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  1. #1921
    TehCheat's Avatar ★ Elder ★
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    Was just gonna post. Update pushed. Seems to be working now.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. Thanks Jonxx, toadskin, levelmax, Cthulhoo (4 members gave Thanks to TehCheat for this useful post)
  3. #1922
    kissmy4ss's Avatar Member
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    Thanks a lot Tehcheat. Keep up the great work.

  4. #1923
    datz's Avatar Active Member
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    nvm thanks cheat
    Last edited by datz; 06-14-2018 at 07:01 PM.

  5. #1924
    bartekai95's Avatar Member
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    That was quick thanks TehCheat!

  6. #1925
    Testo86's Avatar Member
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    ty duuude btw is plugin updater still broken? cant update shit with it

  7. #1926
    bartekai95's Avatar Member
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    There is an issue with preload showing something that don't exist
    "strange barrel new"

  8. #1927
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bartekai95 View Post
    There is an issue with preload showing something that don't exist
    "strange barrel new"
    I added that based on someone feedback....if that’s not valid let me know....make sure it’s invalid for next 3-4 times...

  9. #1928
    toadskin's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Was just gonna post. Update pushed. Seems to be working now.
    Hi TehCheat,

    Please also update PoEHUD for garena_tw.

    Thank you.

  10. #1929
    -AsS's Avatar Member
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    Originally Posted by zaafar View Post
    I added that based on someone feedback....if that?s not valid let me know....make sure it?s invalid for next 3-4 times...
    I've had it in all the instances I've been in in the sceptre of god.
    Last edited by -AsS; 06-15-2018 at 09:42 AM.

  11. #1930
    e094013's Avatar Member
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    For all of those who are looking for a GarenaTW PoeHud, modify the InGameUIElements.cs and build yourself
    Code:
    using PoeHUD.Poe.Elements;
    using System.Collections;
    using System.Collections.Generic;
    using PoeHUD.Poe.FilesInMemory;
    using PoeHUD.Controllers;
    using System;
    using System.Linq;
    using PoeHUD.Framework;
    using System.Runtime.InteropServices;
    using System.ComponentModel;
    using System.Diagnostics;
    
    namespace PoeHUD.Poe.RemoteMemoryObjects
    {
        public class IngameUIElements : RemoteMemoryObject
        {
            public SkillBarElement SkillBar => ReadObjectAt<SkillBarElement>(0xB60);
            public SkillBarElement HiddenSkillBar => ReadObjectAt<SkillBarElement>(0xB68);
            public PoeChatElement ChatBox => GetObject<PoeChatElement>(M.ReadLong(Address + 0xBE0, 0xAC0, 0xC38));
            public Element QuestTracker => ReadObjectAt<Element>(0xC58);
            public Element OpenLeftPanel => ReadObjectAt<Element>(0xC98);
            public Element OpenRightPanel => ReadObjectAt<Element>(0xCA0);
            public InventoryElement InventoryPanel => ReadObjectAt<InventoryElement>(0xCD0);
            public Element TreePanel => ReadObjectAt<Element>(0xD00);
            public Element AtlasPanel => ReadObjectAt<Element>(0xD08);
            public Map Map => ReadObjectAt<Map>(0xD58);
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(0xD60);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
            public Element GemLvlUpPanel => ReadObjectAt<Element>(0xFB0);
            public ItemOnGroundTooltip ItemOnGroundTooltip => ReadObjectAt<ItemOnGroundTooltip>(0x1020);
    
            public bool IsDndEnabled => M.ReadByte(Address + 0xf92) == 1;
            public string DndMessage => M.ReadStringU(M.ReadLong(Address + 0xf98));
    
    
    
    
            public List<Tuple<Quest, int>> GetUncompletedQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Where(x => x.Item2 > 0).Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
    
            public List<Tuple<Quest, int>> GetCompletedQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Where(x => x.Item2 == 0).Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
    
            public Dictionary<string, KeyValuePair<Quest, QuestState>> GetQuestStates
            {
                get
                {
                    Dictionary<string, KeyValuePair<Quest, QuestState>> dictionary = new Dictionary<string, KeyValuePair<Quest, QuestState>>();
                    foreach (var quest in GetQuests)
                    {
                        if (quest == null) continue;
                        if (quest.Item1 == null) continue;
    
                        QuestState value = GameController.Instance.Files.QuestStates.GetQuestState(quest.Item1.Id, quest.Item2);
    
                        if (value == null) continue;
    
                        if (!dictionary.ContainsKey(quest.Item1.Id))
                            dictionary.Add(quest.Item1.Id, new KeyValuePair<Quest, QuestState>(quest.Item1, value));
                    }
                    return dictionary.OrderBy(x => x.Key).ToDictionary(Key => Key.Key, Value => Value.Value);
                }
            }
    
    
            private List<Tuple<Quest, int>> GetQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
        }
    }

