You guys taking a dig at TehCheat need to realize that there was a bunch of crap on the forum with some guy releasing metadata of the lab chests and then a plugin. Then someone else went crazy and decided to make it even more public after the crap blew up. It wasn't really exploding with growth until the second guy. The way it worked I can imagine it was working for months, just like TehCheat said, 7 months or so.
They patched it by making all the lab chests the same, so there is absolutely no way to exploit it anymore.
This is why people keep things private, because when someone decides to be Robin Hood and release to the world, things get fixed. Yes you can go on about splitting items with the bestiary recipe, etc, and the economy being messed up by that, but that was purely a mistake on the side of GGG. They messed up. When someone else releases something that messes with the economy in a negative way, they can't just suck it up and say "That's our fault for making the metadata so easy to read" and let it slide, they are going to patch that crap, like they did.
I remember the D2 days where I found a way to dupe by crashing the game server using packets. I was actually the first person to make it public, and I regret it, because I had been benefiting from it for weeks, and it was patched within 3 hours of giving a detailed method public. The backlash I got was terrible and, well I learned my lesson. I didn't use a tool like PoeHUD to launch my method public though, which is why I was so against it being pushed public, because I was worried it'd come back on poehud.
Basically, now GGG have a method to patch different preload data, not just lab. If Poehud reallllly gets attention and pisses them off, things could go sour.
You guys taking a dig at TehCheat need to realize that there was a bunch of crap on the forum with some guy releasing metadata of the lab chests and then a plugin. Then someone else went crazy and decided to make it even more public after the crap blew up. It wasn't really exploding with growth until the second guy. The way it worked I can imagine it was working for months, just like TehCheat said, 7 months or so.
They patched it by making all the lab chests the same, so there is absolutely no way to exploit it anymore.
This is why people keep things private, because when someone decides to be Robin Hood and release to the world, things get fixed. Yes you can go on about splitting items with the bestiary recipe, etc, and the economy being messed up by that, but that was purely a mistake on the side of GGG. They messed up. When someone else releases something that messes with the economy in a negative way, they can't just suck it up and say "That's our fault for making the metadata so easy to read" and let it slide, they are going to patch that crap, like they did.
I remember the D2 days where I found a way to dupe by crashing the game server using packets. I was actually the first person to make it public, and I regret it, because I had been benefiting from it for weeks, and it was patched within 3 hours of giving a detailed method public. The backlash I got was terrible and, well I learned my lesson. I didn't use a tool like PoeHUD to launch my method public though, which is why I was so against it being pushed public, because I was worried it'd come back on poehud.
Basically, now GGG have a method to patch different preload data, not just lab. If Poehud reallllly gets attention and pisses them off, things could go sour.
My exact thoughts, I'm with you on that one buddy.
Is anything being done about the loot filter issues? Using Neversink's filters, that are updated, and all of them do the same thing...PH is listing every single items that drops, and in safe spaces it is displaying every NPC.
Is anything being done about the loot filter issues? Using Neversink's filters, that are updated, and all of them do the same thing...PH is listing every single items that drops, and in safe spaces it is displaying every NPC.
I found replacing the script from neversink's semi-strict filter over the poehud/config neversink.filter helped with what the hud was alerting. it wasnt perfect but it was a lot better than having all items being alerted
Is anything being done about the loot filter issues? Using Neversink's filters, that are updated, and all of them do the same thing...PH is listing every single items that drops, and in safe spaces it is displaying every NPC.
It's ANTLR4 not handling comments well from what I can tell. I'm working on a solution. If I can't find one, I'll write a parser from scratch that isn't in some crappy proprietary format that you must learn in order to do anything useful with it.
For the record, the item filter seems to be working flawlessly when I remove all inline comments (specifically the ones following "Show").
TO FIX AN ITEM FILTER: In notepad++ you can open your filter, do a ctrl-h to replace, put "Show #.*" (without quotes) in the "Find what" field, put "Show" (without quotes) in the "Replace with" field, make sure Regular expression is checked (at the bottom), and replace all, and save. Then reload the filter (or restart HUD), and you should be all set.
You should also do the same with Hide, but it's not as important, you just might have a few items that slip past their hide statements and get notified with whatever the loot filter would assign to it had it not already hidden it.
Last edited by TehCheat; 03-17-2018 at 01:43 AM.
Post Thanks / Like - 2 Thanks
toadskin, xperiaclash (2 members gave Thanks to TehCheat for this useful post)
It's ANTLR4 not handling comments well from what I can tell. I'm working on a solution. If I can't find one, I'll write a parser from scratch that isn't in some crappy proprietary format that you must learn in order to do anything useful with it.
For the record, the item filter seems to be working flawlessly when I remove all inline comments (specifically the ones following "Show").
TO FIX AN ITEM FILTER: In notepad++ you can open your filter, do a ctrl-h to replace, put "Show #.*" (without quotes) in the "Find what" field, put "Show" (without quotes) in the "Replace with" field, make sure Regular expression is checked (at the bottom), and replace all, and save. Then reload the filter (or restart HUD), and you should be all set.
You should also do the same with Hide, but it's not as important, you just might have a few items that slip past their hide statements and get notified with whatever the loot filter would assign to it had it not already hidden it.
Your work is appreciated more than words can describe! <3
Is there a reason why high value cards aren't making a sound or appearing on the minimap?
Tested this out by dropping a card, makes the normal neversink sound but doesn't appear on the minimap as a drop (the black square) or on the item tracker (isn't tracked on the side of the screen)