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Member
Hey, did you guys fix the issues with drop filters that were being discussed before betrayal launch?
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Contributor
Is there an addon that simply shows temple incursions remaining and collected/capacity sulphite?
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Member
Originally Posted by
TehCheat
Updated HUD. Any plugin that used GameStat enum will be broken. To fix it is rather simple, instead of using GameStat.StatName, use GameController.Instance.Stats["stat_name"].
A list of stats can be found
here.
Maybe we can add a shim so that existing plugins continue to work, and show a deprecation warning for GameStat.
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Member
Besides running POE as a limited user, any other precautions I can take to prevent a ban?
Thank you!
Last edited by Zyrose; 12-14-2018 at 12:38 AM.
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Active Member
@up I'd say avoid any plugins that automate gameplay. Those that move your mouse by themselves etc. They're great features but too risky for me at least.
@Topic After last updates most enemy map icons for me are teal color for some reason.
Edit: It seems to vary between instances, for example in temple of atzoatl there were still some teal colored enemies, but nowhere as much.
Last edited by Jonxx; 12-14-2018 at 12:58 AM.
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Active Member
I seem to be having an issue with item drops being detected on the item alerter (near minimap/quest area). The short version is I don't think the hud is polling drops often enough and missing them.
I first noticed it when the hud didn't notify me of a currency drop, though my loot filter picked it up and the hud is using my loot filter. I then proceeded with a test and dropped the orb repeatedly, if I did it slowly (pick up, drop, pickup, drop) it had about a 90% success rate of capturing the item. If I did this process fast, then it became more like a 30% chance of catching the drop.
I tried experimenting with different loot filters, and different performance settings without any noticeable impact on the success ratio. I even reverted back a few build versions to verify consistency.
Anyone else getting this? I haven't noticed any missed items before, however after testing a unique and receiving the same success rates as the above currency, I'm now slightly worried I was relying on the tool too much.
Note: Even though the item alert itself failed the capture some items at a rather worrisome rate, the border settings still updated. So the hud seems to still be detecting the item, just not correctly placing it into the alert section itself.
//edit:
I recorded a short clip showcasing it. In the event you cannot reproduce it @TehCheat I'm willing to upload it and link to you in a pm.
//edit2:
Even when its not 'detected' on the item alerter, it still is apparently. It seems to be getting classified as other. Once that box (hide other in item alerter) is un-ticked I can clearly see something, just not what it is. Once item is looted it disappears. So for some reason these items are sometimes being classified as an other it would seem.
Last edited by DaxxTrias; 12-14-2018 at 01:58 AM.
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Member
Hi Tehcheat,
Thank you for constantly updating the hud, it's awesome as usual.
Just got a quick question, when I cast arctic breath, the chill ground effect that creeps towards nearby enemy is being registered as unique monsters, and so it will display health for the chill ground effect. I am just wondering if there is anyway to disable that from showing up?
Thanks in advance!
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Member
Already fixed the error of showing minions and allies as if they were enemies on the map and minimap?
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Member
Originally Posted by
Noobstein
Already fixed the error of showing minions and allies as if they were enemies on the map and minimap?
nope still buggy
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Member
Originally Posted by
mega2k0
Originally Posted by
TehCheat
Updated HUD. Any plugin that used GameStat enum will be broken. To fix it is rather simple, instead of using GameStat.StatName, use GameController.Instance.Stats["stat_name"].
A list of stats can be found
here.
Would this fix the render issue that Rareset is currently experiencing? Does anyone know how to fix that? It seems the plugin works fine except for when the stash is open. Also, if this indeed fixes Rareset, what is/are the file/s that should be adjusted?
Thank you in advance!
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Member
No, I don't think it would. Gamestat looks like an enum of all of different statuses that can be affecting players or NPCs. I doubt Rare Set Manager used that.
I looked at the code from 6 commits ago (before someone started working on it again) and I didn't see a GameStat enum being used there. I'm not sure what the issue is with it, but you can see the render function in the source in the core.cs file. The error usually means that a variable is being set by an objects value, but that object's value is null. I haven't dug into it, but it's probably something similar where a value name has changed from the core of PoEHud and has to be referenced in a new way?
There were updates to it just yesterday, but it's still not in a working state for me.
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Member
i still get the crashes i play 10 - 15 min and hud crashes falsk manager and some monster detection shit is showing up
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Member
Same for me, the new version/commit doesnt work, you press the .exe and then nothing happen the .exe disapear
Someone any idea how to fix this?
Last edited by Javalover; 12-15-2018 at 05:15 AM.
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Post Thanks / Like - 1 Thanks
MadAnon (1 members gave Thanks to Javalover for this useful post)
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Member
Anyone else is having HUGE fps drops while using this?
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Member
Originally Posted by
zaafar
Try this it will make things less annoying and give me more information to debug the error.
Attachment 64580
With new version of PoEHUD it says plugin is disabled, fortunately it's still working anyway, but unfortunately it can't be configured (settings doesn't save).
I think it's because GameStat change, but have no idea how to fix it.