  12. Thanks toadskin (1 members gave Thanks to e094013 for this useful post)
  13. #1931
    toadskin's Avatar Active Member
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    Originally Posted by e094013 View Post
    For all of those who are looking for a GarenaTW PoeHud, modify the InGameUIElements.cs and build yourself
    Code:
    using PoeHUD.Poe.Elements;
    using System.Collections;
    using System.Collections.Generic;
    using PoeHUD.Poe.FilesInMemory;
    using PoeHUD.Controllers;
    using System;
    using System.Linq;
    using PoeHUD.Framework;
    using System.Runtime.InteropServices;
    using System.ComponentModel;
    using System.Diagnostics;
    
    namespace PoeHUD.Poe.RemoteMemoryObjects
    {
        public class IngameUIElements : RemoteMemoryObject
        {
            public SkillBarElement SkillBar => ReadObjectAt<SkillBarElement>(0xB60);
            public SkillBarElement HiddenSkillBar => ReadObjectAt<SkillBarElement>(0xB68);
            public PoeChatElement ChatBox => GetObject<PoeChatElement>(M.ReadLong(Address + 0xBE0, 0xAC0, 0xC38));
            public Element QuestTracker => ReadObjectAt<Element>(0xC58);
            public Element OpenLeftPanel => ReadObjectAt<Element>(0xC98);
            public Element OpenRightPanel => ReadObjectAt<Element>(0xCA0);
            public InventoryElement InventoryPanel => ReadObjectAt<InventoryElement>(0xCD0);
            public Element TreePanel => ReadObjectAt<Element>(0xD00);
            public Element AtlasPanel => ReadObjectAt<Element>(0xD08);
            public Map Map => ReadObjectAt<Map>(0xD58);
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(0xD60);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
            public Element GemLvlUpPanel => ReadObjectAt<Element>(0xFB0);
            public ItemOnGroundTooltip ItemOnGroundTooltip => ReadObjectAt<ItemOnGroundTooltip>(0x1020);
    
            public bool IsDndEnabled => M.ReadByte(Address + 0xf92) == 1;
            public string DndMessage => M.ReadStringU(M.ReadLong(Address + 0xf98));
    
    
    
    
            public List<Tuple<Quest, int>> GetUncompletedQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Where(x => x.Item2 > 0).Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
    
            public List<Tuple<Quest, int>> GetCompletedQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Where(x => x.Item2 == 0).Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
    
            public Dictionary<string, KeyValuePair<Quest, QuestState>> GetQuestStates
            {
                get
                {
                    Dictionary<string, KeyValuePair<Quest, QuestState>> dictionary = new Dictionary<string, KeyValuePair<Quest, QuestState>>();
                    foreach (var quest in GetQuests)
                    {
                        if (quest == null) continue;
                        if (quest.Item1 == null) continue;
    
                        QuestState value = GameController.Instance.Files.QuestStates.GetQuestState(quest.Item1.Id, quest.Item2);
    
                        if (value == null) continue;
    
                        if (!dictionary.ContainsKey(quest.Item1.Id))
                            dictionary.Add(quest.Item1.Id, new KeyValuePair<Quest, QuestState>(quest.Item1, value));
                    }
                    return dictionary.OrderBy(x => x.Key).ToDictionary(Key => Key.Key, Value => Value.Value);
                }
            }
    
    
            private List<Tuple<Quest, int>> GetQuests
            {
                get
                {
                    var stateListPres = M.ReadDoublePointerIntList(M.ReadLong(Address + 0x9e0));
                    return stateListPres.Select(x => new Tuple<Quest, int>(GameController.Instance.Files.Quests.GetByAddress(x.Item1), x.Item2)).ToList();
                }
            }
        }
    }
    Hi e094013,

    Thanks for your sharing, but after I modify the InGameUIElements.cs file and save.

    The PoEHUD is still not working on garena_tw.

    Could you please help us check the offsets again? or tell us how to update the InGameUIElements.cs in the future?

  14. #1932
    e094013's Avatar Member
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    Originally Posted by toadskin View Post
    Hi e094013,

    Thanks for your sharing, but after I modify the InGameUIElements.cs file and save.

    The PoEHUD is still not working on garena_tw.

    Could you please help us check the offsets again? or tell us how to update the InGameUIElements.cs in the future?
    In fact, TehCheat have teach us, the offset are just simply adding 0x8, my Poehud is just from the master branch with modified InGameUIEements.cs
    Building the Poehud once again with release mode in VS will allow you to use the poehud in garenatw
    I am not sure will Tehcheat do any update to the garena branch, but i assume that he is tired of updating two branch that is almost the same.
    It really isnt that hard building your own one

  15. Thanks toadskin (1 members gave Thanks to e094013 for this useful post)
  16. #1933
    Astorxxx's Avatar Member
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    Originally Posted by -AsS View Post
    I've had it in all the instances I've been in in the sceptre of god.
    Yep, confirmed. " Strange barrel new " shows up in every instance. If strange barrel chest really apears, will It be shown twice or we're gona skip it couse of usual routine title pressence ?

  17. #1934
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Astorxxx View Post
    Yep, confirmed. " Strange barrel new " shows up in every instance. If strange barrel chest really apears, will It be shown twice or we're gona skip it couse of usual routine title pressence ?


    reverted my change.

  18. #1935
    bartekai95's Avatar Member
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    Sound isn't displayed anymore when breach boss show up in a map.

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