PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

User Tag List

Page 31 of 297 FirstFirst ... 27282930313233343581131 ... LastLast
Results 451 to 465 of 4452
  1. #451
    Jonxx's Avatar Active Member
    Reputation
    53
    Join Date
    Mar 2017
    Posts
    179
    Thanks G/R
    61/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I really see no reason to use win 10, unless you have hardware that needs it specifically, it always have some kind of issues and is a pain to deal with. Win 7 is still great and looking at stats, it's used just as much as win 10.

    Desktop Windows Version Market Share Worldwide | StatCounter Global Stats

    Interesting how much win10 caught up within just one year. But I guess it's that not surprising since MS pushed it on people so hard.
    Last edited by Jonxx; 01-03-2018 at 09:58 PM.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #452
    ondyts's Avatar Banned
    Reputation
    2
    Join Date
    Aug 2017
    Posts
    9
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Updated DirectX 9/x86 offsets.

    Link here.

    I didn't test it much, but I saw map icons, preloads, xp rate, healthbars, etc. Let me know if anything is still broken.
    After you change location hud brokes

  3. #453
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by fabcard View Post
    Hello there,
    I just gave up on that new Windows 10 Pro version. I could not find any solution for it after 3 days looking on the internet. I installed back the old LTSB version and it works fine, I don't need to change anything.
    Regarding that anti-aliasing setting for Nvidia cited by @TehCheat, I have it off on the game and on Nvidia control panel it's set to multisample. I switched that entire panel options and none worked so I guess it may be something to do with the new Windows 10. I'm curios that I have not see anyone else on forums with similar problem. Maybe people are running older Windows versions?
    Anyways, let's see in a short future when more people migrate to new Windows 10 if that problem persists.
    Thanks.
    Exact same build I'm running. Sorry, but you did something. I don't know what it is that you did, but you did something. The other guy that had problems made some change in his nvidia control panel, which is what you have done. You probably had some setting in there you tweaked because "you know enough to be dangerous", as my dad loved to put it, and you broke it. Maybe it wasn't nvidia control panel, maybe it was something else, but you did something.

    Glad it's working now.
    Last edited by TehCheat; 01-04-2018 at 12:44 AM.

  4. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  5. #454
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by ondyts View Post
    After you change location hud brokes
    It worked when I changed locations. What exactly breaks? Does the whole thing freeze up? Does stuff stop drawing?

  6. #455
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by TehCheat View Post
    It worked when I changed locations. What exactly breaks? Does the whole thing freeze up? Does stuff stop drawing?
    how much more info you need man...haven't he provided enough!! HUD Brokes.


    EDIT: After Area change

  7. Thanks TehCheat (1 members gave Thanks to GameHelper for this useful post)
  8. #456
    Tahir's Avatar Member
    Reputation
    2
    Join Date
    Jan 2018
    Posts
    3
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, yesterdar I've posted about hillock preload and today I could confirm that is working like a charm. Thanks for the awsome working, I've been using the hud for a long time
    PoEHUD - Overlay for Path of Exile (Updated for 3.0)-hillock-gif

  9. #457
    ondyts's Avatar Banned
    Reputation
    2
    Join Date
    Aug 2017
    Posts
    9
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    It worked when I changed locations. What exactly breaks? Does the whole thing freeze up? Does stuff stop drawing?
    Hm, just tested more times and i am not sure now that its connected with location change
    I tried several times to clear simple locations, it works for 10-30 seconds and then just completely freeze(both dots/icons on minimap and numbers atop)
    Process still marked as "working" in Task Manager
    Also, when i tried to stop it used about 1gb of ram
    Asked my friend to test, he got the same result on good machine (7700k + ssd)

  10. #458
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by ondyts View Post
    Hm, just tested more times and i am not sure now that its connected with location change
    I tried several times to clear simple locations, it works for 10-30 seconds and then just completely freeze(both dots/icons on minimap and numbers atop)
    Process still marked as "working" in Task Manager
    Also, when i tried to stop it used about 1gb of ram
    Asked my friend to test, he got the same result on good machine (7700k + ssd)
    Thanks, that helps. There's almost certainly a bad start/end pointer based on what you're saying. That helps me narrow down what needs to be looked at significantly.

