PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

Shout-Out

User Tag List

Page 79 of 297 FirstFirst ... 29757677787980818283129179 ... LastLast
Results 1,171 to 1,185 of 4452
  1. #1171
    RatMonkey's Avatar Contributor
    Reputation
    152
    Join Date
    Apr 2017
    Posts
    135
    Thanks G/R
    18/129
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Rol View Post
    Mathematically, this fix is not a problem at all for GGG, but the fact is that it is easier for them to block us once and to show for all that they are not joking.

    On the principle - "Since you do not understand that we tolerate you, while you do not violate the mechanics of our game in general, we will cover you."

    And we need to make a preemptive strike against this plugin and show GGG that our community fully supports the principle of equality, just loves a little comfort in game.
    The problem is, since the src is already all over the place, it's easy to comprehend exactly what is going on. This "exploit" is far more easier than people realize, and white knight/robin hoods are going to popup no matter what at this point. I think they watched the movie Hackers a long time ago and took that shit way too seriously.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #1172
    gaaraboy's Avatar Member
    Reputation
    3
    Join Date
    Jan 2008
    Posts
    25
    Thanks G/R
    2/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone have the problem where item alert shows literally everything that drops?

  3. #1173
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So I think I'm happy with the preload and monster alerts that I've pieced together. Here is the result. Includes preload alerts for all the "red text" beast mods other than the 5 or so super-legendary ones. Those are shown via monster mod alerts but haven't yet determined if they can be predicted via preloads.

    preload_alerts.txt
    Code:
    Metadata/Monsters/LeagueBestiary/KiwethBestiary; Saqawine Retch: Uniq Belt; ffC23B80
    Metadata/Monsters/LeagueBestiary/RootSpiderBestiary_; Fenumal Devourer: Uniq Quiver; ff1fbc00
    Metadata/Monsters/LeagueBestiary/CrabParasiteLargeBestiary_; Craicic Savage Crab: Uniq Weapon; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BloodMonkeyBestiary; Farric Ape: Uniq Boots; ff1fbc00
    Metadata/Monsters/LeagueBestiary/RhoaBestiary; Saqawine Rhoa: Uniq ArmourPiece; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BestiarySpiker; Farric Goliath: Uniq Sceptre; ff1fbc00
    Metadata/Monsters/LeagueBestiary/DropBearBestiary; Farric Ursa: Uniq Mace; ff1fbc00
    Metadata/Monsters/LeagueBestiary/Spider5Bestiary; Fenumal Widow: Uniq Gloves; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SquidBestiary; Craicic Watcher: Uniq Wand; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SnakeBestiary1; Saqawine Cobra: Uniq Body Armour; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SandSpitterBestiary; Craicic Sand Spitter: Uniq Weapon; ff1fbc00
    Metadata/Monsters/LeagueBestiary/InsectSpawnerBestiary; Fenumal Queen: Uniq Axe; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SandLeaperBestiary; Fenumal Scrabbler: Uniq Jewel; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BeastCaveBestiary; Farric Gargantuan: Uniq Staff; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SnakeBestiary2; Saqawine Blood Viper: Uniq Dagger; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiary; Craicic Squid: Uniq Item; ff1fbc00
    Metadata/Monsters/LeagueBestiary/FrogBestiary; Craicic Maw: Uniq Shield; ff1fbc00
    
