Error.png
Been getting this error since the new league start. Can't use PoE hud at all. This error happens when starting the hud every time.
Error.png
Been getting this error since the new league start. Can't use PoE hud at all. This error happens when starting the hud every time.
Help please ???
2018-06-03 13_03_47-Caixa de Entrada - Outlook - Email.png
guess im going to do a fresh install and see whats up - i know most of the plugins are broken, but even core is locking up here and there on win 7 64bit.
keeping an eye for others with issues.
Nothing to see here...move along.
fresh install and hud still lags, having to click repeatedly to get i to respond to opening dropdowns or pretty much anything.
The ui lags in game and several key functions stop now or do wierd things liek auto golem repeatedly summoning same golem over and over even with correct settings (skill and number of golem).
Today it actually started crashing - this is the error popup (info at top , rest can be pm'd)
************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration
operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource
resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(Int32& aoeDamage, Int32&
singleDamage)
at PoeHUD.Hud.Dps.DpsMeterPlugin.Render()
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.TryRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Controllers.GameController.WhileLoop()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown
---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNot
ification(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown
---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
I know ive had several issues crop up and nearly no response to any posts, but im hoping i can at least get a hand on this one since i have no work around.
thanks
Nothing to see here...move along.
Hello everyone,
I am new to POEHUD, I am trying to get it running but run into this problem, please let me know if anyone have had this problem or know how to solve this problem please let me know.
error.png
Thank you.
ok, good enough. Thank you for the reply
Does anyone know which plugin was giving me a complete view of the atlas with all maps shown even with very few done?
I loved that feature and its gone now - would appreciate knowing which one I lost.
Last edited by godfeast; 06-04-2018 at 04:12 AM.
Nothing to see here...move along.
I love this HUD but always run into the same issue for the past year of using it on/off. It has a HUGE performance hit. Talking about 50% FPS loss.
Basically when I don't run it I can get 150-200 fps. When I do run it I get fluctuations anywhere from 60-180 fps. While I still keep a good framerate, the wide range of fps causes microstuttering and ruins the experience. Any way to help prevent this? Any settings that can help or anyone know what causes this?
I run this game at 4k max settings with a ryzen 7 oc'ed processor, 32gb ram, 2x 1080 ti in SLI, Windows 10. (x64 dx11 steam version)
i dont know what im doing, when it comes to those performance tab, can i ask whats the optimal settings people use?
I don't know what I am doing, do you recommend a setting to play with?
Also, is there a way to sync up item alert to your loot filter? It seems to beep and show all items pretty much including a lot of white ones. I don't know how to make the filter more strict and I've gone through all of the items in the tab.
I have the same problem, and I've found a solution that works for me, and its very simple....
After loading hud, hit escape and open the options. In graphics change the mode from windowed fullscreen to just windowed. After the screen flickers and changes, cancel the change so it reverts back to windowed fullscreen (I just hit escape twice).... and boom my fps no longer dip spike up and down like mad.