  11. #459
    An7hrax's Avatar Active Member
    Reputation
    44
    Join Date
    Jul 2007
    Posts
    185
    Thanks G/R
    26/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I turned off Monster Alerts and Item alerts and it seems to work with zone changes. (d9/x86).

  12. #460
    Noo0B's Avatar Member
    Reputation
    2
    Join Date
    Jan 2018
    Posts
    1
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, I made this swapper/scanner and decided to share it so it maybe be integrated to POEHUD. I have no coding skills and this is my first project, but it works. The user will need to edit for relative positions on the screen, the delays depending on latency to the server, equipment and locations on the inventory, amount and name of spell icon captures- they will be different for each position on the spell change hotkey menu, and create their own reference image files for those, and also there are repeat spell scans on spell swap, item swap, and a scanner hotkey, user may change to use whatever he prefers.
    Most Importantly, remove the MsgBox after you got it tested so you don´t get tabbed out of the game. A user may also add an array of spells to be used in a sequence to a hotkey. I think this is a basic start but a good idea, maybe it can get some attention from someone who can actually code?
    Regards
    Code:
    {
    SetDefaultMouseSpeed, 1
    SetKeyDelay, 40, 40
    SetMouseDelay, 40
    CoordMode, Mouse
    SetWorkingDir c:\Users\FX-8120\My Documents\My Games\Path of Exile\Screenshots
    	{
    	^h::
    	MouseGetPos, Xpos, Ypos
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetR2.png
    			if ErrorLevel = 1
    			ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetL1.png
    	if ErrorLevel = 1
        	MsgBox Feet could not be found on the screen.
    	ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrap.png
    		if ErrorLevel = 1
    		ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL6.png
    			if ErrorLevel = 1
    			ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL4.png
    						if ErrorLevel = 1
    						ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL3.png
    							if ErrorLevel = 1
    							ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL2.png
    								if ErrorLevel = 1
    								ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR4.png
    									if ErrorLevel = 1
    									ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR4.png
    	if ErrorLevel = 1
    	MsgBox VaalLightningTrap could not be found on the screen.
    	ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletons.png
    		if ErrorLevel = 1
    		ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsR4.png
    			if ErrorLevel = 1
    			ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsm5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsM6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL3.png
    						if ErrorLevel = 1
    						ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL2.png
    	if ErrorLevel = 1
    	MsgBox VaalSummonSkeletons could not be found on the screen.
    	MouseClick, left, FeetX, FeetY
    	MouseMove, Xpos, Ypos
    	Return
    	}
    	{
    	^q::
    	MouseGetPos, Xpos, Ypos
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrap.png
    		if ErrorLevel = 1
        		ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL6.png
    			if ErrorLevel = 1
    			ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL4.png
    						if ErrorLevel = 1
    						ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL3.png
    							if ErrorLevel = 1
    							ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL2.png
    								if ErrorLevel = 1
    								ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR4.png
    		if ErrorLevel = 1
    		MsgBox VaalLightningTrap could not be found on the screen.
    	MouseClick, left, VaalLightningTrapX, VaalLightningTrapY
    	MouseMove, Xpos, Ypos
    	Send, {t}
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetR2.png
    		if ErrorLevel = 1
    		ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetL1.png
    	if ErrorLevel = 1
    	MsgBox Feet could not be found on the screen.
    	MouseClick, left, FeetX, FeetY
    	MouseMove, Xpos, Ypos
    	Return
    	}
    	{
    	^w::
    	MouseGetPos, Xpos, Ypos
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletons.png
    		if ErrorLevel = 1
    		ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsR4.png
    			if ErrorLevel = 1
    			ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsm5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsM6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL3.png
    						if ErrorLevel = 1
    						ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL2.png
    	if ErrorLevel = 1
    	MsgBox VaalSummonSkeletons could not be found on the screen.
    	MouseClick, left, VaalSummonSkeletonsX, VaalSummonSkeletonsY
    	MouseMove, Xpos, Ypos
    	Send, {t}
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetR2.png
    		if ErrorLevel = 1
    		ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetL1.png
    	if ErrorLevel = 1
    	MsgBox Feet could not be found on the screen.
    	MouseClick, left, FeetX, FeetY
    	MouseMove, Xpos, Ypos
    	Return
    	}
    	{
    	Numpad1::
    	MouseGetPos, Xpos, Ypos
    	Send, {i}
    	MouseClick, left, 1485, 305 ; Right Finger