    
    Metadata/Monsters/LeagueBestiary/ModDaemonFire1; Aspect of the Hellion; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonStampede1; Spectral Stampede; ffff2200
    Metadata/Monsters/Daemon/DaemonTigerRabbitBestiaryMod; Tiger Prey; ffff2200
    Metadata/Monsters/Daemon/DaemonCrabAmbushBestiarySummonMod; Crushing Claws; ffff2200
    Metadata/Monsters/Daemon/DaemonRavenStormBestiaryMod; Raven Caller; ffff2200
    Metadata/Monsters/Daemon/DaemonSpiderCocoonBestiaryMod; Vile Hatchery; ffff2200
    Metadata/Monsters/Daemon/DaemonGoatmanAmbushBestiaryMod_; Satyr Storm; ffff2200
    Metadata/Monsters/Daemon/DaemonSpiderExplodeBestiaryMod; Unstable Swarm; ffff2200
    Metadata/Monsters/Daemon/DaemonRootSpiderCascadeBestiaryMod; Infested Earth; ffff2200
    Metadata/Monsters/Daemon/DaemonScorpionBurrowBestiaryMod; Erupting Winds; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonCorpseEruption; Blood Geyser; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonSandLeaperExplode1; Incendiary Mite; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonVultureBomb1; Putrid Flight; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonGraspingPincers1; Churning Claws; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonPouncingShade1; Spectral Swipe; ffff2200
    Metadata/Monsters/Daemon/DaemonIceFlowerFrogBestiaryMod; Winter Bloom; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonParasiticSquid1; Hadal Dive; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonBloodRaven1; Crimson Flock; ffff2200
    monster_mod_alerts.txt
    Code:
    BestiaryModFire1; Aspect of the Hellion; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModStampede1; Spectral Stampede; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModTigerRabbit1_; Tiger Prey; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModCrabAmbush1; Crushing Claws; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModRavenStorm1; Raven Caller; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderCocoon1; Vile Hatchery; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModGoatmanAmbush1; Satyr Storm; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderExplode1; Unstable Swarm; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModRootSpiderCascade1__; Infested Earth; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModScorpionBurrow1; Erupting Winds; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModDaemonCorpseEruption; Blood Geyser; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSandLeaperExplode1; Incendiary Mite; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModVultureBomb1; Putrid Flight; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModGraspingPincers1; Churning Claws; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModPouncingShade1; Spectral Swipe; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModAgileRhexAura1_; Saqawine Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModUrsaeAura1; Fertile Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModLynxAura1; Farric Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModCrabAura1; Craicic Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSquidAura1; Deep One's Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderAura1; Fenumal Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModIceFlowerFrog1; Winter Bloom; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModParasiticSquidVortex1; Hadal Dive; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModBloodRaven1; Crimson Flock; beast.wav; ffCC3399; ms-talisman.png
    Oh and if you want it, just says "beast"
    beast.wav.zip

    Speaking of... might as well share this little script I wrote that i keep in my HUD sounds folder and use regularly
    TTS2WAV.exe
    TTS2WAV.au3

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)-ss0297-png
    Last edited by bcz; 03-08-2018 at 04:44 PM.

  4. Thanks omnivore, Pazitif, bewbtube, wannac, toadskin, TehCheat, tsm-evo (7 members gave Thanks to bcz for this useful post)
  5. #1174
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bcz View Post
    So I think I'm happy with the preload and monster alerts that I've pieced together. Here is the result. Includes preload alerts for all the "red text" beast mods other than the 5 or so super-legendary ones. Those are shown via monster mod alerts but haven't yet determined if they can be predicted via preloads.

    preload_alerts.txt
    Code:
    Metadata/Monsters/LeagueBestiary/KiwethBestiary; Saqawine Retch: Uniq Belt; ffC23B80
    Metadata/Monsters/LeagueBestiary/RootSpiderBestiary_; Fenumal Devourer: Uniq Quiver; ff1fbc00
    Metadata/Monsters/LeagueBestiary/CrabParasiteLargeBestiary_; Craicic Savage Crab: Uniq Weapon; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BloodMonkeyBestiary; Farric Ape: Uniq Boots; ff1fbc00
    Metadata/Monsters/LeagueBestiary/RhoaBestiary; Saqawine Rhoa: Uniq ArmourPiece; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BestiarySpiker; Farric Goliath: Uniq Sceptre; ff1fbc00
    Metadata/Monsters/LeagueBestiary/DropBearBestiary; Farric Ursa: Uniq Mace; ff1fbc00
    Metadata/Monsters/LeagueBestiary/Spider5Bestiary; Fenumal Widow: Uniq Gloves; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SquidBestiary; Craicic Watcher: Uniq Wand; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SnakeBestiary1; Saqawine Cobra: Uniq Body Armour; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SandSpitterBestiary; Craicic Sand Spitter: Uniq Weapon; ff1fbc00
    Metadata/Monsters/LeagueBestiary/InsectSpawnerBestiary; Fenumal Queen: Uniq Axe; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SandLeaperBestiary; Fenumal Scrabbler: Uniq Jewel; ff1fbc00
    Metadata/Monsters/LeagueBestiary/BeastCaveBestiary; Farric Gargantuan: Uniq Staff; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SnakeBestiary2; Saqawine Blood Viper: Uniq Dagger; ff1fbc00
    Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiary; Craicic Squid: Uniq Item; ff1fbc00
    Metadata/Monsters/LeagueBestiary/FrogBestiary; Craicic Maw: Uniq Shield; ff1fbc00
    
