PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #1291
    omnivore's Avatar Member
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    Is it just me or are secret passage ways not shown on preload anymore?

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #1292
    marekjemiolak's Avatar Active Member
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    OLD CONFIGURATION FILES CAUSED THE PROBLEM, fixed


    Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
    zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

    ************** Tekst wyjątku **************
    System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
    w PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
    w System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()


    ************** Zestawy załadowane **************
    mscorlib
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Wersja zestawu: 6.3.9600.0
    Wersja Win32: 6.3.9600.0
    CodeBase: file:///D:/poe/GGG/Release/tqO1a6nM.exe
    ----------------------------------------
    SharpDX.Desktop
    Wersja zestawu: 4.0.1.0
    Wersja Win32: 4.0.1
    CodeBase: file:///D:/poe/GGG/Release/SharpDX.Desktop.DLL
    ----------------------------------------
    System.Windows.Forms
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    SharpDX.Mathematics
    Wersja zestawu: 4.0.1.0
    Wersja Win32: 4.0.1
    CodeBase: file:///D:/poe/GGG/Release/SharpDX.Mathematics.DLL
    ----------------------------------------
    System.Configuration
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
    Wersja zestawu: 10.0.0.0
    Wersja Win32: 10.0.3.21018
    CodeBase: file:///D:/poe/GGG/Release/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Numerics
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Wersja zestawu: 4.0.1.0
    Wersja Win32: 4.0.1
    CodeBase: file:///D:/poe/GGG/Release/SharpDX.DLL
    ----------------------------------------
    SharpDX.Direct3D9
    Wersja zestawu: 4.0.1.0
    Wersja Win32: 4.0.1
    CodeBase: file:///D:/poe/GGG/Release/SharpDX.Direct3D9.DLL
    ----------------------------------------
    ImGui.NET
    Wersja zestawu: 0.4.0.0
    Wersja Win32: 0.4.0
    CodeBase: file:///D:/poe/GGG/Release/ImGui.NET.DLL
    ----------------------------------------
    System.Runtime
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics.Vectors
    Wersja zestawu: 4.1.3.0
    Wersja Win32: 4.6.25519.03
    CodeBase: file:///D:/poe/GGG/Release/System.Numerics.Vectors.DLL
    ----------------------------------------
    mscorlib.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Debugowanie w trybie JIT **************
    Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
    aplikacji lub komputera (machine.config) musi mieć
    wartość jitDebugging ustawioną w sekcji system.windows.forms.
    Aplikacja musi być również skompilowana z włączonym
    debugowaniem.

    Na przykład:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
    są wysyłane do debugera JIT zarejestrowanego na komputerze
    i nie są obsługiwane w tym oknie dialogowym.
    Last edited by marekjemiolak; 03-15-2018 at 02:36 PM.

  3. #1293
    dd4thewin's Avatar Member
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    anyone have any luck farming headhunters?

  4. #1294
    Nipper's Avatar Member
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    Originally Posted by dd4thewin View Post
    anyone have any luck farming headhunters?
    farming as in? doctor cards?

  5. #1295
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Nipper View Post
    farming as in? doctor cards?
    No, he's talking about Saqawine Retch farming (unique belt recipe).

  6. #1296
    BillNyePoeGuy's Avatar Member
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    Are these loaded in the hud to show up in maps? Haven't seen one, but I could be unlucky.

  7. #1297
    MasterDMFour's Avatar Active Member
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    Originally Posted by BillNyePoeGuy View Post
    Are these loaded in the hud to show up in maps? Haven't seen one, but I could be unlucky.
    They do show. Very unlikely to get them, easiest way to find them is by farming areas heavy with retch's. As for mapping probably best to do orchard or something since it has them a lot.

  8. #1298
    Pazitif's Avatar Member
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    Originally Posted by dd4thewin View Post
    anyone have any luck farming headhunters?
    Tried about 50 times and always got the garbage (all beasts 40-43 lvl)

  9. #1299
    dd4thewin's Avatar Member
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    ya I havnt been lucky

  10. #1300
    TehCheat's Avatar ★ Elder ★
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    Exploit that allowed the lab chests plugin to work has been patched.

  11. #1301
    theellimist's Avatar Member
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    Looks like item filter is broken again too. Is just showing all drops.

  12. #1302
    notacheater's Avatar Member
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    Originally Posted by TehCheat View Post
    Exploit that allowed the lab chests plugin to work has been patched.
    awwww man didnt even get to test it on uber lab

  13. #1303
    NoodlesAreTheBest's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Exploit that allowed the lab chests plugin to work has been patched.
    man that blows I was trying to actually learn C# to make the izaro chest metadata work myself
    Last edited by NoodlesAreTheBest; 03-15-2018 at 08:54 PM.

  14. #1304
    RatMonkey's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Exploit that allowed the lab chests plugin to work has been patched.
    We knew it was coming when the whole thing went major public. Real shitty. I expected it to be patched last patch that came a few days after it going full on public, but I guess they needed a bit more time.

    PS. All the people going on about how it wasn't a big deal and GGG won't care, and that it doesn't manipulate the economy, well consider yourself wrong, because it was obviously priority enough for them to patch within a week.
    Last edited by RatMonkey; 03-15-2018 at 09:45 PM.

  15. #1305
    SpaceGuy119's Avatar Member
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    would Albino Rhoa show on preload alert?

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