thought, but I am not sure how much value it would be from POE anti-cheat point of view.
    Unless you know for sure that POE anti-cheat does that (analyzing assembly code, based on POE experience, analysing POE network traffic and etc)
    it would be hard to motivate the developers to implement that.
    I have no proof of that and to be honest I don't think they do that at the moment. But it can happen in the (nearby) future. You never know.

  17. #1710
    bartekai95's Avatar Member
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    Could some1 explain step by step or by vid how to add diffrent plugins?

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