    
    Metadata/Monsters/LeagueBestiary/ModDaemonFire1; Aspect of the Hellion; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonStampede1; Spectral Stampede; ffff2200
    Metadata/Monsters/Daemon/DaemonTigerRabbitBestiaryMod; Tiger Prey; ffff2200
    Metadata/Monsters/Daemon/DaemonCrabAmbushBestiarySummonMod; Crushing Claws; ffff2200
    Metadata/Monsters/Daemon/DaemonRavenStormBestiaryMod; Raven Caller; ffff2200
    Metadata/Monsters/Daemon/DaemonSpiderCocoonBestiaryMod; Vile Hatchery; ffff2200
    Metadata/Monsters/Daemon/DaemonGoatmanAmbushBestiaryMod_; Satyr Storm; ffff2200
    Metadata/Monsters/Daemon/DaemonSpiderExplodeBestiaryMod; Unstable Swarm; ffff2200
    Metadata/Monsters/Daemon/DaemonRootSpiderCascadeBestiaryMod; Infested Earth; ffff2200
    Metadata/Monsters/Daemon/DaemonScorpionBurrowBestiaryMod; Erupting Winds; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonCorpseEruption; Blood Geyser; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonSandLeaperExplode1; Incendiary Mite; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonVultureBomb1; Putrid Flight; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonGraspingPincers1; Churning Claws; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonPouncingShade1; Spectral Swipe; ffff2200
    Metadata/Monsters/Daemon/DaemonIceFlowerFrogBestiaryMod; Winter Bloom; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonParasiticSquid1; Hadal Dive; ffff2200
    Metadata/Monsters/LeagueBestiary/ModDaemonBloodRaven1; Crimson Flock; ffff2200
    monster_mod_alerts.txt
    Code:
    BestiaryModFire1; Aspect of the Hellion; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModStampede1; Spectral Stampede; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModTigerRabbit1_; Tiger Prey; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModCrabAmbush1; Crushing Claws; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModRavenStorm1; Raven Caller; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderCocoon1; Vile Hatchery; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModGoatmanAmbush1; Satyr Storm; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderExplode1; Unstable Swarm; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModRootSpiderCascade1__; Infested Earth; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModScorpionBurrow1; Erupting Winds; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModDaemonCorpseEruption; Blood Geyser; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSandLeaperExplode1; Incendiary Mite; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModVultureBomb1; Putrid Flight; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModGraspingPincers1; Churning Claws; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModPouncingShade1; Spectral Swipe; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModAgileRhexAura1_; Saqawine Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModUrsaeAura1; Fertile Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModLynxAura1; Farric Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModCrabAura1; Craicic Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSquidAura1; Deep One's Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModSpiderAura1; Fenumal Presence; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModIceFlowerFrog1; Winter Bloom; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModParasiticSquidVortex1; Hadal Dive; beast.wav; ffCC3399; ms-talisman.png
    BestiaryModBloodRaven1; Crimson Flock; beast.wav; ffCC3399; ms-talisman.png
    Oh and if you want it, just says "beast"
    beast.wav.zip

    Speaking of... might as well share this little script I wrote that i keep in my HUD sounds folder and use regularly
    TTS2WAV.exe
    TTS2WAV.au3

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)-ss0297-png
    works awesome but anyway you kno the command for the deep ones presence?

  6. #1175
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dd4thewin View Post
    works awesome but anyway you kno the command for the deep ones presence?
    No sorry thats one of the super-legendary mods i was referring to. The following mods do not have hard-coded monster types associated with them and therefore the monster type isn't a reliable method for finding them^^

    Code:
    Saqawine Presence
    Fertile Presence
    Farric Presence
    Craicic Presence
    Deep One's Presence
    Fenumal Presence
    There may be other resources preloaded besides the monster types which indicate the existence of one of these... however since they are hard to find its also hard for us to do much investigation I am working on it though and will let you know if I learn anything new
    Last edited by bcz; 03-08-2018 at 09:19 PM.

