PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #316
    qqzzxxcc's Avatar Active Member
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    wrong thread
    Last edited by qqzzxxcc; 12-11-2017 at 12:01 PM.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #317
    Reubster's Avatar Member
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    Hi TehCheat. Just a heads up, not sure if anyone else has noticed/mentioned, but abysses that lead to the abyssal depths do not show up as any abyss in the area. I.E. had an abyssal depths abyss in an area but the only thing showing was Elreon. Keep up the great work

  3. #318
    SpaceGuy119's Avatar Member
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    Originally Posted by TehCheat View Post
    Worked with SMAD to get the PoEFilterParser updated. There's now an updated nuget package. We'll have to update it in the project and rebuild, but that should give us working 3.1.0 filter functionality.
    Super - so does that mean we should redownload the HUD, or wait because things still need to be completed?

  4. #319
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Reubster View Post
    Hi TehCheat. Just a heads up, not sure if anyone else has noticed/mentioned, but abysses that lead to the abyssal depths do not show up as any abyss in the area. I.E. had an abyssal depths abyss in an area but the only thing showing was Elreon. Keep up the great work
    Up until this point, there were only some preliminary Abyss preloads added. I'll try and get the rest added.

    Originally Posted by SpaceGuy119 View Post
    Super - so does that mean we should redownload the HUD, or wait because things still need to be completed?
    If you compile yourself, I believe it'll update the nuget package and it should work. When I get home, I'll update it locally and push out the changes (and probably test it a bit as well).

  5. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  6. #320
    hidemymood's Avatar Member
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    when I update the area preload has a delay. Any chance that could be fixed ?

  7. #321
    InfiniteIce's Avatar Active Member
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    Originally Posted by hidemymood View Post
    when I update the area preload has a delay. Any chance that could be fixed ?

    MaybE the --waitforpreload command flag will helP?

  8. #322
    SpaceGuy119's Avatar Member
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    Originally Posted by TehCheat View Post


    If you compile yourself, I believe it'll update the nuget package and it should work. When I get home, I'll update it locally and push out the changes (and probably test it a bit as well).
    awesome. thx

  9. #323
    ejnahuj22's Avatar Member
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    I really hope you can make it work for directx9 im so god damn tired of spamming flasks nonstop i need a macro for that

  10. #324
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TehCheat View Post
    Up until this point, there were only some preliminary Abyss preloads added. I'll try and get the rest added.



    If you compile yourself, I believe it'll update the nuget package and it should work. When I get home, I'll update it locally and push out the changes (and probably test it a bit as well).
    Ive just tested it with the additions, people will need to remove the shaper/elder parts all together in their filter they will be loading as neversinks catches any shaper item and elder item and shows it as blue, which ofc will show EVERYTHING as blue because there is no check if item is elder/shaper yet, ass seen below. OTHERWISE it works just fine (have not tested with shapped maps)



    And here is debug from elder item, which has no information about elder item so someone will have to find that piece of information ItemPath: Metadata/Items/Armours/Shields/ShieldStrDex7 ===== BaseItemTypeInfo: - Pastebin.com

  11. #325
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Hey TehCheat, added isElder, isShaped info: added isElder, isShaped info * TehCheat/PoEHUD@ea6c8cc * GitHub\



    EDIT: actually updated everything and released it. kindly test the new version.
    Last edited by GameHelper; 12-11-2017 at 10:36 PM.

  12. Thanks Sithylis, TehCheat, MurdockC, noneyatemp, toadskin (5 members gave Thanks to GameHelper for this useful post)
  13. #326
    madgentos's Avatar Member
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    Thank's man!

  14. #327
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    Hey TehCheat, added isElder, isShaped info: added isElder, isShaped info * TehCheat/PoEHUD@ea6c8cc * GitHub\



    EDIT: actually updated everything and released it. kindly test the new version.
    Seemed to be working when I tested it last night. Shaper item dropped, got notified, etc.

  15. #328
    MasterDMFour's Avatar Active Member
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    Originally Posted by zaafar View Post
    Hey TehCheat, added isElder, isShaped info: added isElder, isShaped info * TehCheat/PoEHUD@ea6c8cc * GitHub\



    EDIT: actually updated everything and released it. kindly test the new version.
    Seems to not launch 100% of the time, seems to show up on taskbar but is empty. Having to load it like 2-3 times for it to actually load the HUD. As for item filters, it works now.

  16. #329
    Pseudonaja's Avatar Member
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    Why can't I see any plugins in the plugin tab? I have extracted flask manager in the plugin's folder as instructed.
    Thanks for help.

  17. #330
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Pseudonaja View Post
    Why can't I see any plugins in the plugin tab? I have extracted flask manager in the plugin's folder as instructed.
    Thanks for help.
    Plugin .dlls should go in the [wherever you extracted hud]/release/plugins folder and then run hud from /release.

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