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Originally Posted by
Kelner222
Hey guys. I managed to run it in "safe" mode. But for some reason, i can't use loot filter now. It does not show in game to select even tho i have it in POE folder.
Work normally when i start POE with my main windows account.
Any workaround for this issue?
Thank you
The game is running under your limited user and is checking the limited user's documents folder for it. Put it in there instead of your admin's folder.
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Member
Originally Posted by
Sychotix
The game is running under your limited user and is checking the limited user's documents folder for it. Put it in there instead of your admin's folder.
Awesome. Thank you so much!
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Member
Getting huge fps spikes as soon as I use PoeHUD, even in my hideout without doing anything. Made several fresh installs, removed all plugins, disabled every feature and still getting fps spikes. Anyone know how to fix this? Is there something I can do in the Performance tab?
Playing on the lowest graphic settings, Windowed 1920x1080 @144hz, Dx11. Let me know if you need more infos.
Edit: Got it working now after I format my pc.
Last edited by xXK1ll3rXx; 01-06-2019 at 03:11 PM.
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Member
Uber Hillock announce working from distance (at start of Twilight Strand)?
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Banned
Originally Posted by
xXK1ll3rXx
Getting huge fps spikes as soon as I use PoeHUD, even in my hideout without doing anything. Made several fresh installs, removed all plugins, disabled every feature and still getting fps spikes. Anyone know how to fix this? Is there something I can do in the Performance tab?
Playing on the lowest graphic settings, Windowed 1920x1080 @144hz, Dx11. Let me know if you need more infos.
Edit: Got it working now after I format my pc.
Mb u need use v-sync?
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Member
Originally Posted by
TehCheat
Unless you reset instances over and over, not very. They haven't banned anyone for using HUD in like 2+ years. If you use the preloads and reset instances like crazy, you might get a ban, so do it responsibly, but I don't think even that gets monitored very closely.
Does re-setting instances count as loading new maps in your hideout?
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★ Elder ★
Originally Posted by
xXK1ll3rXx
Getting huge fps spikes as soon as I use PoeHUD, even in my hideout without doing anything. Made several fresh installs, removed all plugins, disabled every feature and still getting fps spikes. Anyone know how to fix this? Is there something I can do in the Performance tab?
Playing on the lowest graphic settings, Windowed 1920x1080 @144hz, Dx11. Let me know if you need more infos.
Edit: Got it working now after I format my pc.
Thank the people that keep adding stuff to base HUD instead of leaving those things in plugins.
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Post Thanks / Like - 1 Thanks
Sychotix (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
Originally Posted by
Alph
Does re-setting instances count as loading new maps in your hideout?
I'm sure it shows up in some "instances created by user" counter, so yes. I seriously doubt anyone would get flagged for it, though. Maps have a creation time, a portal spawn time, a load time, an exit load time, just for checking one instance. You'll probably bypass any check just doing that. That said, if it were my account, I probably wouldn't reset more than 3 or 4 per minute.
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Contributor
Originally Posted by
TehCheat
Thank the people that keep adding stuff to base HUD instead of leaving those things in plugins.
And how "adding new stuff" can affect perfomance?)
If you talking about reading DAT files- they are parsed only on first access to them (from plugins).
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★ Elder ★
Originally Posted by
Stridemann
And how "adding new stuff" can affect perfomance?)
If you talking about reading DAT files- they are parsed only on first access to them (from plugins).
Not talking about you. And that's something that definitely belongs in HUD, not in a plugin. And I completely agree, reading DAT files at HUD/plugin startup is a perfectly reasonable thing to do. Adding more things to draw, check, add to entity lists, etc., is where HUD is hitting performance issues. If they're in plugins, it's easy to control (end user can just disable or remove the plugin). If they're in HUD, it's not as easy to control for an end user.
My philosophy for quite some time has been try to break out league related things into league related plugins (like your betrayal plugin!), not bloat an already bloated HUD with league related stuff. I just wish others shared that vision and made strides towards it rather than the opposite.
Last edited by TehCheat; 01-08-2019 at 03:53 PM.
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Post Thanks / Like - 1 Thanks
SickBro (1 members gave Thanks to TehCheat for this useful post)
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Contributor
Maybe other plugins want to use league related DAT sfuff, so maybe we can push it to separate dll (near hud) or what..
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Member
nevermind im retarded i fucked my .net, fixed it now
Last edited by magmia; 01-10-2019 at 05:57 PM.
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★ Elder ★
Originally Posted by
Stridemann
Maybe other plugins want to use league related DAT sfuff, so maybe we can push it to separate dll (near hud) or what..
Why can't other plugins get dat information the same way as, for instance, the betrayal plugin? Why does league specific dat file information need variables in main HUD? So people can make easier plugins that interact with the league stuff? Why not just alter the league plugin?
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Member
Originally Posted by
TehCheat
My philosophy for quite some time has been try to break out league related things into league related plugins (like your betrayal plugin!), not bloat an already bloated HUD with league related stuff. I just wish others shared that vision and made strides towards it rather than the opposite.
Thank you! Didn't even realise there was a betrayal plugin. Thanks for reminding me to check the pluginsupdater <3
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Member
Does anyone know how I turn off those small white boxes on the minimap / large map? I don't want to see breakables, feels like turning them off would help performance atleast a little bit
Also presuming dump preloads is essentially an auto-refresh which refreshes preloads every map change?
Last edited by skules; 01-11-2019 at 08:14 PM.