  7. #1176
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can anyone tell me what the new split recipe needs? is it stil 70+ mobs? I didn't unlock it so I cant see they disabled it right when I found 2 of the mobs for it :/

  8. #1177
    _tinky's Avatar Member
    Reputation
    2
    Join Date
    Sep 2014
    Posts
    83
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dd4thewin View Post
    can anyone tell me what the new split recipe needs? is it stil 70+ mobs? I didn't unlock it so I cant see they disabled it right when I found 2 of the mobs for it :/
    Imgur: The magic of the Internet

  9. #1178
    _tinky's Avatar Member
    Reputation
    2
    Join Date
    Sep 2014
    Posts
    83
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bcz View Post
    No sorry thats one of the super-legendary mods i was referring to. The following mods do not have hard-coded monster types associated with them and therefore the monster type isn't a reliable method for finding them^^

    Code:
    Saqawine Presence
    Fertile Presence
    Farric Presence
    Craicic Presence
    Deep One's Presence
    Fenumal Presence
    There may be other resources preloaded besides the monster types which indicate the existence of one of these... however since they are hard to find its also hard for us to do much investigation I am working on it though and will let you know if I learn anything new
    Found 2 Craicic Presence in Underground Sea Map, took 6-8 minutes and 5 maps to find both.

  10. #1179
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by _tinky View Post
    Found 2 Craicic Presence in Underground Sea Map, took 6-8 minutes and 5 maps to find both.
    awesome ty wonder where you find the frog and watcher tho I don't think I ever seen them with that mod

  11. #1180
    _tinky's Avatar Member
    Reputation
    2
    Join Date
    Sep 2014
    Posts
    83
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dd4thewin View Post
    awesome ty wonder where you find the frog and watcher tho I don't think I ever seen them with that mod
    I think it was Coral Ruins

  12. #1181
    Forumuser1000's Avatar Active Member
    Reputation
    27
    Join Date
    Mar 2017
    Posts
    257
    Thanks G/R
    169/21
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks to the mods here not being responsible and removing the EziLab plugin, PoeHud and EziLab have hit the top comment thread of the top post in r/pathofexile: am301 comments on 3.2.0b Hotfix

    I've also started seeing numerous posts about it over on the official forums, too.

    How the shit have mod's not removed this already?

    Looks like the damage may already be done & ban's in-coming.

  13. #1182
    shikitohno001's Avatar Member
    Reputation
    7
    Join Date
    Oct 2014
    Posts
    19
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Jesus Christ, you guys need to chill out. POEHUD has been reported so many times to GGG. I'm 100% sure they know about this site. They even know about the plugins and everything. No one has been banned for using POEHUD in a long time since the days when people spammed instances to farm divination boxes because it stresses their servers. They obviously don't care if people play with POEHUD as long as it doesn't affect them in a really bad way. Now, the Ezlab plugin is deleted and the thread is closed because people got too scared their accounts are gonna be banned. There are far worse cheaters in POE than the people using POEHUD. There's RMTers and botters farming Imperial Fields for saint's treasure divination cards all day. Watch, not a single person will be banned for the EZLab plugin because it doesn't stress their servers or affect GGG negatively IRL. People who use the EZlab plugin will be farming Uber Lab like any other person, if not even more than before. GGG doesn't care if you get better rewards in lab because you can see the chests. It doesn't affect the economy as much as people think. CHILL THE FUCK OUT! Now, the great EZlab plugin is gone. Good job guys!

  14. Thanks Borpa (1 members gave Thanks to shikitohno001 for this useful post)
  15. #1183
    Forumuser1000's Avatar Active Member
    Reputation
    27
    Join Date
    Mar 2017
    Posts
    257
    Thanks G/R
    169/21
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The problem is that users are baying for blood at the moment because of the GGG dev's rediculously terrible new league and it's league start, not mention the problems in the last 24 hours. GGG is going to be desperate in the coming days to do anything to redeem themselves even just a little bit in the eyes of users.

    THud and the rest of the plugins here are VERY low hanging fruit and GGG could easily take a swipe at us and claim it as a win for the community, which would put a nice dent in their current PR problem.

  16. #1184
    macaddict's Avatar Member
    Reputation
    5
    Join Date
    Apr 2008
    Posts
    25
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Get real, there are no problems. Stop reading reddit and take a walk to clear your head. Everything is fine.

  17. #1185
    Thatguywithgoodweed's Avatar Member
    Reputation
    1
    Join Date
    Nov 2014
    Posts
    28
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by macaddict View Post
    Get real, there are no problems. Stop reading reddit and take a walk to clear your head. Everything is fine.
    ^^^ this. People act like the world is come to and end

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  3. Replies: 0
    Last Post: 07-02-2014, 02:10 AM
  4. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By BlQ in forum Diablo 3 Buy Sell Trade
    Replies: 4
    Last Post: 03-30-2012, 01:42 AM
  5. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By Chakl22 in forum General Trading Buy Sell Trade
    Replies: 0
    Last Post: 10-16-2011, 03:15 AM
All times are GMT -5. The time now is 02:31 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search