    	MouseClick, left, 1825, 615 ; Inventory ring 1
    	MouseClick, left, 1485, 305 ; Right Finger
    	MouseClick, left, 1690, 305 ; Left Finger
    	MouseClick, left, 1875, 615 ; Inventory ring 2
    	MouseClick, left, 1690, 305 ; Left Finger
    	MouseClick, left, 1880, 670 ; Inventory Gem 1,1
    	MouseClick, left, 1485, 305 ; Right Finger
    	MouseClick, left, 1820, 670 ; Inventory Gem 1,2
    	MouseClick, left, 1690, 305 ; Left Finger
    	Send, {i}
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetR2.png
    		if ErrorLevel = 1
    		ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetL1.png
    	if ErrorLevel = 1
    	MsgBox Feet could not be found on the screen.
    	ImageSearch, PurityOfLightningX, PurityOfLightningY, 1412, 480, 1604, 933, *10 PurityOfLightningR5.png
    		if ErrorLevel = 1
    		ImageSearch, PurityOfLightningX, PurityOfLightningY, 1412, 480, 1604, 933, *10 PurityOfLightningM4.png
    			if ErrorLevel = 1
    			MsgBox PurityOfLightning could not be found on the screen.
    	if ErrorLevel = 0
    		{
    		MouseClick, left, PurityOfLightningX, PurityOfLightningY
    		Send, {t}
    		MouseClick, left, 1660, 1048 ; t
    		}
    	Sleep, 900
    	ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrap.png
    		if ErrorLevel = 1
    		ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL6.png
    			if ErrorLevel = 1
    			ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL4.png
    						if ErrorLevel = 1
    						ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL3.png
    							if ErrorLevel = 1
    							ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL2.png
    								if ErrorLevel = 1
    								ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR4.png
    	if ErrorLevel = 1
    	MsgBox VaalLightningTrap could not be found on the screen.
    	ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletons.png
    		if ErrorLevel = 1
    		ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsR4.png
    			if ErrorLevel = 1
    			ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsm5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsM6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL3.png
    						if ErrorLevel = 1
    						ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL2.png
    	if ErrorLevel = 1
    	MsgBox VaalSummonSkeletons could not be found on the screen.
    	ImageSearch, PurityOfElementsX, PurityOfElementsY, 1412, 480, 1604, 933, *10 PurityOfElementsL4.png
    		if ErrorLevel = 1
    		ImageSearch, PurityOfElementsX, PurityOfElementsY, 1412, 480, 1604, 933, *10 PurityOfElementsM3.png	
    			if ErrorLevel = 1
    			ImageSearch, PurityOfElementsX, PurityOfElementsY, 1412, 480, 1604, 933, *10 PurityOfElementsR4.png	
    				if ErrorLevel = 1
        				MsgBox PurityOfElements could not be found on the screen.
    		if ErrorLevel = 0
    			{
    			MouseClick, left, PurityOfElementsX, PurityOfElementsY
    			Send, {t}
    			MouseClick, left, 1660, 1048 ; t
    			}
    	MouseClick, left, FeetX, FeetY
    	MouseMove, Xpos, Ypos
    	Return
    	}
    	{
    	Numpad0 & Numpad1::
    	MouseGetPos, Xpos, Ypos
    	Send, {i}
    	MouseClick, right, 1485, 305 ; Right Finger
    	MouseClick, left, 1880, 670 ; Inventory Gem 1,1
    	MouseClick, left, 1825, 615 ; Inventory ring 1
    	MouseClick, left, 1485, 305 ; Right Finger
    	MouseClick, left, 1825, 615 ; Inventory ring 1
    	MouseClick, right, 1690, 305 ; Left Finger
    	MouseClick, left, 1820, 670 ; Inventory Gem 1,2
    	MouseClick, left, 1875, 615 ; Inventory ring 2
    	MouseClick, left, 1690, 305 ; Left Finger
    	MouseClick, left, 1875, 615 ; Inventory ring 2
    	Send, {i}
    	MouseClick, left, 1660, 1048 ; t
    	ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetR2.png
    		if ErrorLevel = 1
    		ImageSearch, FeetX, FeetY, 1412, 480, 1604, 933, *100 FeetL1.png
    	if ErrorLevel = 1
    	MsgBox Feet could not be found on the screen.
    	ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrap.png
    		if ErrorLevel = 1
        		ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL6.png
    			if ErrorLevel = 1
    			ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL4.png
    						if ErrorLevel = 1
    						ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL3.png
    							if ErrorLevel = 1
    							ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapL2.png
    								if ErrorLevel = 1
    								ImageSearch, VaalLightningTrapX, VaalLightningTrapY, 1412, 480, 1604, 933, *10 VaalLightningTrapR4.png
    	if ErrorLevel = 1
    	MsgBox VaalLightningTrap could not be found on the screen.
    	ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletons.png
    		if ErrorLevel = 1
    		ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsR4.png
    			if ErrorLevel = 1
    			ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsm5.png
    				if ErrorLevel = 1
    				ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsM6.png
    					if ErrorLevel = 1
    					ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL3.png
    						if ErrorLevel = 1
    						ImageSearch, VaalSummonSkeletonsX, VaalSummonSkeletonsY, 1412, 480, 1604, 933, *10 VaalSummonSkeletonsL2.png
    	if ErrorLevel = 1
    	MsgBox VaalSummonSkeletons could not be found on the screen.
    	MouseClick, left, FeetX, FeetY
    	MouseMove, Xpos, Ypos
    	Return
    	}
    }
    Last edited by Noo0B; 01-04-2018 at 10:18 AM.

  13. Thanks toadskin (1 members gave Thanks to Noo0B for this useful post)
  14. #461
    bla123's Avatar Member
    Reputation
    4
    Join Date
    Mar 2017
    Posts
    45
    Thanks G/R
    6/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Updated DirectX 9/x86 offsets.

    Link here.

    I didn't test it much, but I saw map icons, preloads, xp rate, healthbars, etc. Let me know if anything is still broken.
    THANKS!

    but, my plugins wont work, you know why?
    they dont even show up ingame, on direktx11 they work all great


    edit: feels so fucking great playing on dx9 again!
    but the plugin problem is huge ofc.
    Last edited by bla123; 01-04-2018 at 11:21 AM.

  15. #462
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by bla123 View Post
    THANKS!

    but, my plugins wont work, you know why?
    they dont even show up ingame, on direktx11 they work all great


    edit: feels so fucking great playing on dx9 again!
    but the plugin problem is huge ofc.
    DirectX 9 HUD doesn't support plugins. The person who implemented plugins has no interest in implementing them. I have no interest in implementing them (just that many more offsets to find on a version I don't play and get very, very little donations for). And so far, nobody else has been interested in implementing them.

  16. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  17. #463
    trollzilla's Avatar Member
    Reputation
    1
    Join Date
    May 2011
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Every time i enter an instance, the hud freezes and stops working. Any fix to this?

  18. #464
    bla123's Avatar Member
    Reputation
    4
    Join Date
    Mar 2017
    Posts
    45
    Thanks G/R
    6/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    DirectX 9 HUD doesn't support plugins. The person who implemented plugins has no interest in implementing them. I have no interest in implementing them (just that many more offsets to find on a version I don't play and get very, very little donations for). And so far, nobody else has been interested in implementing them.
    oh wow, didn know

    rip all my dreams. thats a huge kick

    (i did donate to you btw :P probably with a other acc, i see ur work, and appreciate it rly)

  19. #465
    levelmax's Avatar Member
    Reputation
    10
    Join Date
    Dec 2016
    Posts
    39
    Thanks G/R
    260/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Tahir View Post
    Hi, yesterdar I've posted about hillock preload and today I could confirm that is working like a charm. Thanks for the awsome working, I've been using the hud for a long time
    PoEHUD - Overlay for Path of Exile (Updated for 3.0)-hillock-gif
    Is that preload alert on by default or should i change something in the settings? I dont even see that option in menu.
    Last edited by levelmax; 01-04-2018 at 03:20 PM.

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  3. Replies: 0
    Last Post: 07-02-2014, 02:10 AM
  4. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By BlQ in forum Diablo 3 Buy Sell Trade
    Replies: 4
    Last Post: 03-30-2012, 01:42 AM
  5. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By Chakl22 in forum General Trading Buy Sell Trade
    Replies: 0
    Last Post: 10-16-2011, 03:15 AM
All times are GMT -5. The time now is 12:28 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search